DriveThruRPG.com
Browse Categories













Back
Other comments left for this publisher:
You must be logged in to rate this
Legend of the Five Rings: Path of Waves
by Andrew B. [Verified Purchaser] Date Added: 09/29/2020 10:46:45

This is the perfect book for those looking for an unconventional character in L5R 5th ed. With many new options for ronin characters, it also includes information regarding gaijin. So, if you want your character to have a very uncomfortable life, this book shows the path. That said, it does also provide information on a few new locations on the map where ronin are a bit more accepted, for when the going gets too hard.



Rating:
[5 of 5 Stars!]
Legend of the Five Rings: Path of Waves
Click to show product description

Add to DriveThruRPG.com Order

Legend of the Five Rings: The Great Clans
by Andrew B. [Verified Purchaser] Date Added: 09/29/2020 10:14:32

This is a good book that gives extensive treatment to the great clans of Rokugan.

My one disappointment was that the description for this item mentions coverage of the vassal families that serve the great clans (it is one of three bullet points on the back of the book). However, the book only provides about a paragraph for each vassal family. While this book included one or two families not listed in my other books, the "Secrets of the..." clan book series from 2nd ed. L5R provided much more information regarding these families (i.e.- If you wanted to know about Doji family vassals, you would find much more information in "Secrets of the Crane"). This is especially relevant, as no mechanical considerations are provided for any of the vassals in this book. The advantage this book has over the "Secrets..." books is that this book lists the vassal families from ALL of the great clans.

Ultimately, it is THE book for 4th edition L5R regarding the great clans, but if you are looking for vassal family information, you would be better served elsewhere.



Rating:
[4 of 5 Stars!]
Legend of the Five Rings: The Great Clans
Click to show product description

Add to DriveThruRPG.com Order

Otosan Uchi
by Andrew B. [Verified Purchaser] Date Added: 09/29/2020 09:59:18

A great book that gives a full view of the Rokugani capital. Providing almost 900 individual locations within the City, there is more than enough material to keep players and gamemasters occupied for extensive campaigns.

In addition, this book includes adventures that see players involved in the events of the Scorpion Clan Coup. Providing three separate adventure paths (based upon where players are at the start of the Coup: inside the Imperial City, in the City at large, or outside the walls of Otosan Uchi), the book also provides points where players might jump from one path to another based upon their actions. Using the adventure paths, gamemasters can see nearly every aspect of these five days, from start to finish.

A note for those considering the print version of this book: Be aware that this book comes in at 280 pages when considering soft cover or hard cover.



Rating:
[5 of 5 Stars!]
Otosan Uchi
Click to show product description

Add to DriveThruRPG.com Order

Legend of the Five Rings: Atlas of Rokugan
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 13:52:16

I would give this book six stars if I could. This 4th edition L5R book clearly defines the boundaries of each established province and describes in great detail the major points of interest in each, thus clearing up some of the vagaries or confusing content from earlier editions. You will find in some cases that the content of this book conflicts with some other maps, but gamemasters are free to pick and choose just as before (such as the exact location of Shiro Usagi, which was moved further north on 2nd ed. maps, but is now located more fitting to the 1st ed. map). This definitive source would be a great addition to any L5R library for understanding the political and geographic shifts of Rokugan (no matter which edition you play).

In addition, if one has a keen eye, you might note that there are some areas on the map that seem not to be covered by the established provinces. This allows gamemasters to establish their own small provinces, or drop in supplemental ones (such as the Naishou Province from the book of the same name).



Rating:
[5 of 5 Stars!]
Legend of the Five Rings: Atlas of Rokugan
Click to show product description

Add to DriveThruRPG.com Order

Game Master's Pack and Screen: Hare Clan
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 13:16:45

A great tool for gamemasters, providing tips and additional cultural information unintended for players. It also comes with an entertaining adventure.

The reason why I gave this item four stars instead of five is that, outside of the screen art and the adventure (which is about half of this product) this item is identical to the "Game Master's Pack and Screen: The Silence Within Sound". So, for gamemasters who are interested in running all of the L5R adventures in pre-coup era, you are buying half this product twice.



Rating:
[4 of 5 Stars!]
Game Master's Pack and Screen: Hare Clan
Click to show product description

Add to DriveThruRPG.com Order

Game Master's Pack and Screen: The Silence Within Sound
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 13:15:51

A great tool for gamemasters, providing tips and additional cultural information unintended for players. It also comes with an entertaining adventure.

The reason why I gave this item four stars instead of five is that, outside of the screen art and the adventure (which is about half of this product) this item is identical to the "Game Master's Pack and Screen: The Hare Clan". So, for gamemasters who are interested in running all of the L5R adventures in pre-coup era, you are buying half this product twice.



Rating:
[4 of 5 Stars!]
Game Master's Pack and Screen: The Silence Within Sound
Click to show product description

Add to DriveThruRPG.com Order

Legend of the Five Rings: Imperial Archives
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 13:03:59

A very good book expounding on the role of government during the 4th edition era, including the origin, duties and powers of the Shogun. In addition to the cultural and political details covered in this book, it also provides six "lost minor clans". The book gives a good overview of these clans from their inception through their (possible) destruction. Any would be applicable in any era, with most being a great option for players who want to get their characters into a clan at its inception, or for gamemasters who want an antagonist which their players can destroy without upsetting the greater Empire.



Rating:
[5 of 5 Stars!]
Legend of the Five Rings: Imperial Archives
Click to show product description

Add to DriveThruRPG.com Order

Character Travelogue: Phoenix
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 12:55:48

A character sheet, and then some. The travelogue begins with the basic character sheet and then is followed by pages for extended inventories of spells, items, advantages and disadvantages, allies and enemies, and even includes pages to expound on the characters physical appearance, personality and beliefs. Pages are also alloted for extensive entries on glory and honoraries, lands held, marital status, etc. In addition to pages dedicated to the individual, the travelogue includes a brief summary of the seven tenets of bushido.

That said, the majority of this is left blank to allow the full chronicle of the life of the character from birth through his death. It even has a section reserved for the characters final haiku, and their will (what happens to their possessions and property now that they are dead).



Rating:
[5 of 5 Stars!]
Character Travelogue: Phoenix
Click to show product description

Add to DriveThruRPG.com Order

Rokugan
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 12:43:36

A great book that allows d20 fans to play in the world of L5R, providing gamers with clans, lands and histories. As L5R was designed as a living world, this edition is set approximately 40 years after the events of the 1st edition RPG book.

The only downside to this book is that (unlike all other editions of L5R) it is more of a campaign setting as opposed to a full rule book. This book is designed with the idea that the group has copies of the D&D 3rd edition core book, DMG, and Oriental Adventures books.



Rating:
[4 of 5 Stars!]
Rokugan
Click to show product description

Add to DriveThruRPG.com Order

Legend of the Five Rings: Naishou Province
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 09:31:27

Although written for 4th edition L5R, this book provides a detailed overview of a specific province that can be dropped into most clan lands, and is appropriate for nearly all time periods. As the province in question is contested, this can also be used to provide players a chance to find themselves running a province.

The book provides the province's history, geography, and key locations (including cities, shrines, natural points of interest, and numerous villages of various sizes and roles). It also provides information on important NPC's, from their backgrounds to their motivations.

While a gamemaster would have to retool the mechanics present in this book, I recommend it for anyone running any form of L5R game.



Rating:
[5 of 5 Stars!]
Legend of the Five Rings: Naishou Province
Click to show product description

Add to DriveThruRPG.com Order

Legend of the Five Rings (1st edition)
by Andrew B. [Verified Purchaser] Date Added: 09/25/2020 09:21:49

A great book introducing a great setting to RPG. A complete book that not only introduces the mechanics, but also includes an adventure to bring new characters together and give them a glimpse at the larger world of Rokugan. That said, these mechanics may not be for everyone as the system is designed (as the author puts it) for "roleplay not roll-play". The system is designed to make players consider strengths and weaknesses and truly create a three dimensional character. The mechanics are also designed to reflect the quick brutality of actual sword fights in the kenjutsu style. Characters who rush straight into a conflict will most likely live short lives.

For deep characters and harsh realities, this is a great game. If your group is more interested in levels and hack-and-slash, but still want to play in the world of Rokugan, I recomend the 2nd edition/d20 books.



Rating:
[5 of 5 Stars!]
Legend of the Five Rings (1st edition)
Click to show product description

Add to DriveThruRPG.com Order

The Unrelenting Uthuk
by Chris S. [Verified Purchaser] Date Added: 09/23/2020 13:15:07

A great supplement. I love the idea of playing the Uthuk. Just what I needed



Rating:
[5 of 5 Stars!]
The Unrelenting Uthuk
Click to show product description

Add to DriveThruRPG.com Order

Genesys Core Rulebook
by A customer [Verified Purchaser] Date Added: 09/07/2020 01:37:46

My generic system of choice right now.

Genesys is a narative focused rpg - which means the die rolls are about moveing the story forward in interesting ways. You're not just rolling to see if you pass or fail, but to see if anything else happens along the way. Dice rolls can succeed, but still generate negative consiqences and conversly they can fail and generate a positive outcome. It takes some getting used to but honestly it's amazing - and letting players suggest/decide what those additional outcomes might be allows for a more dynamic game and more invested players!

The downside is the dice. The syustem uses custom polyhedral die and you'll either need to buy 1-2 sets or buy the die rolling app (or if your desperate use regular die and 'convert' the results, but this is very clunky and not reccomended outside of emergencies). They are however the backbone of the game, they just represent a little extra up-front cost.

The book contains several settings starters, with bare bones explanations and rules - but Several full settings have been released by FFG. Terrinoth (dark Fantasy), Android (Cyberpunk style) and Keyforged can all be bought seperatly and added on. And with the foundry putting out great player-made content and settings there is a wealth of options availible for any game.

This is the sort of system that if it went off the market today, I could see me still playing in 10+ years time.



Rating:
[5 of 5 Stars!]
Genesys Core Rulebook
Click to show product description

Add to DriveThruRPG.com Order

Genesys Core Rulebook
by Daniel K. [Verified Purchaser] Date Added: 09/04/2020 16:15:59

Familiarity

I purchased this book immediately upon release, and promptly ran a 9-month campaign using it, as well as numerous one-shots.

Good Points

  • The narrative dice system is unique and very cool! Doubly so if your group is into the more improv-centric aspects of RPGs.
  • Character creation and advancement is moderately flexible (though not as open as some generic systems).
  • Very cool system of gear qualities that make it easy to create interesting weapons and armor that feel mechanically distinct from one another.
  • Threat and advantage make every roll interesting!
  • Strong community support.
  • Simply being a generic (multi-genre) system is a huge selling point, and makes the system more widely useful.

Bad Points

  • Attack and defense scaling is not ideal. It's easy to make a character with maxed-out defenses at or shortly after character creation (especially in fantasy settings, where shields are available). Attack dice pools are very limited in the early game, which can lead to characters with absurd tank potential. Conversely, attacks scale up over the course of a campaign, but defenses largely do not (the defensive talents available to player characters are high-cost to use and have a pretty limited effect), so combat in the late game becomes rocket tag because almost all attacks hit.
  • Characteristic points can be purchased at significant expense during character creation, and are extremely difficult to increase during play. This means that the best character creation strategy is generally to spend as much XP as possible on characteristics (something the book advocates), while leaving all other aspects of the character relatively underdeveloped until the characters gain some XP during play. (This was easy enough to house-rule by reducing starting XP by 50 and giving each player three free-form characteristic increases to spend, but that's a big recurring theme with this book; a lot of things required house rules to function in a way that felt right.)
  • Talent pyramid system can force players to invest XP in low-rank filler talents that they don't want. This also makes character creation for one-shots more complicated than it needs to be.
  • Magic/powers system feels profoundly incomplete. There are a lot of classic effects that aren't available by RAW, leaving them up to the GM to house-rule. The rules assume a traditional D&D-style magic "class" breakdown, and give no insight into how to create a balanced system of your own for sci-fi settings or those with magic that follows a different paradigm. (This is another case that was fixable with house rules, but again, that shouldn't be necessary for a set of rules that cost money.)
  • There are no guidelines for creating vehicles, and a paltry three example vehicles in the book.
  • The hacking system provided is pretty shallow, and not very interesting in play. It also implements a success threshold system (i.e. measuring difficulty by number of successes required), which is a weird outlier given that nothing else in the book measures difficulty in that way. I actually would have been really interested to see this mechanic used more, but it's only in this one place, from what I can recall.
  • The list of talents in the core book is pretty limited. (Note: These last four issues are partially solved by subsequent books and fan-made material, but that doesn't excuse them being issues in the core, especially given that the other books were not available at launch.)

Variable Points (Will vary a lot by personal taste and group)

  • The narrative dice system can be overwhelming for new players.
  • Dice rolls can take a long time to resolve, which can slow down play a lot. Dice pools often take awhile to assemble, and although canceling the symbols gets a lot quicker with practice, figuring out how to spend advantage and threat bogged down play. Additionally, the symbols are abstract enough that a few of my players never really got the hang of reading them, and not for lack of trying.
  • Triumph, advantage, and Story Points give players a truly phenomenal amount of agency. For me, this is one of the biggest upsides of the system, but it won't be to the liking of all GMs.
  • Because Strain is used as both a resource and a damage track, and because increasing Strain Threshold is more expensive per point than increasing Wound Threshold, weapons that deal damage as Strain can be substantially more powerful than weapons that deal damage as Wounds, and a party that wants to abuse this disparity will be able to make combat encounters far easier than intended.
  • The proprietary dice are a major turn-off for some people. I didn't have any issues with that, since the system does a great job providing mechanics that validate the existence of those dice.
  • The setting IPs available to FFG may or may not increase your interest in this product. I personally really like the Android setting, but Terrintoh and Keyforge aren't terribly interesting to me, for example.

Overall Thoughts

I love this system overall, but I can't give 5 stars to a generic system core book that treats magic, vehicles, and hacking as "optional rules" and doesn't fill them out very well. Prior to expansion books, I had to spend a lot of time homebrewing content of my own just to make the system feel playable, to an extent that after I stopped playing it, I actually started work on my own homebrew setting, which didn't feel like all that much extra work in comparison. Genesys evangels will trumpet that the system is a "toolbox" and is thus exempt from critique on this subject, but the fact is that an empty toolbox isn't very useful. I've run systems that gave me a well-stocked toolbox to craft a campaign with little or no homebrew, and this system is not that, nor is it really trying to be. If you're willing to put in the work, Genesys can be a blast, and I highly recommend checking it out if your group enjoys narrative systems and if you don't mind generating rules content for your games. The issues described above prevented Genesys from becoming my long-term main system, but I had a great time running and playing it.



Rating:
[4 of 5 Stars!]
By Sword and Spell
by Richard S. [Verified Purchaser] Date Added: 08/27/2020 20:43:41

A great aid to creating non-Terrinoth fantasy. Very useful content. Thanks heaps for the Creative Commons license.



Rating:
[5 of 5 Stars!]
By Sword and Spell
Click to show product description

Add to DriveThruRPG.com Order

Displaying 31 to 45 (of 416 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates