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Tomb Robbers of the Crystal Frontier
by Iuri B. P. [Verified Purchaser] Date Added: 08/24/2022 17:27:34

Tomb Robbers of the Crystal Frontier is really really good! An introductory adventure that is great to introduce players to classic style dungeon exploration or as a one-time dungeon; but also incredibly unique and with enough seeds for a mini-campaign in these weird badlands. The writing and the art are very evocative and the color palette ended up working pretty well for print-on-demand. Strongly recommend.



Rating:
[5 of 5 Stars!]
Tomb Robbers of the Crystal Frontier
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Tomb Robbers of the Crystal Frontier
by Scott W. [Verified Purchaser] Date Added: 09/05/2021 09:54:19

It is often noted that D&D is a game themed after the mythology of the American Old West wearing the trappings of a late medieval fantasy pho-European landscape. Tomb Robbers of the Crystal Frontier shrugs off the fantasy medieval trappings and dons a holo-cloak of laser beams and rides out toward adventure to the sounds of frosty synthwave.

The Crystal Frontier is still very much a low-fantasy setting, but it's hard not to hear the soundtrack to any number of John Carpenter films playing in the back of one's head as you read through this book.

TRotCF (Trot-Kiff???) gives a GM everything they need to run a weird and interesting sandbox with pleanty of hooks, factions, competing interests, and NPCs for your players to get involved with. TRotCF is written in the "classic" adventure module style, placing a strong emphasis on creative puzzle solving, exploration, and open-ended questions intended to be answered with player shenanigans.

The book is clear in explaining this and would serve well as an introduction for a GM interested in exploring a more open style of play. Perhaps beyond the scope of the author's intent, a brief explaination of how Wandering Monsters and Reaction Rolls -and why the are fun!- would be nice to include for GMs new to the Dungeon Crawl style of play. However, TRotCF is intented to be run using Old School Essentials (or a roughly compatible system), which does contain this information. For GMs who already run old-school games this is a must have for any collection.

The highest praise I can give Tomb Robbers of the Crystal Frontier (or any RPG content) is that not only is it an engaging book, but via it's organization and authorial commentary it shows a GM how they could construct their own exciting content for their gaming table.

After playing a few campaings on the Crystal Frontier, of course :)



Rating:
[5 of 5 Stars!]
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Broken Bastion
by Brian O. [Verified Purchaser] Date Added: 03/11/2021 11:52:52

I bought this based on the strengths of Gus's many free adventures on his old site. I also enjoy his observations on gaming in general. In addition, I'm creating a hexcrawl right now and this will be a great location to plug into it. The dungeon proper is in a small but richly detailed crystal tower/fortress/spaceship. Each area is packed with exotic elements and the descriptions are well written and "sticky" in the GM's mind. This allows me both to remember what's in the rooms due to the specificity and how each little part adds to the story of the space itself. There's no overarching plot, of course, but there is plenty of mystery. What is this place, how did it get here, why is it so damaged and weird? What does the SHINY RED CANDY-LIKE BUTTON DO? Tons of interactivity, strange beings and cool loot. In addition, Gus had amazing designer/DM notes as sidebars explaining the rationale of the spaces, treasures and beings within. This information is very helpful in  showing the DM how to actually run this thing and why things are done the way they are. This also aids me in my own design process, giving me new ideas and things to look for and add to my dungeons. This is well done and an amazing resource. I'm looking forward learning more about the setting Broken Bastion is from and more guidance and inspiration from Gus. 



Rating:
[5 of 5 Stars!]
Broken Bastion
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Star Spire
by Anthony F. [Verified Purchaser] Date Added: 02/27/2021 16:28:57

Star Spire was a great choice for an impromptu game of D&D, and turned out to be a quick, easy to read, jumping off point for a wonderful night of improvised play and adventure.

The cover's soft, soothing pastels captured a vague sense of implied story that lingered just long enough to inspire curious questions of the world at large, and the evocatively minimalist style of the interior map and keys served well to further paint, with the lightest of strokes, the beginnings of a magically strange and unique setting that I'm looking forward to exploring fully with my friends.



Rating:
[4 of 5 Stars!]
Star Spire
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