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This book is a great tool for anyone running a Rokugan game. Although designed for use with the 2nd Ed. L5R core book, there is enough descriptive text that it can be easily used within any L5R edition. This book provides a fully functional village that can be dropped into any clan lands, and even provides sidebars with clan specific suggestions. This book also provides descriptions for all the major players in town that characters may encounter, from the regional gokenin to the local begger (although the book is very light on the mechanical side of character desciption, often providing nothing more than "Rank 3 Bushi"; that said, it does make references to the 2nd Ed. L5R core book for suggested stats). This book includes description of the town holidays, religion, geography, history, politics, economy, etc., as well as a number of small maps of the town and surrounding region. A number of campaign suggestions, as well as adventure threads provide a miriad of options that could be developed into full adventures. To conclude, this book provides a very rich setting that would allow a party to spend numerous seasons all in one small out-of-the-way village.
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A real skills guide helping Players and GM to interpret symbols and possibilties. Lots of exemples for a better understanding how to exploit skills. It is clear and a very good work.
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Many GMs and Players under appreciate the value and lore behind the most common items.
This is a very well though of piece, which allows the GM to bring life to even the simplest of things in the game.
Keep up the good work!
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Creator Reply: |
Thank you, Glad you enjoyed it! |
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I have long awaited a piece of work like this.
But I never expected it to be such a massive addition!
Thank you for releasing this!
Keep up the good work!
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One does not simply ever have enough treasure!
Another hearty welcome to my game master's horde.
Keep up the good work!
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A must have bundle!
These two items go hand in hand to give players an amazing range of options for their character ideas!
Keep up the good work!
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One of the top tools you can add to your GM or writers tool kit!
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One of the top tools you can add to your GM or writers tool kit!
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Salvage is exactly what you want from a compact setting for a great rules system like Genesys. Salvage has everything to run the game you want: a short arc featuring one specific element of the setting in focus, a medium arc tieing together two or three mysterious facets, or a full-blown long running campaign that might conclude with something even the author hadn't imagined. The writing is excellent, the production values are professional, and the setting is alien enough to make it interesting but familiar enough to make it relatable.
Even if you don't like some of the authors decisions on the history of how they got to Omega, or maybe you want to re-arrange how things ended up here, the work here is fantastically easy to repurpose. I can even see ways to use some of this material in a Star Wars game, or as part of an original sci-fi universe where this is just the starting point! I hope to see more from this content creator.
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A beautifully laid out book. Very professional looking. Cool setting and some interesting game mechanics, although I thought the actual salvage and building gear from it could have had more flavour added to it. Cannot wait for more material.
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Awesome book. The special abilites add so much flavour to the careers.
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Good setup and character information sheet. Customizable and easy to use, a real boon to my players and I! Thanks
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Creator Reply: |
Thanks so much! This is super encouraging! I'm really glad you all like it. Thanks again and good health! |
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Invaluable for helping to further customize and understand skills in Genesys for your setting. Does a great job on adding more options for magic, as well as outlining potential uses of various skills, and gives a good sense of insight into how to choose skills for your game based on that.
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The resolution is pathetically low. This book looks awful.
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Solid book. One of my first, if not the first, book i bought on the foundry. So many genres have martial artist that this book is useful regardless of the stories we tell. Be it fantasy monks, modern day fighters, or futuristic street samurais, this book has talents and rules that your weebo players will love. it will make the unarmed fighter feel unique and special. not to mention inspiration on a few new settings that i for one had never considered. worth every penny.
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