Excellent game that works on a d100. It has very simple rules that are quick to read and reminds me of Boot Hill RPG but better. It doesn't get bogged down with having too many rules. There's 6 Attributes: ACTION, HEALTH, MUSCLE, NOTICE, REASON & SPIRIT. The Attributes are rolled up depending on how experienced your character is. These are YOUNG, SEASONED or VETERAN.
Weapons damage is done by different dice. So you'll need different polyhedral dice.
Skills are derived by your Occupation. So if you're a Rancher you will know all the skills a Rancher would know. So you can round up the cows, lasso, track, etc. This is all done with a single percentage number on your Occupation. You just use common sense when deciding what said Occupation can do. I've played quite a few different Western RPGs and this game simply flows. The rules assume everyone knows how to ride a horse so there's no need to have a Ride Skill. It feels like you're in a spaghetti western. I must say I really like the rules for Healing.
My friends & I can't get enough of this game. We've even converted it to play post-apocalyptic adventures with these rules. Hopefully, the author of these rules, Seann McAnally, could make a set of post-apocalypse rules (in the style of Mad Max, cars and all. Just a personal bias). I'd like to see his insights.
I would recommend these rules to anyone who enjoys playing westerns in a spaghetti western/comic book style. If you like your game quick and flowing this is the game for you. The price also makes this game worth it. Enjoy!!