NB - I have not played the game - I've just read the rules.
I bought this game based on the review on Questing Beast and it's a very mixed bag. What stands out is the Character Creation and elements of design around this. This appears to have taken its cue from a number of Indie RPGs where the character sheet contains all the information a player needs for chargen and play. ALL RPGs should be doing this and these design elements in this game are excellent. However, the game itself has a number of features which I find problematic. I might be being picky and other players may love the game for these reasons.
Skills and Combat - The skill tree is a lovely idea but I'm not sure how many of the skills are necessary for a Horror game. There is a tension in the design between offering a "complete" skill set so that a character has the potential to deal with any given situation and a stripped down set of skills that focus the game in on what it proposes to do, namely offering an experience to the player of survival horror. Combat appears to be a significant part of the rules, suggesting that they way to deal with the Horror is to shoot it. That's great if you want to play 'Aliens' but I'm more into 'Alien', 'Event Horizon' or even Tarkovsky's 'Stalker.' It is less clear how the game can handle this.
Maths - with a D100 system things can get mathy quickly (for me, anyway). A pet peeve is adding 7% to something, which you have to do with a certain Armor save. Elsewhere it appears you add or subtract multiples of 5 which then makes me wonder why not use a D20 system. While some may be fine with the maths others might struggle to calculate, slowing the game down and detracting from potentially tense scenes.
Hirelings and Ships - I get that some might want to have their own ship in an extended campaign and hire redshirts to be chomped or turned mad by the Horror but these rules could well have been put out in a supplement and I couldn't see how they would have been relevant at least whn the character are lower level.
Art - The art is inconsistent and at times looks incomplete. I appreciate this might be a design choice, such as the weapons on pages 13 and 14 but this design is not followed through and some of the art (pages 5, 11 and 35) looks as if it has been put in purely for the purposes of testing the layout and then upgrading the art in a later version. The game is in Beta, which is fine for me but I don't understand why it is being offered in print at this point. I'd advise just getting the pdf at present.
Running the Game - There is no information for running the game and it's not clear whether there is a forthcoming Warden's (Referee's) Guide or whether you are meant to buy the Dark Planet adventure. What stats should I use if the Horror is a swarm of rat-like creatures? How should I handle a non-corporeal Ghost-like creature? A telepathic entity that reads the minds of the players and exploits their guilt or weaknesses? How indestructible should the Horror be? I guess I could work this out for myself but it's additional legwork.
I'm sorry if this review comes across as overly negative. I'm keen to try playing the game but am reticent to run it. I want to make clear that a great deal of effort has been put into making this game and in a sense that's why I'm disappointed. I wanted to love this game because of the genre and the hard work put in.
Instead I just like it.