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Unearthed Spoils #025 - Unholy Rebirth (5e)
by Andrew [Verified Purchaser] Date Added: 10/08/2024 12:02:10

Brooding Darkly, Unearthed Spoils #25 is a wonderfully horrific resource for horror gaming. This issue of Grim Press’ monthly zine bears a subtitle of Unholy Rebirth, an apt name indeed.

The resources are extensive and diverse.

Bards of the College of the Dirge Singer, who often served as funeral musicians, blend the beauty of eerie music with the power of dark necromancy to heal or harm the living and commune with the dead. Cool.

Wizards of the Tradition of the Veil wield necromancy to delve into the mysteries of life and death. They seek to use their powers for good, but the fact they weal veils over their faces adds to mystery and misunderstanding.

We get a dozen new necromantic spells. While all are serviceable many are simply variations of the same, dealing necrotic damage in new ways. Several spells, however, are elevated above the rest. Standouts include Grave Binding, Spirit Shackle, and Spectral Sentry.

More varied is the selection of new items that draw power from or protect against necrotic arts. The fourteen well-designed magic treasures include some thing for all classes. Warriors will delight at the shadowblade lifedrinker, for example, which allows wielders to deal extra necrotic damage and uses the life essence to rejuvenate himself. Appealing to worshippers of dark gods would be the phylactery of giant souls, in which one can trap the soul of a huge or larger creature that has recently died and then later absorb the soul to regain hit points. There's something for everyone.

The zine includes a bakers dozen of new undead horrors. Grave ghouls (ghouls that draw strength and power from being near open graves), wailing spirit (your classic ‘sheet’ ghost of lore, terrifying the living with its horrible visage and frightful moan), and the revenant knight (even powerful PCS will quake in its presence) are highlights. I would have loved even a paragraph of lore or description about them, but the illustrations are excellent.

Rounding out the publication is a 14-page 7th level adventure called Malcroft Manor. PCs are tasked with stopping the undead seeping forth from a manor located deep in the dark woods. While descriptive text is well written and the adventure has its atmospheric moments, it is extremely combat heavy and there is little variation in encounters. Still, a decent adventure that makes full use of the resources in this magazine.

Unearthed Spoils #25 is a spooky addition to your 5e game just in time for Halloween. Get your claws on a copy



Rating:
[4 of 5 Stars!]
Unearthed Spoils #025 - Unholy Rebirth (5e)
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Creator Reply:
Thank you so much for your review Andrew. We're glad that your players enjoyed it!
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Cavern Crawl #044 - Oceanic Grotto (5e)
by Badger [Verified Purchaser] Date Added: 06/05/2024 16:49:29

Cavern Crawls 44 Oceanic Grotto

6 pages - Cover, Publisher page, pages 3,5 & 6 Adventure content. Page 4 Keyed map.

There is very little wasted space on this product.

I needed a very quick one shot to run, to get my group up a level. The dungeon is aimed at Average Party Level 2 & 5 players. It looked like a fleshed out quest & map situation and as a result seemed like a perfect side trek without ruining main campaign [Storm Kings Thunder].

I had 4 players but level 6 so swapped out the monsters. I kept the art just switched out the stat blocks :).

The art is rich throughout, recall its 6 pages in total. Including the cover I saw 6 really nice pieces of art here. The cavern crawls series has templated border art too, which is also very nice. The attribution said it was Cody Rakai who did the art, it was beautiful throughout.

So the 6 pieces are as follows: The cover - a composite of the dungeon map and a Sailor. Page 3 - Has a top 1/4 atmospheric banner scene. It also has an image of Neptune's Sceptor one of the magic items. Page 4 - Full A4 [letter sized] Keyed map image for the dm's, again nice and crisp image. Page 5 - Ring of Water Walking taking up the bottom 1/4 of the page. Page 6 - Decaying Merrow [Big bad of this mini dungeon] taking up a quarter in the bottom left corner. Nice big pieces of art but no sense of "hiding a lack of content"

The adventure itself is pretty solid. Page 3 - Introduction to the adventure inmcluding a preamble, a background, quest hook, Big Bad Evil Guy [BBEG] and magic items. The writing is solid but concise and [most importantly] without waffle. Of particular note though was in the BBEG section was some tips on roleplay. Not huge but a really nice touch. Maybe even written by someone who runs adventures.

Each room has read aloud descriptions, again pretty tight writing. The first room text is "You enter the serene grotto, its floor a tapestry of vivid green moss and small, flowering aquatic plants. The atmosphere is damp and earthy, with the moss acting as a natural carpet, softening steps and muffling sounds. Large rocks, shiny and smooth, ground down by the power of the tides, guide the way forward." Like I say pretty solid.

There were 3 different ability checks, [often missed in one shots], that gave meaningful results.

There were four different combats, ramping up to harder each time. I particularly enjoy the scaling up as it meant my players came to the bad guys having used up a bunch of their resources. The fourth was the BBEG, which looked like he would be a great fight at CR3, [I changed mine out due to the party being over levelled for this dungeon]. It worked very well it easily slotted into a one session time line.

The cherry on the cake [for me anyway] was that the maps came as separate from the PDF. Which as a DM I appreciate enormously! You received 3 maps of the same image. 17 [1 inch] squares wide by 23 [1 inch] squares deep. 1 keyed for the GM. 1 gridded for table play and one ungridded [so you can add your own grid on your VTT of choice].

I really liked this adventure! It is a very hard to fault this one shot. It covered the three different pillars of Roleplay, Adventure and Combat. As it was so concise but not lacking detail, it meant I could pick it up and run with it 40 minutes before the session and half that time was coding it into my VTT.

I know I have gushed a bit on this review but I have been in D&D for many years [not quite 40] and this ranks up there for one shots to run.

Only negative from a dm perspective is that the main magic might need to be adjusted according to if the party are part of a main campaign [which mine were].



Rating:
[5 of 5 Stars!]
Cavern Crawl #044 - Oceanic Grotto (5e)
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Cavern Crawl #036 - Boarding Party (5e)
by Lars K. [Verified Purchaser] Date Added: 04/10/2024 15:49:39

"Boarding Party" was an fun side-quest for my group that happened a few months after running another Cavern Crawl "Treacherous Tides" with them. Now at level 11 after the party faced off against everything from jungle beasts to a horde of undead in a crypt, and survived a near TPK where pirate ghosts nearly did them in, I needed a quick pre-written encounter while I figured out next steps for the campaign.

This time, the party was on their way back to their coastal headquarters when pirates attacked (again lol)! The leader was a naval dreadlord - a tiefling necromancer with a crew of monster pirates. The party's mission: turn back the invaders and beat the dreadlord.

The battles were intense and fun. First, the group fought five tough pirates on deck. Then we had a crazy fight with an oni and three sea hags trying to steal our ship! They had to sneak across to the pirate ship, surprising some mages fixing the ship with magic. Then, they took on six pirate captains before facing the big boss on the quarterdeck.

Beating the naval dreadlord was tough but super rewarding. After cruising through the first set of encounters with a series of great rolls (even after I buffed the encounters a bit), their luck turned on the final encounter. After unlucky initiative rolls, the entire was frightened after they all failed their saves on a unique Dreadlord ability. Then their front-liner was banished, the wizards was consistently counter-spelled, and unlucky positioning almost did them in with the Dreadlord's AOE voidbolt. In the end, they saved the ship and got an apparatus of the crab from Captain Thistlehop as a thank you.



Rating:
[5 of 5 Stars!]
Cavern Crawl #036 - Boarding Party (5e)
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Unearthed Spoils #018 - Sea of Torrents (5e)
by Lars [Verified Purchaser] Date Added: 03/15/2024 14:20:57

Using this to customize my nautical campaign. New subclass options for players, unique magic items as goals for the characters, and an easy to run T2 one shot. Add in the associated themed token packs, cavern crawls and Nemesis Isabella by the same publisher, and its provided me with some easy drop in content to flesh out my campaign.



Rating:
[5 of 5 Stars!]
Unearthed Spoils #018 - Sea of Torrents (5e)
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Nemesis Collection - Isabella
by Lars [Verified Purchaser] Date Added: 03/15/2024 14:06:09

Just starting up a homebrew seafaring/pirate campaign, and Isabella will be setup as an initial NPC antagonist in T1 play, to be (hopefully!) Turned into an ally for T2 and T3 play. Love the setup of the entire Grim Press Nemesis series. Fully fleshed out characters and story hooks to drop in and design mini story arcs around.



Rating:
[5 of 5 Stars!]
Nemesis Collection - Isabella
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Traps, Trammels, and Triggers - Nefarious Devices for 5E
by Matthew [Verified Purchaser] Date Added: 01/04/2024 09:57:26

A fantastic book, and a great resource. The only complaint I have is that all the amazing artwork for the individual traps in the book are not included in the token pack. A couple of generic trap tokens really doesn't do the content of the book justice, I'd love to see an update with unique tokens for each trap using the artwork in the book.



Rating:
[4 of 5 Stars!]
Traps, Trammels, and Triggers - Nefarious Devices for 5E
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Karthax Complete Bundle - PDF, Tokens, Maps [BUNDLE]
by Jason P. [Verified Purchaser] Date Added: 10/09/2023 15:57:36

I must say, Grim Press knocks it out of the park AGAIN! This tower is absolutely going to be added to my campaign and I can't wait to throw it at my players! This bundle gives you everything you need to get your GM on! For those who use Fantasy Grounds, their FG module they sell over at the SW store is a must have! Whichever route you go, get Karthax, the living tower! You won't be disappointed!



Rating:
[5 of 5 Stars!]
Karthax Complete Bundle - PDF, Tokens, Maps [BUNDLE]
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Friend or Foe Folio 2 (5e)
by Jason P. [Verified Purchaser] Date Added: 09/08/2023 10:08:12

Yet again, Grim Press knocks it out of the park!!! If you don't have this yet, get it -- better yet, get the bundle for a discount!!! 5 of 5 stars!



Rating:
[5 of 5 Stars!]
Friend or Foe Folio 2 (5e)
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Unearthed Spoils Special Edition - In The Shadows (5e)
by Jason P. [Verified Purchaser] Date Added: 04/24/2023 16:26:14

Grim Press's products are always top notch, but this one in particular! From the writing to the artwork, they hit this one out of the park! My new campaign is starting soon and this is going to definitely be a part of it! If you only check out one product of theirs, this one will impress!



Rating:
[5 of 5 Stars!]
Unearthed Spoils Special Edition - In The Shadows (5e)
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Creator Reply:
Thank you so much Jason! ❤
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Unearthed Spoils Special Edition - In The Shadows (5e)
by Kevin F. [Verified Purchaser] Date Added: 04/24/2023 14:10:24

amazing content can't wait to use in a full fledged thieves campaign!



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you so much Kevin!
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Unearthed Spoils Special Edition - In The Shadows (5e)
by Tom L. [Verified Purchaser] Date Added: 04/24/2023 12:36:25

I've been trying for a few years to flesh out my thieves' guild and assassins' guild offshoot. This material is ALL the right stuff, from the new subclasses, backgrounds, magic items, and premade NPCs right down to the fully laid out thieves' guild that you can drop right into your campaign setting with minor (if any) tweaks. Best $20 I've spent in a very long time!



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you so much Tom! We hope your players enjoy it!!
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{Commercial} Stock Map: Arctic - Festive Village
by Trevor S. [Verified Purchaser] Date Added: 12/27/2022 15:49:33

This map just makes me happy! Holiday adventures are always fun... There are some great ones available out there, or it is not too hard to make up your own. But this map is the perfect way to set the mood! So many festive details. Holiday magic!



Rating:
[5 of 5 Stars!]
{Commercial} Stock Map: Arctic - Festive Village
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Creator Reply:
Thank you so much! Happy Holidays!!
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{Commercial} Stock Map: Fey Lands - Sprite City
by Marcin B. [Verified Purchaser] Date Added: 11/19/2022 18:46:13

The "1 square = 5 feet" writing on the map spoils it a bit, especially the ungridded version.



Rating:
[4 of 5 Stars!]
{Commercial} Stock Map: Fey Lands - Sprite City
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Traps, Trammels, and Triggers - Nefarious Devices for 5E
by Marcel G. [Verified Purchaser] Date Added: 05/07/2022 09:41:33

I like the layout and quick referrecing of the various traps and some great new ideas. This is fantastic when you want to quickly add a trap during a session, or even while planning. Thanks!!



Rating:
[5 of 5 Stars!]
Traps, Trammels, and Triggers - Nefarious Devices for 5E
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Friend or Foe Folio (5e)
by Duncan [Verified Purchaser] Date Added: 03/09/2022 09:27:07

NPCs are like magic items, you can never have enough options as a DM. Whether you build an entire story thread around them using their provided plot hooks, make your own, or just grab one quickly when you have your very own Sam Smorkle moment. FoFF gives you LOTS of options to work with and some great artwork which bring the characters to life. Although the interior art is B&W, the quality of it is just so high that it shouldn't be seen as a loss.



Rating:
[5 of 5 Stars!]
Friend or Foe Folio (5e)
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