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The Secret of the Blue Tower / Witching Hours
by Jim C. [Verified Purchaser] Date Added: 12/25/2011 03:27:35

Although the Blue Tower does present some creatures to fight and treasure to grab, its heart is in the progression of brand-new adventurers through a lovingly detailed confined location with a remarkable sense of solidity. The Witching Hours has a slightly more active plot, inquiring into the depopulation of a village by wicked deeds.



Rating:
[4 of 5 Stars!]
The Secret of the Blue Tower / Witching Hours
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The Dark Eye Basic Rules
by Benoist P. Date Added: 06/03/2006 21:23:57

A great world with an interesting new incarnation of its game system, the Dark Eye presents some design concepts that are seldom used in role-playing today, particularly with the amount of d20-inspired systems out there. I particularly appreciate the skills system, in which you roll multiple d20s and try to have each under a specific attribute to succeed your task. The original design concepts are what makes the Dark Eye RPG sometimes hard to understand, at least to me. But it's a great game, and I can't wait to try it out at my game table.



Rating:
[4 of 5 Stars!]
The Dark Eye Basic Rules
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