|
Best tactical combat ever. Crunchy but extremely fun. If youre looking for a tactical combat arena or a boss battler this is the game.
|
|
|
|
 |
|
A great dungeon crawl/survival experience with the perfect amount of crunch. Highly recommend.
|
|
|
|
 |
|
Amazingly fun, even though I don't usually care for such a grim aesthetic. It's a treat to have such a well made single player rpg that gets regular updates. The dev is also super responsive to questions on reddit or discord. I think it's great game, and recommend it to other newcomers to the single player rpg genre.
|
|
|
 |
|
As has been mentioned, if you like tactical skirmish games, this is for you. If you don’t like crafting, it takes about the same amount of time to make a super gladiator as it does to make a high level character in RPG systems. The crafting system is well done though and interesting. It lost a star because it is way too long. 10 elites you have to kill 36 times? Not each, 36 elite matches total, but still Talk about grinding….
|
|
|
|
 |
|
A boosted version of the Ker Nethalas combat System, now involving :
Intense Arena combat : Melee, Ranged, Magic.
Illimited full gear customisation.
Epic Elite monster encounters.
Great Fun !!
|
|
|
 |
|
Ker Nethalas has the perfect mix of creep and crunch. A great solo experience. Greater challenge, variety, and theme versus similar games (e.g., Four Against Darkness). And GREAT support from Alex/Blackoath.
|
|
|
|
 |
|
Really enjoy playing Riftbreakers. While the organization confused me initially (a lot of flipping back and forth while going through the initial character creation/quest) once I understood the system, I’ve had hours of fun doing quests, exploring rifts, and trying to find materials to level up my crafting (like a real MMO!) Also really in love with the hearts system. Being able to mix and match all sorts of abilities, having both magic and melee (or ranged) really opens up to a lot of different kinds of play styles.
Also, the one named NPC introduced, Fernalion Thren, is a fun character that I’m looking forward to dropping into my story plots as they evolve. Like that one cool uncle always stopping by.
|
|
|
|
 |
|
An excellent game of tactical fights custom-built for solo play. Carnage & Aether does a great job of making each monster feel unique with their lists of actions. In addition, it contains a lot of rules that you can use with the Sister Product, Ker Nethalas: It's worth the cost for those alone, in my opinion.
|
|
|
|
 |
|
Coming from the world of tabletop skirmish wargaming, this game is exactly what I was looking for in a solo RPG. Tactical crunchy combat of a wargame but with character building and progression, with a great setting and vibe. Thank you Alex T!
|
|
|
 |
|
My partner and I enjoyed it at first but then ran into issues that induced so much friction that it caused us to just stop playing.
Regarding the combat, specifically if both attacker and defender pass their attack and dodge checks, respectively). It doesn't give a clear ruling on what happens, this slowed us down a lot. We understand if some rules are left open, but this mechanic felt unfinished and left as a burden for the player to resolve.
It seems a little strange that the only way to get cooking ingredients is through the Tracker Mastery, I think camping with full benefits shouldn't be as inaccessible as it is now. Especially since it seems that most people just use cooking Supplies to make Rations. Perhaps a change would be keeping both levels of benefits, but camping without rations is considered "full benefits" and camping with rations is "double benefits".
The last issue that actually caused us to stop playing was trying to figure out the Bleeding condition. The book does not say how often damage is taken, when it ends, how to get rid of it, and is pretty vague in terms of how the damage is calculated. A lot of the conditions are like this too except for Frightened which is how conditions should be described.
I'll reiterate saying that open-ended rules are not a problem if they are open-ended for the sake of allowing the player to embellish the story, leaving unresolved mechanics like how often does the player take damage from bleeding just feels like it was made as an afterthought rather than intentional and causes friction.
My partner and I could very well be misinterpreting the purpose of this game but reading the front matter doesn't indicate it's very open-ended. In fact, I'd think a game that's meant to be punishing should have more explicit rules because the players are trying to survive and fight against the game rather than players molding the game to their benefit.
|
|
|
|
 |
Creator Reply: |
I'm sorry you're frustrated with the game's mechanics. Combat is clearly defined, though, and all possible instances have some sort of resolution. In order to make this clearer, some fans have made a Combat Matrix, there are a few around and you can find them on the Blackoath Discord, for example. As for finding cooking supplies, you don't need to be a Tracker to find them, that simply makes it easier. I've never played with a Tracker and I always find plenty of Rations, and that is the case for everyone, for what I've seen.
I'm sorry the Bleeding condition didn't seem clear enough, but it's all in the book. You take damage every round and the beginning of your turn while in combat, and once per room out of combat. you can find this on page 76 of the book. I admit there are some instances of vague rules, but precisely these ones you mention are very clearly laid out in the book. I'd be very happy to help you with any questions that might rise during gameplay, and if you join the Blackoath Discord, you will usually get instantaneous replies, either from me, or from other players. |
|
 |
|
|
Ever wanted to feel the hopelessness of fighting through a dungeon city, against overwhelming odds? Ker Nethalas will give you that experience and more.
The rules are fairly easy to come to terms with. After only a couple of runs, the game flows quite smoothly, without having to constantly refer back to the relevant rule.
|
|
|
 |
|
Great exploring, fast combat and a wide range of loot to find. This is one of the few games I've played where I have 0 house rules.
|
|
|
|
 |
|
This is the cultivation ttrpg that my group has been waiting for years to find. Character development is really in-depth and fun. It also has a ton of tools for GM-less play. Really excited about this product.
|
|
|
|
 |
|
“Ruthless heavens, boundless fates”, has been the science fantasy game that I’ve always wished existed!
I’ve been playing a great solo adventure that just keeps getting better and also running a really fun campaign for my friends every week within the same world as my character!
The tools and versatility of this game are so easy to use and I’ve even generated an additional solo adventure for myself to play with a little tweaking as a Jedi, while I do my anual Star Wars binge! lol!
I truly believe that this is a game that every fan of science fantasy should own!
…. Oh, and being able to level up your “living weapon” as well as your character!…. So awesome!
Really, this game rocks!
|
|
|
 |
|
If you're a fan of the LitRPG genre, then this is a great game to add to your collection. It is a very sandbox style game and has a great set of solo rules included for those lone RPG-ers, so there is a little something for everyone.
|
|
|
 |
|
 |