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The Heart of Tiberius - Adventure for Mothership
by Brandon [Verified Purchaser] Date Added: 02/08/2025 01:51:38

Just had the pleasure of running this tonight! It was great! I nerfed the combatants. A lot. I wanted this to be less fight and more about the decision at the end. My players loved it! One said it was his favorite Mothership one shot ever!

https://youtu.be/cn82H0a_07c



Rating:
[5 of 5 Stars!]
The Heart of Tiberius - Adventure for Mothership
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Creator Reply:
Thanks Brandon! Glad you had fun.
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Dungeons Deep and Caverns Old (5E)
by Matthew [Verified Purchaser] Date Added: 09/20/2024 11:53:52

To have content dedicated to dwarves is very useful.



Rating:
[4 of 5 Stars!]
Dungeons Deep and Caverns Old (5E)
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The Maze of Mezeria - Adventure for Worlds Without Number
by Dillard [Verified Purchaser] Date Added: 08/20/2024 18:06:02

Never a big fan of forcing your players into an adventure. Also not a big fan of causing your players to lose their stuff with no chance of recovering it later. A one page summary for each scene/encounter. Get rid of them and you have an adventure that is half the size. If you want to use this as a small deep or a dungeon under a ruin it would be great. There is no encounter table. Starvation and thirst play a huge part in this and it is quite likely you will lose your food/water in the first scene. You will continue to starve as you move between scenes without much explanation. No food or water, but there are torches. This gets two stars because the idea behind the maze is very WWN.



Rating:
[2 of 5 Stars!]
The Maze of Mezeria - Adventure for Worlds Without Number
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Fear Factory V - Adventure for Mothership
by Justin [Verified Purchaser] Date Added: 07/30/2024 11:40:23

Picked this module up on the retro cover art and gold stamp of popularity. But this adventure is not great by other Mothership module standards.

The art in the book is very good, but feels disconnected from the "story". The module is broken down into a series of rooms that don't seem to provide a lot of character interaction. A lot of intelligence checks are made to notice clues or ambushes, and repeated dice challenges are made for a case sequence, but it doesn't seem very engaging.

I've not run this senario. But I feel as is, it needs a lot of work to make it engaging for your players. Best to just leave this one.



Rating:
[2 of 5 Stars!]
Fear Factory V - Adventure for Mothership
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Heroes & Hardships Core Rulebook
by Robert [Verified Purchaser] Date Added: 07/12/2024 20:51:44

There are some new and very playable and fun mechanics going on here in H&H. I was looking for an alternative to BRP or GURPS. I think I’ve found my choice. Going to run a realistic old West campaign. I’ve noticed that I’m not seeing a lot of modern add-ons for H&H. Fantasy, solo but I’m not seeing modern, realistic. Did I miss something? I am very happy with this purchase and as a universal game goes, I think that malleability and mold ability of this game system is going to appeal to game masters and players. I recommended.



Rating:
[5 of 5 Stars!]
Heroes & Hardships Core Rulebook
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Heroes & Hardships: Dungeons Deep and Caverns Old
by Keith L. [Verified Purchaser] Date Added: 05/16/2024 03:04:56

A nicely detailed setting that feels quite dwarfish but with depth, not stereotypes. The culture and history provide enough to hang a long adventure arc or campaign on, and the Sacred Stones adventure included is well thought out. It's also a good place to start playing the Heroes & Hardships game system.



Rating:
[5 of 5 Stars!]
Heroes & Hardships: Dungeons Deep and Caverns Old
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Heroes & Hardships: Wallace
by Keith [Verified Purchaser] Date Added: 04/12/2024 18:21:42

Outstanding!!!! Thank you for your hard work in bringing this important part of Scottish History to the role playing game world.



Rating:
[5 of 5 Stars!]
Heroes & Hardships: Wallace
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Heroes & Hardships Core Rulebook
by Kirlian [Verified Purchaser] Date Added: 04/10/2024 17:21:22

I bought the book with high expectations, as the system uses mechanics that I really like, such as a dice pool, combat by ticks instead of turns, wounds instead of life points. In addition, of course, it is a generic system (although, we will talk about that below). I didn't regret the purchase at all, as the system not only met but exceeded all expectations. The book has a clean layout and easy-to-read and understandable text.

As negative points, I would just say that although the book is sold as a generic system, it is very focused on medieval fantasy (various skills, spells, etc.). And I think he lost a lot of space in what could have been rules more focused on sci fi or other genres, covering several pages with a bestiary, which could have been left for a separate book.

Despite the negative points, I still give the book 5 stars, due to the support given by the author on his discord, trying to meet the needs of his readers whenever possible.



Rating:
[5 of 5 Stars!]
Heroes & Hardships Core Rulebook
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Heroes & Hardships: Invasion Earth
by Keith [Verified Purchaser] Date Added: 11/08/2023 14:55:11

A tightly woven adventure that captures the feel of resistance fighters on a desperate mission under occupation. Requires some cleverness to succeed.



Rating:
[5 of 5 Stars!]
Heroes & Hardships: Invasion Earth
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Slaves to Fate - Adventure for Basic Roleplaying
by Dominic T. [Verified Purchaser] Date Added: 10/21/2023 07:49:26

Love the cover art.

An interesting scenario with a great otherworldly vibe. I used it for my Rivers of London adjacent BRP game as a 'jaunt' into fairy lands ....where it worked well. My players enjoyed it.



Rating:
[4 of 5 Stars!]
Slaves to Fate - Adventure for Basic Roleplaying
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Creator Reply:
Glad you enjoyed it.
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Heroes & Hardships Core Rulebook
by ypikaye [Verified Purchaser] Date Added: 08/24/2023 07:49:31

H&H is a rules system that combines Savage Worlds and Gurps. Character creation is very comprehensive, with a wide range of abilities to suit any genre. The resolution mechanics are solid, but you've got to love the handful of dice (up to 10d10 max). For my part, it's the combat rules that I really enjoyed. The tactical choices are permanent, which makes the battles really interesting, but a little long. A simplified version makes things run a little more smoothly, but I'd have liked a quick one-resolution version for minor confrontations (I created my own rule for that). I also like the layout and the clear texts. As far as magic and powers are concerned, the mechanics are very interesting and playable, although sometimes technical and also a little limited in the range of powers or spells. That said, H&H is robust, efficient and comprehensive. A good generic system, sometimes complex but most of the time in the right direction, with combat management that's a mini-game within the game.



Rating:
[4 of 5 Stars!]
Heroes & Hardships Core Rulebook
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Heroes & Hardships Core Rulebook
by Charles P. [Verified Purchaser] Date Added: 07/28/2023 08:49:47

While I haven't had any games yet (soon: two weeks!), I really like the rule set. They took a lot of the mechanics of Legend of the Five Rings as the core engine and implemented several other good ideas alongside those.

It'll be nice to use a roll and keep system with any setting!



Rating:
[5 of 5 Stars!]
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Heroes & Hardships Core Rulebook
by bradley p. [Verified Purchaser] Date Added: 03/22/2023 13:17:21

Great universal system. Very innovative initiative and dicepool checks. beautiful art.



Rating:
[5 of 5 Stars!]
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Heroes & Hardships Core Rulebook
by Walter P. [Verified Purchaser] Date Added: 03/16/2023 00:28:56

A great universal system that allows multiple styles of competitive play. There is no min/max, no razzle dazzle. The rules will accomadate your character concepts.



Rating:
[5 of 5 Stars!]
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Heroes & Hardships Core Rulebook
by Jarrod W. [Verified Purchaser] Date Added: 03/15/2023 12:17:20

The Heroes & Hardships core rulebook has exceeded my expectations. I've followed the project for some time and the finished product is the nicest I've seen from a small, independent publisher. I don't have my hands on a physical copy yet, but have seen pictures of the proofs and I suspect its production quality will match the PDF. The same printer works with Free League and I've always been impressed.

As a GM, my favorite thing about H&H is its flexibility. Of course you expect flexibility from a universal RPG system, but the options in question aren't hard to remember. Since the roll-and-keep core mechanic is intuitive, it's easy to modify skill checks by adding or subtracting rolled or kept dice. I've had the pleasure of running an entire campaign as a playtester and even when I couldn't remember a particular rule, more often than not I found that my "best guess" was in line with the rules-as-written.

As a player, I've enjoyed both the character generation process and the initiative system, which employs Action Points (APs) rather than a single initiative roll. The skill list hits the sweet spot: Not too many, not too few, and I've yet to create a character, of my own imagination or a beloved IP, that can't be birthed via the H&H ruleset.

The art, layout, and writing quality could easily pass for, and sometimes SURPASS, a larger publisher. It's clear that Earl of Fife spared no expense and H&H was a labor of love. I believe all (or nearly all) of the art is commissioned (no AI art!) and it shows among the many pages of vibrant images that range in style from cyberpunk to fantasy to science fiction. Scrolling through the PDF is a visual treat.

In conclusion, you should support independent publishers and pick up Heroes & Hardships. I gaurantee that you'll be impressed and if the CRB is any indication, forthcoming works will be just as outstanding.



Rating:
[5 of 5 Stars!]
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