Witch & Knave (110 pages) is a fun dark fantasy RPG. I created one Knave character. To create my solo engine, I changed five lines in the Dungeon Master’s Guide. The adventure started with Candy eating her bread on the outskirts of town. She went into the town hoping to recruit another party member (she has a high charisma). The town was unfriendly so she did not stay in the town for very long. Next, she travelled through the woods and had to fight a 160 pound lizard. She killed it and cooked the meat. She tried to barter with a farmer, but that did not work out. She camped in the woods that night.
On the second day she entered the dungeon. Her first encounter was an ochre jelly. She ran away from it. The next thing she encountered was an adventuring half-orc. She was able to convince him to join her. They did discover several things in the dungeon : a riddle speaking painting, a tiefling possessed by a demon (they killed it), a rope, a dungeon map, a dirty bucket (chamber pot), and poisonous gas (trap). They exited the dungeon, went back to the town, and spent the night at a flophouse. On the morning of the third day, a priest tried to convert the two PCs to his religion. Candy tried to enlist him as a new member of the adventuring party. These attempts failed. In the dungeon they found a copper bar ingot. When Candy touched it she was turned to stone (she failed her saving throw). The half-orc had seen enough and exited the dungeon.
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