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One of my favorite Savage Worlds settings, and holds up well with Savage Worlds Adventure Edition (the Accursed Adventure Edition Update helps)!
Universal Classic Monsters meets Castlevania, this setting simply oozes with ambience. From the layout to the art, it wholly embraces its theme and draws you in. From the start, you find yourself immersed in the world of Morden, a post-war land ruled by evil witches where hope lies with the renegade monsters they created. And, the choice to include the short story "Hunted" was a stroke of genius! It gives you a taste of the tales that can be told and leaves you wanting more!
Well-designed, well-written; I can't say enough about how much I love Accursed!
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Accursed is an amazingly well written and wonderful background and book. The players guide is a brilliant addition to this as it adds an option for the players to build characters and learn the world without revealing all the background game master information to the players. Highly recommended for anyone who loves League of Extraordinary Gentlemen or other “Monsters” are the good guy’s style settings.
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Accursed |
by Lee L. [Verified Purchaser]
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Date Added: 11/23/2018 21:29:16 |
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Wonderful Fun and a great concept. Would love to get a group to play this setting! [not run, I want to play some times too]
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The story provided is fantastic as is the overall concept, however I find a few aspects lacking.
1-The currency system is roll based which falls short for this setting.
2-The fact that werewolves and vampires are just as susceptible to ordinary weapons as an ordinary human is a bit of a let down.
However these minor short comings can be overcome with house rules SHOULD YOU FEEL THE NEED as I did. These are only my personal complaints and theyre minor.
Overall a decent book, especially as an idea generator.
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a solid little download . I would love to see accursed turned into a full fate system . Im gonna run this adventure for my family while they are down .
The adventure itself is well written, with plenty of information to spend a couple hours of fun . Stunts and aspects appropriate to the settint are included which is a huge help to see how the game is supposed to be run.
The inclusion of witchcraft and alchemy was a very nice surprise and while they arent anything groundbreaking by themselves , having the SW book gives plenty of inspiration .
Thanks for a great thanksgiving present .
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Set in the Outlands, this adventure has a distinctly Wild West feel to it, a feeling that is further accentuated by the ophidian illustration on the final page. The scenario presents the heroes with an interesting moral dilemma, and encourages thinking and diplomacy over mindless confrontation, although the adventure provides suggestions for handling either solution.
Overall it's an excellent addition to the setting, and would also make a great Savage Tale for anyone running an Accursed Plot Point Campaign.
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Another good sourcebook from Melior Via.
Frost and Fang adds describes two more nations of the world of Morden.
In a nutshell, this gives you more background, more character hooks, and more flavor for your Accursed games, along with some fun Hinderences and Banes.
The price point is excellent for what you get, and as Accursed is a game where the mood and tone of the world is an important part of the game, Frost and Fang makes that part much easier and fun for the GM.
Well worth it.
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I received this supplement as a stretch goal for the Accursed: World of Morden kickstarter. Bone and Barrow is the final world book, covering Cairn Kainen and the Outlands, and it paints a pretty bleak picture that I think really sums up the darker elements (and locations) of the setting.
As usual there's a selection of new monsters, Edges and Hindrances, but this supplement also contains a rather novel game mechanic that's worth a special mention - a FFF card based system for generating new Outland states, using the Accursed double poker deck (with a dice-based fallback for those who don't have the deck). I'm a big fan of random tables, and I think the extra "crunch" in this case really helped balance out the descriptive "fluff", resulting in a book that feels well-rounded.
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I received this supplement as a stretch goal for the Accursed: World of Morden kickstarter. Science and Sea provides extensive information about the Discordian Sea, which is separated into the inshore waters and the deep ocean, but the book also covers locations such as Nordheim, Sakuran Shogunate, and the colonies. The supplement contains stats and information about various types of ship, along with sea monsters, and of course some appropriately themed Edges and Hindrances.
This is obviously a must-buy for any Accursed campaign with a strong nautical focus, but as with the other books it also provides useful information that can be incorporated into any Accursed campaign.
My only minor complaint is the size of the PDF - I'm not sure why it's so large, but I have pretty limited storage space on my tablet. If I had to guess, I'd say the background and/or some of the artwork has a very high DPI, and has been kept at full resolution.
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I received this supplement as part of the Accursed: World of Morden kickstarter. Frost and Fang covers the nations of Steppengrad and Valkenholm, providing a lot of valuable geographical and historical detail, along with a handful of new monsters, Edges and Hindrances. If you're planning to run a campaign set in these regions, you will find the book extremely useful - but even if not, there are still plenty of little nuggets you can incorporate into your games.
As with all Accursed books, the layout and artwork are superb, as is the organization of the information.
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Great purchase if below 13 dollars. I was glad when the price went down from stupidity to reasonable. The product is very well done and should see a larger fan base with the reduced price. If you market off of production cost your playing it safe but more likely to get kicked in the balls on any PDFs over 15 base and there's was 20. Do the math it's a no brainer.
"Bottom line only purchase when on sale or if money is not an issue."
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I love the storyline, the world, the Witchbreeds, and especially the Witches. I dig the limited magical mechanics highly, since I'm generally not an epic-fantasy type GM.
However, I'm a little bummed that I spent $50.00 on the Premium hardcover to find a typo on the first page; but other than needing a more careful copy editor (occasionally clumsy grammar/ mistakes throughout), this book is solid. It hurts to see careless errors in a game of this quality, but hopefully the Revised version adds some of the DLC adventures into the main book (150 pages feels thin... there's so much more that could have been included) and fixes the mistakes.
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The premise of the game (the monsters that try not to be monsters) is a classic formula, but Accursed throws a real spin on it. An engaging background and history, and the potential rises to unseen heights. I thoroughly recommend this to anyone who enjoys playing the anti-hero once in a while. You definitely won't be disappointed.
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This setting is pretty much what "Van Helsing" and "Hansel and Gretel: Witch Hunters" wanted to be.
I do not have much experience with playing in the Savage Worlds system, so that was not what attracted me to this product. Just the atmosphere and setting concept drew me toward an interest in it. Now, having read through the setting information, I can say it was worth the expenditure on that strength alone.
Anybody who has an interest in the old Universal Horror monster classics, or their Hammer Film dopplegangers will recognize the inspiration for a lot of this book, but the developers went quite a bit deeper than I expected and hooked into some rather interesting myths and legends, with a touch of some classic fantasy as well. The book describes eight of the thirteen witches that came over as part of the Grand Coven and each one is given a very unique style. This ranges from the Djinn, who seems to work her most powerful magic by perverting the wishes others ask of her, all the way to the Crone, a weather controlling witch who seems to have been the driving force behind the invasion.
The setting is dark, but not hopeless. There is every indication that your characters might be able to help turn the tide against the witches and their loyal servants. Oddly, for a setting like this, the morality is fairly clear cut. It is very clear that the witches are evil, and the vaguely Abrahamic "Enochian Faith" is rather pleasantly more tolerant and reasonable than I would expect of a religious establishment in other, similarly grim settings. In Accursed, the "good" generally behaves in a manner that can legitimately be termed good rather than simply being judgmental proselytizers. They aren't perfect, of course, but that just makes them more interesting. Likewise, there's very little grey about the witches. They are inhuman and evil, with motivations that cannot be easily understood.
One would think that the establishment of a clear good versus a clear evil would make this more like a fantasy than a dark fantasy. If the authors had chosen to set the story in the days of the Grand Coven Invasion, this might have been the case. At that time in the setting, most of the Accursed were still under the sway of the witches that created them and the heroes would have been the standard stalwart knight or the grim wilderness wanderer with a clear eye and good musket. What makes this setting dark fantasy, and what makes it so interesting is that there is a clear good and evil...and good lost the war.
The players have in front of them a lot of choices and there's always going to be the temptation of a compromise of their values. Perhaps working with one of the Gorgon's agents is a worthwhile endeavor...if it will insure that the Dark Queen's latest plot fails. Will the characters embrace their curse and become more and more inhuman themselves? Or will they turn aside from their witchmark and seek a return to their time as human. When you're defending a land from the invasion of a great, outer evil, then the "good" choice often tends to be easy. But now that the land is already conquered, being effective and being moral seem to march side by side less and less. It's hard to keep up the fight, at least not without sacrificing something else.
So while the morality isn't the muddled grey you'd expect from dark fantasy, the character choices between expediency and principals makes the situations that much more interesting.
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Great world. Like a cross between Ravenloft and the old Hammer horror movies, yet still feeling fresh and original. Really enjoyed the book.
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