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Icy Belly of Fillion Manor
by chuck t. [Verified Purchaser] Date Added: 05/28/2019 21:03:16

Everyone needs a good one shot now and then and this is a good tale to tell. The adventure reads well and covers several game mechanics in the story to helpl the new and old game masters that are now running SWADE. Job well done. I look forward to the next adventure.



Rating:
[5 of 5 Stars!]
Icy Belly of Fillion Manor
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Dead End Jumpstart Edition
by Ilias T. [Verified Purchaser] Date Added: 02/17/2019 02:32:06

It looks well-writen. It has some very good ideas, I can't wait to read the full version.



Rating:
[5 of 5 Stars!]
Dead End Jumpstart Edition
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Savage Daddy's One Shot Wonders
by Deja W. [Verified Purchaser] Date Added: 12/28/2018 20:56:47

A great little collection of adventures. Each one a unique experience without fitting into a standard adventure mold that thousands of other adventures use. There is plenty of substance without overwhelming the reader, any GM should have no trouble using what is here as filler content or the beginning of their own campaign. There are a few errors in the pre gen characters. I specifically I found hero characters with super powers missing the edge granting them those powers. I don't let it get to me, just check if you want to fix them up.



Rating:
[3 of 5 Stars!]
Savage Daddy's One Shot Wonders
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Savage Daddy's One Shot Wonders
by A customer [Verified Purchaser] Date Added: 12/16/2018 11:00:20

Straight from the Daddy's mouth!

This is a great suppliment to Savage Worlds Deluxe. The adventures are to the point and give the prospective GM everything they need to run it. Five drastically different genres are shown here: there's a zombie-horror one shot (no doubt based off of Jerrod's Dead End campaign), a street-level super's one shot, a redneck-mecha one shot, a pulpy sci-fi one shot, and a fantasy one shot that's turned on its ear. Each has their own pregenerated characters, so all you have to do to run one of these adventures is to print out the characters and pass them along to the players and get going. (Reading the adventure beforehand is helpful, too.) I am particularly looking forward to running the "Bubba-tech" with it's simplified mech rules.

What is more interesting and useful than the actual adventures is that the team impliments ideas and concepts from their experience playing and running Savage Worlds. Most importantly, they stick as closely to the core rules as possible. This is helpful to new GM's who might not have access to all of the setting rules, equipment lists, and lists of edges and hindrances that are contained in the extensive catalog of Savage Worlds products. It is a demonstration in using what you have (the core rules) to make a game feel unique and fresh.

As a long-time listener of SWGM Podcast, it is nice to see the guys practice what they preach, and what you get out of it is a very neat, professional product. While it is PWYW, I would highly suggest forking over a few dollars to help the publisher or heading over to the Savage World's GM Podcast and becoming a patreon.



Rating:
[5 of 5 Stars!]
Savage Daddy's One Shot Wonders
by Ralf K. [Verified Purchaser] Date Added: 12/13/2018 07:04:24

Thisare 5 nice, short one-shots, ideal for a Con adventure or some of this day when half the group couldnt made it to game day. All adventures have some fairly "standard" prepared Charakters. There are a nice mix of Genres. The adventures are straight forward, ideal for a con adventure, withou connections to a existing, published setting.



Rating:
[4 of 5 Stars!]
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