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Really impressive take on the Blade in the Dark ruleset. The art is beautiful and the mechanics are well realized. The theme is fascinating a very modern late stage capitalism take on an old vampire concept. Very impressed! The only drawback is that the reference sheets aren't great so I made my own.
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Quite frankly one of the better Forged In The Dark games out there, with almost painful relevance to the world we live in, despite being about uhhh castles and vampires. The art, composition, and core concept are all excellent, and if you have ever, in your life, had a bad landlord, it will resonate deep in your heart.
Mechanically, if you've played one Forged in the Dark game, you're already familiar, but the invocation of the masks is an interesting spin on the standard setup, and the scale of the built-in goals never leaves you wondering 'well, what was it for?'
So, if you've read the synopsis, and you're at all intrigued, just spring for it! Just do it. You won't regret it.
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There is so much original and fun content in this volume! I personally loved Clerics which is a game where the players except the GM run Clerics in a party that never gives Clerics the respect they deserve. Very old school game feel with a hilarious "AI" for the non-cleric character NPCs. I am looking forward to reading and playing more digest games in the future.
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I never leave reviews. I'm a terrible consumer. I'm also a jerk who generally opts for free or pay what you want content. As I said, a terrible consumer.
The Roleplayer's Guide to Heists is worth every cent. Hell even if it was one dollar per heist it would be a reasonable price, so about 35$. This is so incredible it compelled me to write a review.
I am currently running a campaign I lovingly call 'Setting Not Included'. A new mini scenario every tuesday night in the FATE system with an overarching story on why the PCs keep waking up in a new setting. Needless to say, I've spent a lot of time on DriveThurRPG. I picked this up and now have content for weeks. The Roleplayer's Guide To Heists is chock to the brim of absolutely delightful heists full of baked in personality, wit, and PLENTY of wiggleroom. I cannot recommend it enough. After a dice roll to pick one (because they all sounded so fun) the first heist I ran was Marquis Deroux’s Compulsory Party. Trust me when I say it went from Heist to Vive La Révolution in about an hours time, but the source material gave me everything I needed from start to finish. I cannot wait to run more of them.
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This book is AMAZING. Chock full of ideas - I was recently sold on no-prep heists with Blades in the Dark, but this both allows for more traditionally styled pre-prepped ones and oodles of ideas to just use plug and play-style into whatever I am doing at the moment.
The layout is crisp and colorful, the book is beautiful and an absolute joy to read. I´ll be using it for quite some time.
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I have not had the occassion to play Used Grimoires (from the First Digest) yet, but this is a great lil addition to it. Not just do they provide a very nice and professional looking character sheet, it also provides a series of new spells! For free content its hard to get better than that! Awesome work!
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I really don't understand how this managed to get a 3-star rating from someone?!
The sheet is clean, well designed and concise, and while I haven't gotten to play Yesterday's Tomorrow, Today! yet (from the first Digest), seems to fulfil all the needs a character could want. Also its just a free extra?
IDK whats wrong with people. Anyway! Love the work you folks do!
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I obviously haven't had time to read the whole thing and really soak it up, but I have managed to skim most of it and really look at a couple and this is truly awesome! I really enjoyed the first volume and I'm glad to see you all succeeding! I really love Tina Falcon's, AirBnB from Hell sounds cool as frick and the cats of San jenaro? KITTIES!!
I need to pick up a set of dominos!
Keep up the amazing work!
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I haven't played most of the games here - it's been out for one day and there's 21 of them, even if some are micro-games and most of them are designed to just be picked up and played right quick. But I have had the honour and pleasure of playtesting Doogans and Dogans with the author, and I have to say it's a blast. By the name you may infer that it is a parody of a more famous rpg made by certain magic users preferring semi-nautical habitats, and you'd be right - and wrong.
Doogans and Dogans leans on a lot of the tropes of the western fantasy RPG that has cropped up over the last forty-odd years, but as befitting a game published by a profit-sharing co-op, it veers sharply left almost immediately. The character creation system is simple and intuitive and encourages customization and internal jokes for your table. The mechanics are exceedingly simple, and yet, with the right gm, blossoms into rich and rewarding game-play. The titular dogans - dragon-sized dogs that nest in hoards and must be played with to exhaustion - are a nemesis fitting of a game that never once comes close to taking itself seriously, but dedicates itself to its premise with utter sincerity.
Doogans and Dogans is, in my opinion, worth the price of admission in and of itself, but San Jenaro Coop is offering an embarrassment of riches, and I for one, can't wait to share the goodies with my friends.
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A big selection of small games that you can pick up immediately to play! I love the co-op ethos and I want to see more of this!
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If you want games that you can just pick up and play, this has them. If you want creator owned content, right here. If you want gambling gods, monster teens, knight wooing, or multiversal dreamrealm protectors? Yup.
One of the great things about the this digest is that each game is bringing something completely different than the others, but none is so large that you can't just jump in and play with only a few minutes of setup. That means that groups looking for something quick can choose a game and start playing quickly, perfect for one shots, waiting for someone to show up, or just "let's try something new." I particularly enjoy Used Grimoires and Clerics poking at how the very serious presentations of certain classes and powers within RPGs often juxtapose with how players actually experiences them. Otherwise known as "for once, just stop throwing yourself down the dragon's freaking gullet, fighter!"
The Great Instrument is also deserving a shout out, because who wouldn't want to be a grand hero from a grander lineage working to reactivate the grandest mecha for a climactic battle to make the world a better place? That's cool stuff just waiting for cinematic moments. And, again, you can pick the digest up, grab a few supplies, and be playing quickly without the burden of mountains of prepwork sometimes inherent in roleplaying.
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Each game brings a lot of uniqueness. They're all so much fun to read (some laugh-out-loud hilarious) and I promise that at least one of them will make you say "I want to play this. RIGHT NOW!".
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Yesterdays Tomorrow is awesome, great for a quick pickup game with minimal materials!
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The games in this collection are incredibly innovative and unique!
If you're looking for games you can play around the card table with friends that don't require hours of planning and books full of tedious rules, this collection is for you!
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This is awesome! So much variety, and creator owned game publishing!
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