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Prism
by Nicolas S. [Verified Purchaser] Date Added: 06/11/2020 21:34:27

Setting: Removed from the mundance world, characters live in an aquatic world foreign to our own except for the emotional tenor with which we view relationships and conflict. The way the characters are created are intuitive to the setting (the template, family, and vocation) in ways that help define a character and how those characters relate to each other and the rest of the inhabitants of the world.

Gamplay - being diceless, the tension doesn't come from rolling the dice in gameplay but rather in addressing the complications that come from conflict and/or challenges. It keeps the game firmly narrative, encourages collaborative storytelling, and gives weight to player decisions. I particularly appreciate how the relationship mechanic works, giving players a focus through which to explore what each interaction means with another character (pc or npc), and what that relationship means.

Use of safety tools is encouraged, which I appreciate.

Between the setting and the gameplay, I find the game allows you to explore relationships and connections with a level of freedom without the weight of our reality to limit them. The setting provides perspectives and guidance, and encourages exploration throughout. Finally, what I appreciate is how the game allows the fiction to breathe. Intimate moments have the ability to remain intimate, and moments of action don't spiral out of control. It keeps the fiction firmly rooted to the core of the game.



Rating:
[5 of 5 Stars!]
Prism
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Prism
by Shervyn v. H. [Verified Purchaser] Date Added: 06/09/2020 19:18:00

A deceptiy simple game hiding behind beautiful design and art. I love that it puts safety tools front and center and allows you to play the sex positive, emotionally vulnerable characters you've always wanted to play.



Rating:
[5 of 5 Stars!]
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Prism
by Kirk R. [Verified Purchaser] Date Added: 06/04/2020 02:36:34

Prism brings a lot of new to the table. It has a heavy (and underrepresented) aquatic theme/focus while still enabling diverse character archeotypes. It's sex positive and sexy without being overly gendered or exploitive. It has fast character gen and fast dice rolls. It has easy mechanics which ludonarratively reward cooperation in a way that I want in lots of games, but rarely come across. Anything with that much new gets a thumbls up from me.



Rating:
[5 of 5 Stars!]
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Prism
by Christie F. [Verified Purchaser] Date Added: 06/01/2020 20:37:53

This game is evocative, deep, and joyful -- and fun to play. I was originally attracted to it by the art (which is so gorgeous), but got drawn in by the really rich world building. Delaglio imagines a really unique underwater world bursting with joy and strength and love. Where people love freely and death is a journey. And the stories encompass complex people with meaningful transitions and challenges. It's a world that lets me dream fathoms deep.

Beyond that, character creation is a blast. The hardest part is narrowing down all the possibilities. And everyone's character wind up being incredibly unique and compelling. I love the focus on relationships and the way everyone connects with their values and the ones they love. The magic system frequently involves instruments or performance -- which makes casting dramatic and exciting. And the explanation of magical effect is elegant and easy to understand.



Rating:
[5 of 5 Stars!]
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Prism
by Kit W. [Verified Purchaser] Date Added: 06/01/2020 19:40:35

The setting of Prism is original and vivid, and the art brings that to the fore. The mechanics are lightweight and focus on connection and teamwork, putting the spotlight on character interaction and applying flexibly to many types of plots. Definitely recommend giving it a try!



Rating:
[5 of 5 Stars!]
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Prism
by A customer [Verified Purchaser] Date Added: 06/01/2020 17:01:48

I was so happy to get my physical copy of Prism in the mail this week! This is a beautiful, unique game that uses its mechanics to emphasize collaboration and connection. The illustrations in the book are gorgeous and provide clear examples of the different ways to use a character's skills. It's different from anything I have ever seen in a ttrpg system book. I highly recommend Prism if you like stories about communities, people finding connection with one another, and underwater environments.



Rating:
[5 of 5 Stars!]
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Prism
by Michael S. [Verified Purchaser] Date Added: 03/02/2019 04:06:00

The art, mythology, and storytelling at the heart of Prism the game derives from Prism the comic. I encourage everyone to check out the latter before continuing on with this review. No no, please. I'll wait (https://www.littlewishproductions.com/comic/). Everyone back? Okay then, on to business. Character creation in Prism consists of six steps in which you choose a Realm, a Template, a Family, a Vocation, a Relationship with another character (PC or NPC), and calculate expertise for your Skills and the Endurance values (Physical and Emotional) based on them. Each of the six Realms and six Vocations confers a favored skill, while each of the four Templates and six Families confers a unique trait.

Example: Chesca is an Nocturnal Plant Folk Diplomat from the Violet Realm, in a relationship with Artegal, a Wraith who was her lover before his death (they have unresolved issues). Her favored skills are Insight and Etiquette, and her traits are Aloof and Composed. She gains 3 expertise in Insight (from Realm), 2 in Etiquette (from Vocation) and Dexterity (from Relationship), 1 in Might and Survival (starting default), and 0 in Aptitude. Her Physical Endurance is 3 (the sum of Aptitude, Dexterity, and Might) and her Emotional Endurance of 6 (the sum of Etiquette, Insight, and Survival).

Success in accomplishing a task or solving a problem depends on the difficulty of that task or problem, as decided by the GM, and the character's expertise in the requisite Skill. A Simple task or problem requires 1 expertise, a Typical task or problem requires 3, a Hard task or problem requires five, and a Tough task or problem requires six. Having more expertise than needed provides a bonus commensurate with the degree by which your expertise exceeds the difficulty. Having less expertise than needed requires that you agree to a complication commensurate with the degree by which the difficulty exceeds your expertise, or else fail at the task or problem. Having exactly the expertise needed means you succeed with neither bonuses nor complications.

There are two states in which a character might find themselves in after suffering pain in excess of their Endurance. If the pain is physical, they become Incapcitated; if emotional, they become Preoccupied. It is not actually stated how one determines the extent to which a character suffers pain, but the bonuses-and-complications mechanism seems the logical choice. Under most circumstances, however, some agreement between player and GM is likely the best option, with the particulars arising from the fiction rather than the mechanics. Resolution is straightforward, so confusion should be minimal. Gamemaster advice is likewise straightforward, focused on creating opportunities for the players.

All in all, an interesting little game that should capture the fancy of those fond of indie-style storygames as well as diceless roleplaying. While I would love to see it expanded with lore from the comic, Prism foremost leaves the setting details to the collective expectations of those playing. The world which Ms. Delaglio has created is as fluid as the aquatic environment which forms its basis.



Rating:
[5 of 5 Stars!]
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