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Got here from the campaign page, and I’m happy with what I’ve read so far. This preview seems a solid intro to the Shadowreach setting to me, with expanded lore and 5e rules. It clearly has a 2024/One feel, but it’s clean enough that I'm sure I can still run it with my regular 5e group.
The new frogfolk race looks fun (the jumping bonus action looks fun!), though the water-dependency trait might be a hassle imho. The adventure is well-structured—more of a sandbox than a railroad, which I love (multiple possible locations for the adventure objective? Kudos). Also, I take it for granted since it comes from the cmon board games but the art is absolutely stunning. Looking forward to the full release - and the whole lotta minis to run it with!
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The Quickstart comes with a short, fully sandbox, adventure for a lvl 1 party. It’s brief, but packed with little details and looks easy to run.
The setting is cool—generic enough to drop into my campaign, but with its own unique twists.
You get a few monsters, a couple of magic item, and one new species. Fun fact: a couple of the monsters even have miniature references.
The art is not AI and absolutely gorgeous. I'm not used to this on a free product.
Most important for me: it feels fully compatible with the 2024 rules. It’s not spelled out, but you can tell—NPCs using weapons have options that line up perfectly with Origin Feats and Weapon Mastery.
There are a lot of hints about what’s coming next, which makes sense since they’re launching two full books through crowdfunding. I won’t lie, as I got tempted.
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This quickstart encompasses everything I could hope for: it includes pre-generated character, beautiful artwork, and provides a clear, concise introduction to the rules that’s both informative and easy to understand. The adventure itself is thoroughly engaging and promises a great deal of enjoyment.
The names of the authors, Nepitello and Pignatelli, are synonymous with excellence. Their involvement alone serves as a seal of quality. True to form, this quickstart is brimming with high-caliber content. It’s evident that a lot of thought and expertise went into its creation. I am genuinely impressed with this product and eagerly anticipate the release of the full version
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I downloaded this game yesterday afternoon, and I ran it to my friends, all Plack Plague players, in the evening. We had a blast: the rules are simple but nifty, the adventure and what we can see from the setting very good and the art has just the right vibe for me. I am definitely looking forward to grab the full game!
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Richly intact atmosphere of the original hitters' code, overlaid by the austere cool of artificially aware simulation.
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As an old time AC fan, I had low expectations of the game, but from what I could read I gotta say I'm impressed. The rules seem quick and even if the fiction-first system is more narrative than I expected (much like a light Genesys System) it seems fitting for the game and apparently address all of the principle from the video game series. Also, kudos for the free app included with dice roller and character sheets!
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The system is easy to understand. The art is amazing. And I love zombie games.
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This evocative supplement adds several new monsters (~20) to your LexOccultum game. It provides detailed overviews of each monster and its variants, including rumours, legends, speculative information, and field notes, most of which is written in a style evocative of the world of LexOccultum. It also includes an appendix about animals, adventure hooks, and more secret arts.
LexOccultum is a somewhat detailed system, which may not be to everyone's taste, but this Monster supplement's main strength goes far beyond system dependence. The amount of lore, and the quality of the field notes and speculations about each monster, makes this book a must-have for anyone running a horror-esque game, inspired by the 17th century (with a bias towards European monsters, perspectives, and superstitions). You can easily ignore the game statistics, and use this tome for whatever game/system you prefer - but I'd recommend looking over the system, while seemingly cumbersome, it brings a kind of realism and danger to play that few other systems manage. And if for no other reason, the art alone is a good reason to buy this book, it is incredible, just like the rest of the LexOccultum books.
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Really useful booklets to use on the fly. Excellent timesaveing when setting up new characters, especially when the players are new to the spellcasting format of a 5e-based game.
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Well-structured, interesting adventure that really brings the setting of Trudvang to life. I had a lot of fun running this adventure, although I did have to make certain aspects easier as the group was inexperienced with TTRPGs as a style of game. I will definitely be using it again for another group in the future.
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Ruin masters is a D100 old style high fantasy RPG. It is an unusual mixture of BRP and D100lite. It only uses 10 sided dice, damage uses exploding dice and Armour absorbs damage. There are only four attributes and six skills. I have only played it a couple of times but get the feeling that if you are silly that the character could get killed. I rather like that. A lot of rules are about hex crawling and dungeoneering. There is only a limited amount of magic and although a large amount of fantasy creatures exist in stat form only on some reference tables the actual described part of the bestiary is quite limited. We are told however that a bestiary is coming out.
There have been a couple of comments about text errors by a few purchasers relating to English not being the authors first language but these are only minor quibbles and I can assure you that their English is very good indeed. The final production looks sumptuous yet there are a number of minor syntax errors in the book which could have been easily corrected. Perhaps a further updated version will do just that.
If you like high fantasy and haven’t found your system, then this could be just what you are looking for. I you have found the system you want, this game might offer a fun alternative. Ruin Masters has a direct kill the monsters and take their stuff feel about it, but with little effort will do so much more.
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This game captures the gritty, frost-infused, and unforgiving environment of a Nordic setting like no other. The rules system is complex, but elegent with a "roll under this value" mechanic for most actions, and an exploding dice mechanic for damage, with d20s and d10s as the primary dice types used.
The Player's Handbook covers all aspects of character creation. Characters are created through a method of purchase using Creation Points to select Traits (basically attributes), Skills, Disciplines, and Specialties (these last two falling under the 9 Skills groups). While there are character archetypes, this is essentially a classless system with character effectiveness based completely on what composition of skills are purchased. Magic is treated as specialties under specific skills, and is thus available to all characters. Each school of magic has its own character, unique aspects, and feels weighty and threatening while remaining balanced.
The only real area where I found the PH lacking is in a full rules breakdown. While the PDF DOES have a the rules for the various magic "tablets," the GMs guide is required for a full rules explination, especially in terms of combat sequence (which is dynamic, brutal, and highly tactical!) and for equipment.
I am an experienced GM of D&D, Shadowrun, and some Pugsmire. While I have not run the Trudvang chronicles, I honestly hope the game's popularity increases, and a player base comes into existance. It is a fantastic and evocative setting, has an elegent rules system, and deserves to be played. The undiscounted PDF is a bit expensive, so perhaps wait for a sale. Even so, those $30 would still get you a fantastic game...
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I run 3.5 D&D so I can't comment on the game system but the story is exactly what I needed -- a high fantasy epic to fit an elven PC's history. After reviewing the preview pages I bought the adventure and am truly impressed with the writing. It is Tolkien in tone and presentation and presents a story which will unfold with enough familiar and unfamiliar elements to keep my experienced PCs entertained. As a bonus, the artwork is also good!
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