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Pathfinder Technical Manual - For Starships & Spacemen 2E
by Chris J. [Verified Purchaser] Date Added: 10/22/2018 11:03:55

A nice Frigate sized ship for Starships & Spacemen 2E. Visually it fits in well with the "pseudo-Trek" aesthetic of S&S, with the obligatory saucer hull + nacelles configuration. It's noticeably more squat looking though than most Not-Trek ships.

The deck plans supplied as PNGs are black & white, bare wall outlines, which was a little disappointing, but the main PDFcontained full-colour deckplans populated with furniture, which are easily extracted. The plan style is colourful and functional, (think classic Star Frontiers deck plans) rather than photo-realistic. This ship was clearly built with Luminious's Starship Construction Manual in mind, as it describes systems from that and lists the crew complement for the "cinematic" (i.e. realistic) crew level (which in the SCM is 10x the traditional S&S crew), and the floorplans reflect this number. There are three variants listed, which if the in-service dates translated to Trek-eras would roughly equate to one TOS-era, one movie-era refit and one late-movie-era refit. The ship stat block lists the baseline S&S ship stats, description of non-standard equipment (like the Mk-III's extensive automation) is left to the fluff text description. I can see why LD did this (to make it accessible to people who don't have the SCM) but it would have been nice to see the full SCM design spelled out (though it's easy enough to reverse-engineer).

Major gripes? I really don't like the layout of the command deck, which wastes an awful lot of space in the interest of symmetry. The bulk of the space on this deck is taken up by two corridors running around the outside of the saucer from the turbolift at the back to the bridge at the front. The only access to the bridge itself being through one of two very tiny conference rooms that flank it on either side. I'd want to modify this to make better use of space, make the bridge more defensible (only one entrance) and make the conference room a usable size, big enough at least for a table that all the command crew could sit around.

As for how usable this is outside of the not-Trek S&S2E game? Well the nacelles that give the ship the essential "Trek-ness" aren't on the deckplans, so this works fine as a generic sci-fi saucer-shaped ship. It would work fine as a small scout-ship for Star Trek Adventures (although you'll need to come up with your own ship stats), just don't expect the level of art you get in deckplan products from the likes of 0-hr or Heroic Maps.



Rating:
[4 of 5 Stars!]
Pathfinder Technical Manual - For Starships & Spacemen 2E
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Creator Reply:
Hi Chris, Thank you very much for this great review. We are very happy to see thorough reviews like yours because they help us decide directions for future products. Did you see that the full color PNG files for the Deck Plans were included in the download file? If not please let me know because I did upload those and they should have been accessible to customers purchasing this product. Thanks for your feed back on the Mark-III write up, I try not to over detail the descriptions to leave a little room for the customer to interpret the material to fit into their own game style. The Hyperdrive field generators (nacelles) were not included in the maps because they are not crew accessible other than the service tube in the crows nest. A large portion of Deck #1 is occupied by computer core and the machinery/technology access surrounding it. It is pretty compact on Deck #1 and Deck #5. It certainly is not TNG Enterprise D big in there and again I tried to remain just enough off-brand as to remain generic. Thanks again for the feedback it is appreciated and valuable. Please let me know if those full color maps are present so I can address the site if they are not.
Ashdown: 100 Worlds For Starships & Spacemen 2E
by Chris J. [Verified Purchaser] Date Added: 05/11/2018 11:38:28

Honestly I found myself very very disappointed with this product, but to be fair it is exactly what the description says - one hundred planets, divided between 16 star systems. The only information you get about each world is the name, planet type and the type of the star it orbits. No descriptions or useful information beyond that. One of the star systems is our solar system, which accounts for 11 of the 100 worlds. Yes, not only does this include the semi-mythical Nibiru, but also still recognises Pluto as a planet (raises fist in unity with my Plutonian brothers - we will rise again from the tyrranny of deGrasse-Tyson!) There are other problems with some of the "real" star systems too.

On the plus side, the presentation and layout is very nice, very slick looking. Artwork is mainly generic CGI space art, nothing obviously specific to the worlds described but nicely done. The overall design is polished and it's an attractive looking product. I wouldn't be averse to looking at future products by this creator on that basis alone. But the bottom line is I feel there just isn't enough content here to justify the price. Sorry guys, but this sort of product relies on giving the gamesmaster something evocative and inspirational, which just telling us Viden Prime is a class H planet just doesn't do. Give us a line or two of blurb about each world (or at the very least each system) and tell us what makes it special.



Rating:
[2 of 5 Stars!]
Ashdown: 100 Worlds For Starships & Spacemen 2E
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Creator Reply:
Greetings Chris J, Thank you very much for your purchase and interest in my product. I appreciate your honest feedback and both your kind words as well as the constructive criticisms.
An updated version of the product will be available in the near future which should address some of the concerns you had on this initial release. Since you have already purchased the product you should receive a notice and be able to download the updated files.
Updated and Expanded version now available with more specific content.
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