I am very impressed. This is far more than a collection of zines from different authors, it is a toolbox full of NPCs, scenarios, random tables, and enemies that can all be used and strung together to create an amazing sandbox campaign. Random tables right on the inside cover help GMs connect the different modules, and it even has advice for different styles of game (called Campaign Frameworks), from survival focused, to exploring the frontier of space, to corporate intreague. As I read this book, I keep saying to myself "Ooh, I am totally going to run this!".
I already cannot wait until Hull Breach Vol 2!