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The · Creator · And · The · Creature
by Forest S. [Verified Purchaser] Date Added: 04/13/2019 12:28:44

I like how the mechanics reinforce the theme: the way that the view-points of these two characters are so incompatible. It's almost like an argument simulator. The creature tries to persuade the Doctor with happy memories of the creature's humanity, while Frankenstein rebukes these arguments with his own memories of bitter loss.

I like the concept, for sure, but I have two criticisms:

The font in the Dr. Frankenstein section was hard to read.

The game doesn't really capture the feel of the novel. The point-counter-point thing is great, keep that, but what about the creature's own bitterness? Its loneliness and rejection? If you look at the timeline of things, it is the creature who is bitter first, and then seeks to destroy his creator's happiness. And the creature doesn't sacrifice body parts, or heal them. That's not part of the story.

And what about the war in Frankenstein's heart over how he feels about the creature? The mixed disgust and sympathy for his creation? The feel of this game is more that the creature is innocent and happy, while the Doctor is the unhappy and vengeful one. This is a reversal of the first half of the novel, and doesn't include at all the second-half where Frankenstein himself is overcome with vengeance. This Frankenstein has no reason to hate his creation.

I understand if the idea is to keep the game more open-ended, able to tell stories that are different than the Frankenstein book. But it seems to me that this game can't tell the story of Frankenstein either. "During confrontation scenes, you are facing the creature and trying to convince it to come back to your side." This isn't what Frankenstein wants in the book. He's disgusted by the creature. And anyway, in this version, where's the conflict? Why doesn't the creature want to come back to his side? Why does the Doctor hurt the creature when it tries to escape? Why does the doctor's bitterness counter the creature's happiness? What is that simulating?

Overall, I like how this is a specific version of a game like Cut to the Chase: one where the focus is on the inter-personal conflict scenes, and not on the running away part. It just needs some more work to really come together, I feel, and deserve the title of "The Doctor and Frankenstein". (Although, I would change that title as well, considering that the Doctor and Frankenstein are the same person. I referred to the Doctor as Frankenstein, btw, in my review above. Just fyi if that was confusing anyone.)



Rating:
[3 of 5 Stars!]
The · Creator · And · The · Creature
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Creator Reply:
Thanks for the very thorough and honest review! I truly appreciate you taking the time to analyze my game in such depth. You are perfectly correct regarding the failed recreation of the novel's atmosphere, if only because that was not my intent; sorry if I misled you on that point. That, and the terrible mistake I made in the game's title, should be enough to show you that I am far from being familiar with the original material: I was more interested in telling the story of a creature and its creator from two extreme and archetypal points of view. The suggestions you make for a more nuanced story are extremely interesting but probably beyond my scope. I also wanted an audacious reader to allow her- or himself to play the game in an another setting, or with other types of characters. For all these reasons, I've changed the title of the game for something perhaps less misleading (and less erroneous!).
Piracy & Poetry
by Forest S. [Verified Purchaser] Date Added: 03/01/2019 15:05:58

I like the theme of this game: poetical pirates, who can resist? But the formatting is difficult to navigate, and the crunchier parts of the rules are hard to understand. Certain things, like how the group defines NPCs and locations by answering questions, make sense to me. But it isn't explained how some of the mechanics tie into others: I didn't see how it all came together.



Rating:
[2 of 5 Stars!]
Piracy & Poetry
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Creator Reply:
Thanks for the review! I can't say I disagree with it, this is probably both my crunchiest game and the least easy to read. I'm always trying to experiment with format and while it leads to interesting places, they aren't all easy to reach. That being said, most of my games also become clearer once you actually play them, or so I've observed in sessions ran both by me and others. Thanks again for having taken the time to buy my game, read it *and* leave a review! This is a very precious resource for me. In return, don't hesitate to ask me any questions you might about the game or anything else: send me a line on come DOT martin AT gmail DOT com!
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