I was gifted a copy of this by one of the creators based on a comment I left in a discussion group about what I like to see in an adventure scenario. But for the value inside, I would have been happy to pay full price. I've paid a lot more for a lot less.
Context:
I run an open world sandbox game, where 3 different groups are playing on the same world map in 3 different weekly sessions.
So I want short scenarios that are creative, no fluff or excess lore. Stuff that I can drop into existing areas with ease, in-between larger adventures, or even to string together into a larger scenario.
The quick quests in this book fit the bill. Varying levels of challenge, small focus, all meat and potatoes that I can take from prep to game table with a minimum of work and there isn't one in here I wouldn't use if it fit the action at the table for the coming week.
So along with things like "one page dungeons" and "five room dungeons" I will be adding this to my DM folder for side quests or adventure seeds.
If you need a ton of hand-holding and pre-keyed maps and boxed text and all that, this isn't for you - or rather, you will have to do a lot of work yourself.
However, if you're a good improvisor, have the resources or skill to connect this with maps and fill out the skeleton and muscle of each scenario here to the needs of your game, there is phenomenal value in this product.
Looking forward to Volume 2. I'll take all of this that you've got.
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