Ever found yourself thinking, "I really want to play in a slightly more modern setting, but there aren't really any that are great for the time period I want?" Ever struggled to find something that's further than muskets or the wild west, but not shot straight into sci-fi? Ever been too tired at the end of the day to bother figuring out another system that isn't Pathfinder 1E (the best edition)? Me too. Sometimes I don't want a laser fight with space robots or to run into Imperial Russian trenches following an adventure path. Sometimes you just want big boom bam pew pow. Big guns (literal and figurative) like a G.I. Joe comic.
For me, Savage Company scratches that itch. Far from a dumb exercise in skinning existing abilities and weapons with slightly different flavours, the Savage Company rulebook provides a bevy of content:
-New races from familiar (Savage Orcs) to monstrous (Lobstross) to anime enough to make that one guy still show up to the table (Kemano)
-A use for Craft (Alchemy) that turns Alchemists from potion-chuckers to mine and bomb enthusiasts that could make any guerilla fighter blush
-A bunch of grenades so you don't need a smoke lantern, wizards, or ANOTHER flask of standard Alchemist's Fire to get you through an encounter
-Big F** Guns
-Rolling road combat (for when you want to have a motorcycle death race in the desert but can't figure out how to deal with rocks on the road or incoming reenforcements)
-Very cute battle doggos, pleas pet
To round out the already heavy-metal enchantment of the crunch, there's a lot of fluff in the book as well. The special archetypes all have iconics to go with them in true Pathfinder style. There are stories for each that not only give a feel to the character, but a bit to how the archetype could be played for those who want somewhere to start. Aesthetically the art is on-point, full colour and lovingly illustrated on each of the many pages it appears on. Wondering how an anti-material rifle would look wielded by your elven ranger? There's a picture right on page 140, you don't have to imagine.
Side bonus, the text on the physical edition of the book is pretty big and that makes it super easy to read everything. Savage Company gets a 10/10 from me. The stars only go to 5 though.