DriveThruRPG.com
Browse Categories















Back
Other comments left for this publisher:
You must be logged in to rate this
In the Footsteps of Hercules
by Tom H. [Verified Purchaser] Date Added: 05/22/2022 17:11:26

A really clever, inspiring idea, but a lackluster implementation.

A book trying to serve multiple goals: fantasy fiction, campaign inspiration / example, an actual setting. It certainly doesn't seem to really address the first goal; it's adequate for the second, but not useful; and as for the third, as one might expect, it's quite dependent on real-world Greece, with a bit of the authors' Swords of Kos setting for flavour.

The entire book has a grey backround image behind the text on every page; coupled with long passages in italic font this makes for difficult reading. It's an inexplicably poor choice to make a book that's not meant to be read? There's padding, repetition, and leaden writing in places; it looks like the author has an outline for "information I need for every settlement", filled that in, then tried to directly convert to prose; the result is not as usable as a bullet list or outline would be, but has all the plodding prosody and interest of a teenager's mechanical essay-writing.

I want to use something like this idea of a pilgrimage route in one of the 5e greek settings (Theros / Arkadia) and will update this review with notes if I can pull it off; it'd be a neat way to add a bit of sandbox and worldbuilding around some of the adventure paths that have been published for them. It also makes me think it'd be awesome to work on something resembling one of the medieval Christian pilgrimages - Campostela or Canterbury, perhaps. Is there something that would fit for Beowulf? In any case, it's going to take careful work to adapt to whatever game world society/theology one is working with.



Rating:
[3 of 5 Stars!]
In the Footsteps of Hercules
Click to show product description

Add to DriveThruRPG.com Order

Huo Ji, the Fire Rooster (A Monster for 5th Edition)
by James B. [Verified Purchaser] Date Added: 02/27/2022 21:06:05

An amusing monster with a fun theme. I did notice a few minor hiccups in the stats (a reference to "hellcart" proficiency and to Will saves), but nothing significant.



Rating:
[4 of 5 Stars!]
Huo Ji, the Fire Rooster (A Monster for 5th Edition)
Click to show product description

Add to DriveThruRPG.com Order

Alcohol & Other Intoxicants
by G. T. E. [Verified Purchaser] Date Added: 12/18/2021 08:43:41

One of the best pieces of one of the most underrated books of 1st edition, Skirmisher's rules on alcohol & intoxication are some of the best rules mechanically and narratively I've seen in the system. The more you drink, the more charsimatic you get, and eventually the more numbed you are to pain. But, if you fail the save the buffs flip to penalties, and the more you're drinking, the harder the save becomes. It turns beer into a literal social lubricant and eventually a pool of temp hp, so your bottle of old law is now this big bottle of temp hp, but with the risk that you could end up blacked out and soiling yourself if you go too hard. It's amazing and at the cost of ale being so cheap in standard it creates a whole new dynamic for using it as a tool both in the dungeon and out.

At this cost, it's a total steal.

And if you like this, think about picking up Insults & Injuries, the book where this is from is a gem, and there's still so much from that book worth mining, particularly the Bone Breaker rules.

And if you want to hear me talk more about that book, check it out here as part of my Best of 3rd Party list, alongside some other amazing candidates.

https://supinearcanum.blogspot.com/2019/07/pathfinder-prologue-best-of-3rd-party.html



Rating:
[5 of 5 Stars!]
Alcohol & Other Intoxicants
Click to show product description

Add to DriveThruRPG.com Order

100 Oddities for a Thieves' Guild
by Jeremy C. [Verified Purchaser] Date Added: 12/02/2021 10:06:23

You walk into an empty room... ugh how boring! Now your GM can spice things up on the fly! Some great fun ideas in this book for sure.



Rating:
[4 of 5 Stars!]
100 Oddities for a Thieves' Guild
Click to show product description

Add to DriveThruRPG.com Order

Epic Boons: A Sourcebook for 5th Edition
by Lou P. [Verified Purchaser] Date Added: 11/25/2021 03:37:43

This is a comprehensive and adaptable resource for keeping your top tier party feeling inspired and motivated. There are Epic Boons for particular classes, heritages, backgrounds and alignments and the useful introduction gives inspiration on how to use the concept of Boons to best effect in your campaign. Players can use this book in negotiation with their GM to decide which Epic Boons will suit their character's development and storyline and even develop their own Epic Boons as well. Many of the Boons will shape the character dramatically and at top tier that can be great to suddenly shake things up and have new traits, feats, skills and challenges to explore and come to grips with; when I showed it to my 11 year strong veteran group most were excited by the options to keep developing and challenging their characters. Anything that inspires continued character and campaign evolution in the top levels is always going to be a win in my book, boons are a great concept and Epic Boons picks up that torch and runs with it to bring some fresh and inspiring ideas to the game.



Rating:
[5 of 5 Stars!]
Epic Boons: A Sourcebook for 5th Edition
Click to show product description

Add to DriveThruRPG.com Order

100 Oddities for a Vampire Lair
by Eric F. [Verified Purchaser] Date Added: 11/21/2021 21:25:42

"Welcome to “100 Oddities for a Vampire Lair,” the seventeenth entry in Skirmisher Publishing’s popular and bestselling series of system-free sourcebooks dedicated to inspiring rich stories and spicing up encounter areas with exciting curiosities!

“100 Oddities for a Vampire Lair” draws on the long spanning multicultural tradition of Vampire myth-telling across the world and, of course, the plentiful body of literature and films that feature them. This supplement is dedicated to the places where Vampires lurk and focuses on the horrors that accompany the denizens of their lairs and provides enough detail on each to bring them to life (so to speak). "

“100 Oddities for a Vampire Lair,” is a system agonistic tool kit from Skirmisher Publishing for dressing up your adventures or old school encounters. Vampires are the focus & one thing to remember is that vampires can be some of the most dangerous thinking NPC monsters in old school games. These undead can come in many varieties. The Ravenloft campaign setting for Advanced Dungeons & Dragon 1st & 2nd edition Advanced Dungeons & Dragons have weaponized the vampire. Here we have “100 Oddities for a Vampire Lair,” which helps to dress up a vampire's lair within 18 pages with a handful of dice. “100 Oddities for a Vampire Lair,” is a great addition for a DM's tool box for creating a vampric NPC villain's base of operation. And for a classic dungeon master there's the Dragon magazine article from The Dragon October 1979 #30 'Good Evening' By Lenard Lakofka .

Reference photo taken from Wayne's Books.

“100 Oddities for a Vampire Lair,” works really well with the Dragon magazine article from The Dragon October 1979 #30 'Good Evening' By Lenard Lakofka for creating base or lair, contents, and even perhaps secondary options for adventures & encounters. So not only can “100 Oddities for a Vampire Lair,” be remote lairs & adventure locations but also lairs in modern cities or fantasy city locations. “100 Oddities for a Vampire Lair,” goes fast & loose enough to be used with a wide variety of rpg products. So if we want to take the route of the Call of Cthulhu rpg with “100 Oddities for a Vampire Lair,” then there's another Skirmisher Publishing product we can use their classic 'Mythos Society Guide to New England'. Which goes into the history of vampires in Rhode Island.

Is there another OSR use for “100 Oddities for a Vampire Lair,” to use this book to generate vampire lairs with Elf Lair Publishing Night Shift Veterans of the Supernatural Wars.

“100 Oddities for a Vampire Lair,” From Skirmisher Publishing is agonistic set of tables & reference pieces that brings that brings home the idea that home & lair are easily the central point of an old school & modern encounter. You can use “100 Oddities for a Vampire Lair,” From Skirmisher Publishing to dress your dungeons or modern encounters. Its easily worth the down load! Thanks for reading our review.. Eric Fabiaschi Swords & Stitchery Blog Want more OSR Content?! Please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
100 Oddities for a Vampire Lair
Click to show product description

Add to DriveThruRPG.com Order

100 Oddities for a Wizard's Library
by David M. [Verified Purchaser] Date Added: 07/16/2021 22:07:59

another in the 100-of lists. Not all gold but full of fun ideas.



Rating:
[5 of 5 Stars!]
100 Oddities for a Wizard's Library
Click to show product description

Add to DriveThruRPG.com Order

The Byzantine Bank
by Leon K. [Verified Purchaser] Date Added: 05/18/2021 09:07:14

A very good product for the price. Highly recommend it as it is easialy slatted for any campaign.



Rating:
[4 of 5 Stars!]
The Byzantine Bank
Click to show product description

Add to DriveThruRPG.com Order

Six Spells: Mythos
by Jonathan M. [Verified Purchaser] Date Added: 05/09/2021 22:50:43

This little book is exactly what it claims to be: six spells inspired by the C'thulu mythos. It works great in that setting or in any other dealing with ancient evils and their cults.



Rating:
[5 of 5 Stars!]
Six Spells: Mythos
Click to show product description

Add to DriveThruRPG.com Order

100 Oddities for a Wasteland
by Jason A. [Verified Purchaser] Date Added: 04/28/2021 07:39:38

These 100 lists are great seeds for adventures and can lead to some great character choices and NPC flavor. Buy them all!



Rating:
[5 of 5 Stars!]
100 Oddities for a Wasteland
Click to show product description

Add to DriveThruRPG.com Order

Vault of the Sea Goddess
by Jason A. [Verified Purchaser] Date Added: 03/18/2021 15:49:15

Vault of the Sea Goddess is a great adventure, taking some cues from the real world and transforming the act of salvage for the world of Kos. I grew fond of the crew of the Kolios, especially Neeko and Zopee, and invested in their adventure so much I sped through their encounters, devouring the details and the action with fear and hope that they'd survive. Great descriptions of the sea and the life of a sailor, mixed with gnomish mechanics and magic, this is a great read. Yamas, ya'bas!



Rating:
[5 of 5 Stars!]
Vault of the Sea Goddess
Click to show product description

Add to DriveThruRPG.com Order

100 Oddities for a Dungeon
by Jason A. [Verified Purchaser] Date Added: 03/18/2021 15:46:36

Being caught and locked up is one of the worst things to happen in a game. 100 Oddities for a Dungeon totally changes that. Now you can give your players a reason to go to jail and not feel like they are missing the action. Infiltrate and set everyone free, find the secret map tattooed on a prisoner, discover what the prison was before they started to lock up unlucky souls down here. So many cool hooks and items to use in your campaign when your PCs aren't the most lawful or when your party makes the wrong political enemies.

For a GM these 100 oddities series is a must own, some real fun artwork and extra charts for extra flavor



Rating:
[5 of 5 Stars!]
100 Oddities for a Dungeon
Click to show product description

Add to DriveThruRPG.com Order

Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition
by Joe G. [Verified Purchaser] Date Added: 10/06/2020 02:37:52

While a couple of the monsters are a little finnicky to implement, I've worked with a bunch of the creatures in this book and they're great. Heways, debbis, waga and hippos all made their way into my Egyptian/Nubian inspired campaign and I've used the NPCs a lot. Like I said, some of it's a little finnicky, I'm thinking of the debbi who have the potential to really cause some chaos in a fight, becoming functionally unkillable if your party has a run of bad luck (like mine did(. That said, if you read them over and are careful in building encounters, they're a great way of expanding your world away from the standard Tolkeinian fantasy.



Rating:
[4 of 5 Stars!]
Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition
Click to show product description

Add to DriveThruRPG.com Order

City Builder: A Guide to Designing Communities
by Derek B. [Verified Purchaser] Date Added: 05/05/2020 15:27:40

This book is meant to be a resource, and it does that job excellently. There is a wealth of information in this book about all aspects of the life and functioning of various sized settlements in the pre-industrial world, and most of this information is going to be applicable whether you are creating something in a fantasy setting or working on a historical fiction setting.

The primary function here is to help make realistic and seemingly alive settlements for a game setting. As such it details the kinds of things that adventurers are going to interact with, and it does so in a rules agnostic way so that the information is usable in most any game system. Found here are various adventure hooks, for those times that your party inevitably wanders off from the thing you were planning on them doing and finds themselves befriending the random shop keeper you had to name gen during the drink break.

This is the kind of resource for a GM that is not happy with their towns being an inn and a ‘general store’ that totally has whatever cross section of the item list they decide they want the party to have access to. Here you will find loads of material aimed at fleshing out everything from that hamlet that the party stumbles into on the way to the mountain dungeons that are their true goal, to making the capital city of your setting feel grand, and gritty all at the same time.

Don’t think that this is a resource soley useful for a GM though, if you are doing any sort of worldbuilding in a fantasy or pre-industrial setting this will be something that will be useful to you. With the wealth of information in this book it will take a lot of the guesswork away about what types of goods, services, and personnel should be present and available in a settlement of any given size.



Rating:
[5 of 5 Stars!]
City Builder: A Guide to Designing Communities
Click to show product description

Add to DriveThruRPG.com Order

City Builder: A Guide to Designing Communities
by Xorn X. [Verified Purchaser] Date Added: 05/01/2020 06:23:51

Well, if you have never read a book about how to flesh out a city, this book is for you. It has 238 pages that describe that a city has different quarters and that you will find several craftsmen, government-buildings and so on in a city. BUT it does not do more than describe each of these craftsmen/buildings on one or two pages. So if you need help by imagining how the shop of a blacksmith or a clothier or a brothel would look like, this book is for you. However, if that is not enough for you, you will find (like me) that this book could have been trimmed down to ten pages (at most), consisting of a list of craftsmen, government-buildings and so on. You will not find much on a cities economy, military, demographics, disease, sanitation, water supply, population size of at typical city in pre-modern times, the ruling classes or the role of a city in the middle-ages (or any other period of time). You also will not find much on typical city adventures or the like. In my opinion, this book is just a bloated list! I would not buy this again!



Rating:
[2 of 5 Stars!]
Creator Reply:
Xorn, we are sad that you are having issues with “City Builder” and very much hope the following will help you to get the most out of it. This edition of the book was a labor of love for our team and we spared no effort to create something that would have immeasurable ongoing value to storytellers and game designers of all sorts. First, please ensure that you have downloaded the correct file for the most recent version of this book, titled “City_Builder(03-05-2020).pdf”. Around April 7-8 there was a file download problem with this title in which customers could not access the correct file and, even worse, were being prompted to download ones that were not even associated with this book. DriveThruRPG helped us to sort that out very quickly but we want to make sure this is not accounting for the problems you are experiencing. Second, we would like to direct you to the specific topics, as per your comments, for which you were unable to find information in “City Builder”: * We address the economies of communities throughout this book, to include a brief section on Availability of Goods & Services (p 23); an entire large chapter on Mercantile Places that looks at the role of 10 different sorts of institutions, including Banks, Brokerages, and Trade Fairs (pp 125-143); and entries on Guildhouses (pp 87-90) and Guilds (pp 95-99). Most of the 85 entries devoted to types of places also describe their roles in the local economy. * We address military matters throughout the book, a few notable examples being a discussion of military bases (pp 20-21), the section on Law & Order (pp 23-24), the section on Community Defenseworks (pp 26-28), and in entries devoted to Barracks (212-214) and Guardhouses (pp 215-216). * We address demographics in general on pages 13-15 and almost every one of the 85 entries devoted to types of places includes at least one paragraph that addresses how it might be used by members of various socioeconomic groups or be differentiated by members of specific races (e.g., Dwarves, Goblinoids). We explicitly use the word “demographic” five times throughout the book. * We address the topic of disease in the section on Disasters (pp 28-34) and several other places throughout the book, including in the entry on Hospitals (pp 90-92) and on pages 17, 106, 122, 178, and 205. * We address the population sizes of Small Communities, Towns, and Cities on pp 15-18. * We address sanitation and water supply extensively in this book, some notable examples being throughout the entirety of the Introduction and in entries devoted to Hospitals (pp 90-92), Bathhouses (pp 147-148), Laundries (157-160), and Watering Points (pp 170-172). * We address the ruling classes of communities throughout the book, notably throughout the Introduction and in an entire 10-entry chapter on Governmental Places (pp 209-227). * Finally, every one of the 85 types of places covered in this book includes two or three adventure hooks and most have a paragraph on activities characters might do at them, meaning about 20,000 words of this book are specifically devoted to the topic of adventures. Beyond that, of course, the entirety of this c. 120,000-word book is designed to show how communities and places within them can serve as venues for adventure.
Displaying 1 to 15 (of 462 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates