Chronomancy is a topic that is not often touched upon but is something that intrigues most DMs, as we love to have a villain that really spins a party on their heads. What this book offers is just that for both the DM and the players alike.
One thing I really enjoyed was that it gave a non magic oriented class an opportunity to mess around with Chronomancy. Having a rogue that could offer support by the means of time manipulation would be a great boon for a party or a nightmare if an assassin came by with the same capabilities. This book gives a great window into what you could do with adding Chronomancy to your game.
That being said, you need to be careful when introducing time magic into your game. This is some powerful stuff and can really bend some rules that you are used to having. Having a party that can manipulate time and potentially see into the future can be a very powerful thing, but at the same time it adds such a great new flavor of the game that it's hard to pass up.
What I enjoyed the most was the spells. For me, I want to use these for a villain. Imagine having a party walk into a room and see the Staff they have been looking for. Suddenly the air around it ripples and distorts as they watch in horror, the Staff begins to rapidly age and crumble to dust and they see this hooded figure standing there in the shadows. They rush up and in the blink of an eye the figure is gone and the sun has moved in the sky. With this book, they have spells to do just that and more. So if you want to throw a spin on magic for both players and NPCs alike, then by all means this is the book for you!
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