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Plague Bearer - Quickstart
by Marco [Verified Purchaser] Date Added: 04/25/2024 13:03:35

This quickstart encompasses everything I could hope for: it includes pre-generated character, beautiful artwork, and provides a clear, concise introduction to the rules that’s both informative and easy to understand. The adventure itself is thoroughly engaging and promises a great deal of enjoyment.

The names of the authors, Nepitello and Pignatelli, are synonymous with excellence. Their involvement alone serves as a seal of quality. True to form, this quickstart is brimming with high-caliber content. It’s evident that a lot of thought and expertise went into its creation. I am genuinely impressed with this product and eagerly anticipate the release of the full version



Rating:
[5 of 5 Stars!]
Plague Bearer - Quickstart
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Plague Bearer - Quickstart
by Ma [Verified Purchaser] Date Added: 04/24/2024 02:46:50

I downloaded this game yesterday afternoon, and I ran it to my friends, all Plack Plague players, in the evening. We had a blast: the rules are simple but nifty, the adventure and what we can see from the setting very good and the art has just the right vibe for me. I am definitely looking forward to grab the full game!



Rating:
[5 of 5 Stars!]
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Animus Training Program - AC Quickstart
by Alan H. [Verified Purchaser] Date Added: 11/11/2023 12:57:47

Richly intact atmosphere of the original hitters' code, overlaid by the austere cool of artificially aware simulation.



Rating:
[4 of 5 Stars!]
Animus Training Program - AC Quickstart
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Animus Training Program - AC Quickstart
by Diego [Verified Purchaser] Date Added: 09/06/2023 15:26:54

As an old time AC fan, I had low expectations of the game, but from what I could read I gotta say I'm impressed. The rules seem quick and even if the fiction-first system is more narrative than I expected (much like a light Genesys System) it seems fitting for the game and apparently address all of the principle from the video game series. Also, kudos for the free app included with dice roller and character sheets!



Rating:
[5 of 5 Stars!]
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Zombicide: Chronicles - Core Book
by Nicholas [Verified Purchaser] Date Added: 07/30/2022 16:24:33

The system is easy to understand. The art is amazing. And I love zombie games.



Rating:
[5 of 5 Stars!]
Zombicide: Chronicles - Core Book
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LexOccultum: Charta Monstrorum
by Audun L. [Verified Purchaser] Date Added: 05/08/2022 05:05:27

This evocative supplement adds several new monsters (~20) to your LexOccultum game. It provides detailed overviews of each monster and its variants, including rumours, legends, speculative information, and field notes, most of which is written in a style evocative of the world of LexOccultum. It also includes an appendix about animals, adventure hooks, and more secret arts.

LexOccultum is a somewhat detailed system, which may not be to everyone's taste, but this Monster supplement's main strength goes far beyond system dependence. The amount of lore, and the quality of the field notes and speculations about each monster, makes this book a must-have for anyone running a horror-esque game, inspired by the 17th century (with a bias towards European monsters, perspectives, and superstitions). You can easily ignore the game statistics, and use this tome for whatever game/system you prefer - but I'd recommend looking over the system, while seemingly cumbersome, it brings a kind of realism and danger to play that few other systems manage. And if for no other reason, the art alone is a good reason to buy this book, it is incredible, just like the rest of the LexOccultum books.



Rating:
[5 of 5 Stars!]
LexOccultum: Charta Monstrorum
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TRUDVANG ADVENTURES 5E: Spell Booklets
by Rebecca S. [Verified Purchaser] Date Added: 03/05/2022 11:19:13

Really useful booklets to use on the fly. Excellent timesaveing when setting up new characters, especially when the players are new to the spellcasting format of a 5e-based game.



Rating:
[5 of 5 Stars!]
TRUDVANG ADVENTURES 5E: Spell Booklets
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TRUDVANG ADVENTURES 5E: Wildheart
by Rebecca S. [Verified Purchaser] Date Added: 03/03/2022 04:09:39

Well-structured, interesting adventure that really brings the setting of Trudvang to life. I had a lot of fun running this adventure, although I did have to make certain aspects easier as the group was inexperienced with TTRPGs as a style of game. I will definitely be using it again for another group in the future.



Rating:
[5 of 5 Stars!]
TRUDVANG ADVENTURES 5E: Wildheart
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Ruin Masters - Classic Fantasy Play - RPG
by Richard T. H. [Verified Purchaser] Date Added: 09/24/2021 14:44:18

Ruin masters is a D100 old style high fantasy RPG. It is an unusual mixture of BRP and D100lite. It only uses 10 sided dice, damage uses exploding dice and Armour absorbs damage. There are only four attributes and six skills. I have only played it a couple of times but get the feeling that if you are silly that the character could get killed. I rather like that. A lot of rules are about hex crawling and dungeoneering. There is only a limited amount of magic and although a large amount of fantasy creatures exist in stat form only on some reference tables the actual described part of the bestiary is quite limited. We are told however that a bestiary is coming out.

There have been a couple of comments about text errors by a few purchasers relating to English not being the authors first language but these are only minor quibbles and I can assure you that their English is very good indeed. The final production looks sumptuous yet there are a number of minor syntax errors in the book which could have been easily corrected. Perhaps a further updated version will do just that.

If you like high fantasy and haven’t found your system, then this could be just what you are looking for. I you have found the system you want, this game might offer a fun alternative. Ruin Masters has a direct kill the monsters and take their stuff feel about it, but with little effort will do so much more.



Rating:
[5 of 5 Stars!]
Ruin Masters - Classic Fantasy Play - RPG
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Broken Compass - Adventure Journal
by Edward K. [Verified Purchaser] Date Added: 04/21/2021 21:53:15

Ring Side Report-RPG Review of Broken Compass- Adventure Journal

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Broken Compass-Adventure Journal System- Broken Compass Producer- Two Little Mice Price- $24 here https://www.drivethrurpg.com/product/336888/Broken-Compass--Adventure-Journal?affiliate_id=658618 TL; DR- Good light pulp adventure game with a few flaws. 87%

Basics- Onwards to adventure! Broken Compass is a classic pulp RPG where the characters play adventurers like Indiana Jones as they run across the world solving ancient puzzles and surviving gun battles with groups of minions among the skeletons of those that have come before. This is much more of a rules light, roleplay heavy game. Let’s see the pieces themselves.

Character Build- Character generation and build is incredibly easy. Each character has a bunch of skills that you can think of as attributes in DnD and fields you can think of like skills in DnD. Each skill has multiple fields that are linked to it. All players start with 2 ranks in each skill and one in each focus. You get the skill and foci for your character via choosing two tags the describe your character in two words. You also choose expertise that further describes what things your characters are good at. You then get a bit of gear and you’re done. It’s VERY quick.

Base Mechanics-Fitting quick character building, the mechanics are also very quick. When you face a problem in this game, you choose a skill and a field within that skill. The GM called the fortune master may give you additional dice called advantages or make you lose dice called disadvantages. In addition, you may get additional dice or penalties depending on your condition aka how you feel. You roll a number of six sided dice equal to this total. The goal is to get sets of dice with the same value like three of a kind. For basic challenges, you need two of a kind. For challenging encounters you need three of a kind and so on. Some conditions and events require you to get multiple sets to succeed like shooting a gun as a challenging encounter while driving a car in a storm as a basic encounter. If you fail but have one set but not enough of that set, you can risk the result and reroll any dice you want to hopefully get the successes you need. In addition, if you have expertise from your character background in what you are doing, you get a reroll for free on that activity.

Challenge vs danger- There are differences between reading an ancient scroll and shooting a nazi. This is reflected by challenges and danger. Challenges are fail forward encounters where a player attempts something that might fail, but if they fail the story continues. This may alert the enemy or cause you to miss a vital clue yet find the hidden temple just not notice the trap at the entrance. Dangers are fights or traps that might hurt a player. If you fail a check, you take damage in the form of luck. Basic challenges cause you to lose one luck while more advanced things cause you to lose much more luck. When you are out of luck (the book is VERY pulp heavy!), you have to spend a luck coin to stay in the fight. Between fights, you can rest up and get back your luck.

Let’s dig deep into my thoughts on this game!

Mechanics or Crunch-This is a fast game that is not for crunch heavy gamers. The game is very light and lets the players just free form ideas as long as the GM goes with it. It’s also reminiscent of Numenera as the GM doesn’t really roll dice. Players roll dice and success or failure determines what happens, not GM rolls or attacks. When a player is attacked, the player tells the fortune keeper how they avoid the attack. It's very fast. The one problem I have is I would like a bit more complexity. It’s solid enough, and I like rolling d6s and hoping for sets. But, I like a bit more crunch for the system. Feats or special abilities would help a bit here. Also leveling up doesn’t really get you much. That’s good as the players can hop in to basically any adventure, but it also means long term play doesn’t net the characters many gains. The system I compare this the most to is Numenera, and in that system when you level up, you get a bit more. Also in Numenera, there is just a bit more crunch for players to dig into. Broken Compass is fun and light, but I want a bit more crunch in this system. 4.5/5

Theme or Fluff-Hands down this is an amazing, fluff filled game. Every character is set up to look like a pulp stereotype, both modern and old school. The adventures are written to be replaceable and generic but relatable in that classic way as things like OLD MAN, ANCIENT TEMPLE, RIVAL are used to be plug and play with different characters but the fortune master is given tons of different materials to help make the story. Is the OLD MAN a survivor of the great war who saw the temple in the Jungles while on patrol or is the RIVAL a silicon valley billionaire out for world conquest with the Eye of Ra? Its light in a good way so you can put this into any time or place with that good pulp feel. Stories flow from Amazon adventures to exploration under the Egyption pyramids. Every page has lots of fluff and art that makes a player or a fortune master feel like they are part of a classic pulp book in the discount bin of a grocery store. If you want to feel like your Indiana Jones or at least someone reading an Indiana Jones story, this is a solid book to read through. 5/5

Execution- PDF? Yes. Hyperlinked? Yes! I like this book, but don’t love it. The book reads well, is well laid out, and has great art. There are even pregens and a quick adventure where the players and the fortune master can get playing asap instead of having to figure out character generation and adventure creation on their own. Those are all great reasons to check this book. But, the major fault of this book is I need more on how to run the game. There are explanations of how single players encounter things, but I need a bit more on how multiple players encounter a thing. Does everyone face the threat or just one? Even fighting one on many, how does that work? A bit more would really help me better understand how to run this game. This is a solid game, but it needs a bit more explanation to make it rock solid. 3.5/5

Summary-I like this game, but it has some small faults. The idea of rolling a bunch of dice and hope for sets of numbers is a fun one. The theme is great and well presented. The book overall is a solid read and way to get into the game. One major issue I have is I want more crunch, so players feel like they are progressing. Good for one shots or short campaigns, but longer multi story arcs might not be as much fun. The other major issue I have is I need more explanation on how to run this as a fortune master. The system works, but I have questions if I’ve done it right. That’s never a good feeling to have. If you play with people who just want to have a good time, it will be fun. But the power gamer out there won’t enjoy this as much. If you want some good pulp, this is worth your golden idol. If you need a bit more crunch and a bit more explanation, maybe look in another tomb. 86%



Rating:
[4 of 5 Stars!]
Broken Compass - Adventure Journal
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TRUDVANG CHRONICLES: Player’s Handbook
by Gabriel N. [Verified Purchaser] Date Added: 07/17/2019 15:25:35

This game captures the gritty, frost-infused, and unforgiving environment of a Nordic setting like no other. The rules system is complex, but elegent with a "roll under this value" mechanic for most actions, and an exploding dice mechanic for damage, with d20s and d10s as the primary dice types used.

The Player's Handbook covers all aspects of character creation. Characters are created through a method of purchase using Creation Points to select Traits (basically attributes), Skills, Disciplines, and Specialties (these last two falling under the 9 Skills groups). While there are character archetypes, this is essentially a classless system with character effectiveness based completely on what composition of skills are purchased. Magic is treated as specialties under specific skills, and is thus available to all characters. Each school of magic has its own character, unique aspects, and feels weighty and threatening while remaining balanced.

The only real area where I found the PH lacking is in a full rules breakdown. While the PDF DOES have a the rules for the various magic "tablets," the GMs guide is required for a full rules explination, especially in terms of combat sequence (which is dynamic, brutal, and highly tactical!) and for equipment.

I am an experienced GM of D&D, Shadowrun, and some Pugsmire. While I have not run the Trudvang chronicles, I honestly hope the game's popularity increases, and a player base comes into existance. It is a fantastic and evocative setting, has an elegent rules system, and deserves to be played. The undiscounted PDF is a bit expensive, so perhaps wait for a sale. Even so, those $30 would still get you a fantastic game...



Rating:
[5 of 5 Stars!]
TRUDVANG CHRONICLES: Player’s Handbook
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TRUDVANG CHRONICLES: The Elven Horn
by Tina F. [Verified Purchaser] Date Added: 03/14/2018 11:15:53

I run 3.5 D&D so I can't comment on the game system but the story is exactly what I needed -- a high fantasy epic to fit an elven PC's history. After reviewing the preview pages I bought the adventure and am truly impressed with the writing. It is Tolkien in tone and presentation and presents a story which will unfold with enough familiar and unfamiliar elements to keep my experienced PCs entertained. As a bonus, the artwork is also good!



Rating:
[5 of 5 Stars!]
TRUDVANG CHRONICLES: The Elven Horn
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