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Deathtrap Lite Playtest Edition
by Bob V. G. [Verified Purchaser] Date Added: 09/13/2022 19:36:54

Dungeon of the Week #1:Scattered Chambers of the Leper One (DMDave) is fun 8 page adventure for Fifth Edition D&D, but I used Deathtrap Light Playtest Edition (152 pages, DriveThruRPG). To solo this, I used the solo engine – FlexTale Solo Adventuring Toolkit (613 pages, same place). I created six characters and they started their adventure in the morning.

The first thing Taylor the necromancer did, was look for a dead body. No luck with that. Bancroft the mage tried to cast swarmform but instead, he was turned into one crow. While he was searching for the lair, the other five PCs were attacked by unhealthy bandits. The PCs killed one and wounded the others. They gave up. The PCs took their shoes, armor, and weapons. Their was nothing of value, but Taylor was able to get her zombie. The crow did find the lair. Three of the PCs took damage when Cobain the thief unlocked a locked door with his thieves’ tools. Next, the PCs had a conversation with a blue dragon wyrmling. They made a deal with him. Soon after this they encountered a mimic. Dalton the warrior did his best to kill it, but failed. The other PCs ran from the mimic.

So that past part was eight rooms. For the next three rooms I used FlexTale to create three more rooms. In a room with difficult terrain, they fought two skeletons. The PCs killed them, but Andilet the knave went down and the zombie died. Carmichael the mage healed him and his life was saved. They found five silver pieces and two faerie mushrooms. Sigh. At this point, the PCs were tired and frustrated. They went back to the dragon and gave him his share of the treasure: three silver pieces. They then exited the lair.

Maybe you will have better luck. The attached image is of Taylor and the artist is Aderhine.

Give this RPG a try!



Rating:
[5 of 5 Stars!]
Deathtrap Lite Playtest Edition
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Deathtrap Lite Preview: Survival and Exploration in the Devouring Wild
by Bob V. G. [Verified Purchaser] Date Added: 09/07/2021 19:17:30

Recently, I soloed my way through The Cradle of Madness. It is an interesting D & D adventure for characters of levels 3 to 8. I turned it into a level one adventure. It can be found in Dungeon Magazine issue # 87 (archived on the internet). The two systems I used to play it were #1 Deathtrap Light Preview (24 pages). It is not a complete game (for example, there are no rules for combat). So, I combined it with #2 Ordure Fantasy a six-sided die system (19 pages). The solo engine that I used was Loner (12 pages and free). The three documents (not the magazine) are available at DriveThruRPG.

My five characters picked up the quest on the first day. Owen wanted his daughter to be rescued from the Nightmare Syndicate. A ransom needed to be paid. Owen and the characters went to the designated spot on the second day and the fight was on. The characters let one fighter live and gave the ransom money back to Owen. They then followed the wounded fighter through the wilderness. After a giant beetle encounter they arrived at the ruined keep. They had some problems getting in there. So, they decided to “lay siege” and force them out when they needed supplies. On the sixth day three fighters came out using a “new” bridge. The PCs killed them, entered the keep, and then went down the stairs. They had to get past three traps, four guard dogs, and more bad guys (cultists). After some looting, they ran into the daughter Lyza who was obviously pregnant and in love with some cleric guy. Well, my characters were not going to interfere with that. So, they headed back to town (a quiet trip) and gave Owen the bad news. Will this play out differently when you give it a try?



Rating:
[4 of 5 Stars!]
Deathtrap Lite Preview: Survival and Exploration in the Devouring Wild
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A Windmill Full of Corpses
by Bob V. G. [Verified Purchaser] Date Added: 08/27/2020 15:14:12

For the past few days, I have soloed my way through A Windmill Full of Corpses. It is an OSR/D&D adventure which is pay what you want at DriveThruRPG. This interesting two page adventure is for characters of levels 3-6. This module includes one map with five "rooms". It is designed for a Dungeon Master and several players. To solo it, I used The Solo Adventurer's Toolbox (Bimler). The game system I used was 5th Edition D&D with six characters with an average level of five. I did add seven rooms to the mill complex. ==Nobody in Manechea likes the Mill, or the Miller. To them, the windmill it is just another excuse for the baron to put his hand in their pockets. The miller is a strange outsider with sad eyes who barely speaks... The truth is far worse... __ In the dining room my characters found three creatures using a Change Self spell who were pretending to be a mother, son, and daughter. They were doing a horrible job of it. The monsters were killed. When Rynard the Arcane Trickster looked down into the cellar, he was attacked by a level two skeleton with a bow. Note - In my world skeletons have levels just like characters do. This means they get tougher and some even have powers. My players have learned this . . . .the hard way. So, my characters dealt with some traps, did clean out the mill, and completed the quest. Give this unique adventure a try!



Rating:
[5 of 5 Stars!]
A Windmill Full of Corpses
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The Mind Mills
by Bob V. G. [Verified Purchaser] Date Added: 08/17/2020 00:49:50

For the past few days, I have soloed my way through The Mind Mills. It is an OSR/D&D adventure which is pay what you want at DriveThruRPG. This exciting two page adventure is for characters of levels 3-5. This module includes one map with six "rooms". It is designed for a Dungeon Master and several players. To solo it, I used The Dungeon Oracle (Bimler). The game system I used was Black Hack with six first level characters. I did transform this adventure to a first level one and I added six rooms to the "home". == My characters picked up the quest early in the day. It was a find and rescue mission. The characters then went to the MIA/victim's home to look for clues and get personal items so my conjurer could do his divination spells. They started the journey, left the road, and ran into a loud drunk fighter. He wanted to join. Silver the Warrior tried to subdue him, but got knocked out in the first round. Sharyl the conjurer took the drunk down with a sleep spell. Later, after dusk, the party found the cottage. They backtracked a bit and set up camp. It was a quiet night. On day two they took on the cottage guardian. Things got worse after that. Sharyl botched a spell, went into a trance, and lost most of her wisdom points (temporary). They got through that magic trap, cleaned out some rooms, took a servant captive, and attempted a long rest in the kitchen. One hour later, Kobol the evil magician entered the dining room and the magic duel started. Dor the artificer won that duel. They attempted a long rest again in the kitchen and were successful. On day three they cleaned out the rest of the home/complex. They rescued a young female diviner who loves to read (not the one they were after). Later they found two dead bodies. So, my group killed the bad guy, but the one to be rescued and his friend had died as captives. Maybe you will have better luck . .



Rating:
[5 of 5 Stars!]
The Mind Mills
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Into the Wizard's Hookah
by Bob V. G. [Verified Purchaser] Date Added: 07/24/2020 07:46:45

Recently, I soloed my way through Into the Wizard's Hookah. It is a First Edition AD&D adventure available for pay what you want at DriveThruRPG. This fun two page adventure is for character levels 3-5. It is designed for a Dungeon Master and several players. To solo it and expand it, I tested out a solo system. The game system I used to run it was Suited Free Sample Edition with the fantasy supplement. I used four characters with an average level of three. In this adventure you are helping a mentor or a quest giver. You will end up in a demiplane. Are you ready for that? One of the rooms I added was empty when I started the adventure, but a female thief with green hair had set off a magical trap in the material plane. She ended up in the hookah in a replica of the room she had been in. It is a small square library room with sixteen waist high book shelves that all have wheels. They are set up in neat rows with spaces between them. To get out, you have to push four of them up against each wall. This forms a square shape. In other rooms, my party of adventurers found several others who had been sent there because they had failed various "tests". This adventure is quite unique. Give it a try!



Rating:
[5 of 5 Stars!]
Into the Wizard's Hookah
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Creator Reply:
Amazing review! With the pamphlet format and five room dungeon structure, dungeons end up needing to be pretty bare-bones. The real hope is that they serve as inspiration for something bigger. Your playthrough is everything I hoped to hear about how the module helped spark something bigger.
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Love Nest of the Barbarix
by Bob V. G. [Verified Purchaser] Date Added: 07/22/2020 13:10:38

Recently, I soloed my way through Love Nest of the Barbarix. It is a First Edition AD&D adventure available for free/pay what you want at DriveThruRPG. This fun two page adventure is for medium level characters. It is designed for a Dungeon Master and several players. I used The Dungeon Oracle to solo it. The game system I used to run it was Suited Free Sample Edition with the fantasy supplement. I used four characters with an average level of two. In this adventure you are to rescue a male bard from a barbarian clan which has a female leader. Day 1 - We received the quest and started our travels. A disturbance at a cabin ended up being a "discussion" between a husband and his wife. That evening we arrived at the barbarian camp and made friends with them. We did not have access to the barbarian queen and her bard. We spent the night in their encampment. Day 2 - Kirill the Magus killed a boar with his spear. The barbarians were quite impressed. Arisa the Magician prepared the boar stew along with the enchanted herbs and spices. The barbarians and hungry pets were put to sleep and the bard was rescued. We travelled for a bit and made camp. It was a quiet night. Day 3 - A rival barbarian clan had somehow found out about the bard and they wanted him as a "bargaining chip". They ambushed the adventuring party. The adventurers won, the bard was no help at all. When they arrived back at the town, the bard rewarded them with his magic lute. Give it a try!



Rating:
[5 of 5 Stars!]
Love Nest of the Barbarix
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Creator Reply:
Thanks for the awesome review! I love how you took the skeleton I have built and turned it into a long, role-playing rich story! It is exactly how I hoped the adventure would pan out!
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