A really lovely game, about beeing deep time explorers setting out to catalogue, and possible help, whoever you encounter.
There's no FTL, but the scope is still interstellar. It's not military sci-fi, which is always a plus, and while the fundamental structure of the game is to hurl rapidly through moral crises that will change and possibly break your characters, it's still hopeful and optimistic.
Usually freeform play is very daunting to me, but the goals of scenes and the intended loop of play, session by session, is well-structured and clealry-described.
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