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A cursed item for D&D 5th Edition that pairs various boons with a "mischief", each imposed when a PC draws a card. The product comes with two versions of the list of effects, one for DMs with both boon and "mischief", and one for players with only the boon. To be honest, this isn't the sort of item I'd want to inflict on my players, especially since a lot of the "mischief" is much more severe than the boon they offset. But if you're the kind of GM who enjoys punishing their players with curses, this will likely appeal. The price of $0.00 is certainly fair, at least...
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I love my paladin character. I think it's a very misunderstood class. 2e version did not do it justice, and 3.5 didn't do enough to save it from the "party pooper" role. But 5e does it completely, disconnecting the paladin from the Lawful Good alignment and giving a large variaty of oaths for many different playing styles. Good work!
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Great source book for Rangers, Druids and other herbalists.
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The good: Lots of interesting variations on goblins without having to memorize 12 new stat blocks. Very much a good way to spice up a common monster without havign to re-invent the wheel. Or in this case, the wheel with lots of teeth that eventually explodes.
The less good: Some of the restrictions are a little hacky (for instance, there's an exploding goblin that can only be ignited by a particular other version of goblin, which given that the explosive is mundane, seems a strange restriction). One or two of the goblin kin seem like they've got enough difference to warrant a XP recalculation, but don't get one; I haven't done the crunch on this to verify, so I could be wrong on that point.
Special mention: The artwork is outstanding and justifies the price of the download as much as the content.
Overall: This is a great bit of inspirational work. Nothing too mind blowing, but lots of solid "Huh... that's pretty cool". Influences are transparent, if not outright stated, but feels like a solid supplement rather than geekfluff.
If you would like your goblins to be a little less predictable and need ideas, give this a shot. It's worth it.
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As someone who has DM'd since 1992, it's been troublesome at times to make goblins relevant throughout adventurers careers. 5th edition started the process on how to do so, and, The Le Games leaped it into a quantum gear. Excellent useage, and very extensive. Recommend highly.
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A lovely collection of wee beasties! Just reading the write ups has my DM brain tingling with new ways to vex my players!!
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Variety is very nice, especially for the chaotic, much maligned, goblin!
This is a targeted, useful pdf! Goblins are close to the bottom of the food chain so in some settings they are everywhere! Don’t let your goblins get boring.
The PDF is 12 pages, of which 10 are content. The pages are two columns and the text crunch is clearly the focus. The first page has the 5e goblin stat block and then there are 24 roles or unorthodox variations. There are about 2 pages of magic items spread between page 10 and the writeup for the goblin ‘Mad Tinker’. All of the variations embellish the vanilla statblock. This makes it a quick read and easy to implement. You can cut & paste the text to share with your players but its mostly DM stuff.
Unorthodox Goblins has great and welcome ideas. My chief criticism of this edition is that there are no new statblocks and no real template data that would include updated challenge rating etc… Having that information available would save a step for encounter building.
I don’t hesitate to recommend ‘Unorthodox Monsters: Goblins’. Interesting low level monsters are vital because they are so much of the game world. Product variations really suggest scenarios and stretch the goblin to be a better monster. Expanded tribe, or higher level encounters could use these ideas to flesh out the goblin hierarchy and make more of their racial character. There is a lot of use in this!
Full Disclosure - I won this pdf in a contest but I'm not beholden to its authorpublisher. These are my views.
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At first glance you may think "I don't need any extra source material for goblins. They're just fodder anyway!" but this short and simple booklet completely made me rethink how to use goblins for my campaigns!
This book contains the quirky and vile little buggers you're used to and enhances them into truly disgusting wretches that will kill each other, kill themselves, and even eat one another for benefit in combat, as well as for the sheer enjoyment of it.
Because of this little PDF, I am now writing a campaign centered around goblin rituals and culture that my players are going to love!
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Another well written and highly usable publication by this writer! Just love his work and this did even more to add to his already great reputation. There is something in here for anyone looking to add to the somewhat but not totally lack luster Ranger presented in the Players Handbook.
Well Done!
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To be honest, I can't fault this. The writer has gone to great lengths to ensure the contents are workable to all tastes and that there is something for everyone within.
Well worth the money spent and looking forward to seeing more :)
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My Review. I think the Spartan class as a whole is very well made and would be something fun to run as a story or even just a character. The Spartan Archetype for Fighters seems Weaker as you don't get as much as just rolling up a Spartan Class but i feel that its fine if you think it as a more modern take on Spartans.
Personally i feel like the Spartan races should include the other Warrior races like Half-Orcs, Dragonborn, Dwarfs not just humans i understand for a history point why humans but i think it shouldn't be labeled as only humans. I do agree it should stay as a DM option.
All in All i like what i saw. The Small selection of Magic Items for the Spartans gives you a taste of what you could make for your Spartan magic item line and would be interesting to see more from other DMs. Maybe some that are easter eggs to Actual History Weapons.
4.5/5 Everything was great i could see myself using this for a theme campaign.
-DM Paul
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Very Well written, Good description of items. Great ideas on weapons / ammunition / buffs.
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This is a great product for anyone that enjoys monks. The new feats that are introduced are really well done. Thr magic iteks are something i am immediately intergratinginto my world.
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Thank the Maker! New Orbs for my Arcanists!!
I absolutely love little books such as these. The ability to give my players something that they haven't seen before, something they have to experiment with and discover.... well, thats priceless to me. And ORBS! The most underrated of the Magical implements! This will be a fun surprise for a very unlucky Enchanter in my next game.
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Loved it!
For only $2.00 you get a wonderful little book that has far reaching potential. As a long-time Dungeon Master of a loyal group of gamers, we have seen all of the standard treasures. Its great to throw the players something truly unkown to them. That sense of discovery, renewed!
As a side note to potential DMs out there: Use the Ring of Detect Invisibility! A villian in one of my tales had it, and was able to surprise the Trickster Rogue of our group. THEN, after she claimed the Ring for herself, she noticed all of the invisible creatures moving across the rooftops of the villiage.... a great lead into the next quest!
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