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Sinking the Stercorarius, The Salty Funnel 0 Level Adventure
by Edward K. [Verified Purchaser] Date Added: 10/21/2020 21:41:28

Ring Side Report-RPG Review of Sinking the Stercorarius, The Salty Funnel 0 Level Adventure

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Sinking the Stercorarius, The Salty Funnel 0 Level Adventure System- DCC RPG Producer- 2 Old Guys Games Price- $10.00 here https://www.drivethrurpg.com/product/318718/Sinking-the-Stercorarius-The-Salty-Funnel-0-Level-Adventure?affiliate_id=658618 TL; DR- Another great funnel, but now at sea! 93%

Basics- SOMETHING TOUCHED MY LEG! Your band of rag tag….honestly level zero losers has to survive a ship flooding but wait! There is a mysterious island on the horizon. What could be there? Time for another level zero funnel! No spoilers for the fun secrets of why the ship sank or what’s to be found on the island in this review.

Mechanics or Crunch-I love the crunch of the DCC level zero. Lots of death whittles characters away until you get a character with its mettle tested. This adventure is no exception as characters die on ship, in the water, and on the mysterious island. Not only that; there is a ton of new content, from crazy weapons to new toys for the players and Judge. This adventure has a ton of new material that any DCC fan will love. 5/5

Theme or Fluff-This story is a fun one, but has a bit of trouble with the final touchdown. The story is great up to the point of why you explore the island. The basics are to get off the ship and survive. From there the adventure is basically up to the GM. The players are not given a goal aside from what the Judge gives them. The adventure gives you tools to make it happen, but it's up to you. The judge given free reign isn’t bad, but I would like a bit more direction for the judge. 4.5/5

Execution- PDF? YEP! Hyperlinked? Yes! This is solidly DCC. The art, the layout, and the text are all great DCC standards. This is exactly what I want from a DCC module. My one complaint is I wish this would be the retail price. I did the kickstarter for $10 which came with the extra materials. This doesn’t come with the extra stuff, so the price is a tad high for what you get. Overall, a solidly produced adventure for DCC RPG. 4.5/5

Summary-Yar! Time for a funnel at sea! I like this funnel. There are never enough funnels, so more is always better. This stands out by providing a lot of fun toys for the Judge and players to have after the adventure as well as a fun location to play in. It's a bit pricey for what you get and it is a tad open ended without a clear goal for me, but those small things aside, it's a great adventure. If you need a funnel that your players have not seen, this is a solid new adventure they will enjoy. 93%



Rating:
[5 of 5 Stars!]
Sinking the Stercorarius, The Salty Funnel 0 Level Adventure
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Rules of Engagement - DCC Quick Naval Combat Rules
by James M. [Verified Purchaser] Date Added: 09/05/2020 10:51:30

This is a great supplement if you are running a nautical game. Naval combat rules are usually clunky and not fun. I have traditionally just handled them in a narrative fashion in my game, but have always felt like I was missing out on an opportunity. This rules set helps solve the problem.

There are simple rules for ship to ship combat and how the ships can position themselves to effectively fire upon each other and criteria for when they can be boarded. But this is not just a simple Judge vs. player process. Players get a chance to actively man the guns to help fire on the enemy ship with the cannon rules. There are rules about where to hit and damage ships, including trackers for ship damage. But a ship has a crew beyond just the players. They may wish to leave the cannonading to the crew and do damage control on the ship, like repairing sustained damage or putting out fires. There are guidelines for this as well. The end of the rules section contains optional advanced rules for things such as wind conditions, piloting the ship, and how to magic interacts with naval combat. The pdf also includes player handouts. The final page is a layerd map with various ships on a water surface that can be used on VTTs.

The nice thing is that every one of these rules are modular and have simplified versions. You can use the rules full on and have detailed naval combat, or just take the pieces that you like for a simplier experience. The product is listed here in the DCC section because the publisher primarily makes DCC products, however this product is really system neutral and could easily be adapated to any game system that needs naval combat. Excellent choice and a great bargain for the price. Next time I run a nautical adventure, I am definitely going to make use of these rules.



Rating:
[5 of 5 Stars!]
Rules of Engagement - DCC Quick Naval Combat Rules
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