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The Barbarian King
by Nick K. [Verified Purchaser] Date Added: 07/17/2018 00:08:23

This is a great old school module! A small piece of background and a minimal table of rumours are exactly what is needed before your players enter the wilderness and the tomb of the Barbarian King.

Pros: Nice designed encounters, interesting lore (that is revealed only if players succeed in some trials) and deadly locations.

Cos:Plain magic items and poorly drawn maps.

"The Barbarian King" is a module worth buying. It will hit my gaming table quite soon.



Rating:
[5 of 5 Stars!]
The Barbarian King
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Echoes From Fomalhaut #01: Beware the Beekeeper
by A customer [Verified Purchaser] Date Added: 05/21/2018 20:57:24

This is an excellent product. Two substantial dungeons, a smaller one with some very interesting treasure, and useful articles. A 'zine' in every sense, and perhaps the best one I've seen. I bought it on the weight of the tenfootpole.org review and was not disappointed.

-Stan Rydzewski (not sure why it says 'customer name withheld')



Rating:
[5 of 5 Stars!]
Echoes From Fomalhaut #01: Beware the Beekeeper
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Echoes From Fomalhaut #01: Beware the Beekeeper
by Bryce L. [Verified Purchaser] Date Added: 05/21/2018 08:11:12

It's incomprehensibe to me why people rate things like less than five stars, and yet all of the dreck get five.

This is VERY good.



Rating:
[5 of 5 Stars!]
Echoes From Fomalhaut #01: Beware the Beekeeper
by Lőrinc K. [Verified Purchaser] Date Added: 05/09/2018 12:53:21

Bazaar of the Bizarre: A d100 table which you can roll who sells what with what complication. Obviously system and world independent. Also comes with caravan goods and protection.

Rules of the Game: Setting the baseline for the rest of the publication, mostly AD&D with some modifications like spell levels and magic item strength.

The Singing Caverns: A two level dungeon with encounter table, a tavern, and some encounters that makes you lose faith in fairplay. With some work it could be reworked to other settings and systems, but even without rework it has good ideas. There are also "exits" that are not explained where they lead, potentially allowing GMs to further expand the dungeon.

Philtres & Dusts: A 2 and half page description of magical dusts and concoctions. Personally, I don't put heavy use of these, but might be useful to someone.

Red Mound: A location in the setting "Broken Wastes", small, with some easy encounters, and with a magic item.

Morale & Man: Rules for having combat and non-combat retainers, with morale, price and availability.

The Mysterious Manor: A manor of a dead family, now infested with orcs and goblins, and now absent pirates. In the cellars, there are some supernatural events.

I give it a perfect 4/5.



Rating:
[4 of 5 Stars!]
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