Codex - Emerald has so much good stuff in it, y'all! I had the good fortune to play in a couple sessions of Dark Designs in Verdigris as well as a session of Trophy using the incursion in this issue (Witchwood), both with Jason Cordova of the Gauntlet GMing.
My favorite rule in Dark Designs in Verdigris is about advancement - one of the ways you advance is by making a new home and having an interaction (confrontation, confession, or carousing) with another PC, who gives you a choice of how you advance.
I played Witchwood with one other player which made the treachery of working against each other deeply personal. As with all Trophy incursions, I recommend against reading this if you hope to play it before you run it.
Lastly, while I haven't used the Monsterhearts setup in the issue, I did play in a game where the Harpy was used, and my goodness, that playbook is vicious. Play the harpy if you don't even want to pretend like you can be a good person. Devestating.