|
This is a pretty decent rules-light solo ruleset for the Tricube Tales one-page adventures. Bascially, pick up any of the one-page games (which are all self-contained), add these extra solo resources (stretching across 4 or 5 print-outs) and you've all the oracles and tables you need to generate RPG goodness on your own.
It's probably the best mini-RPG system I've come across - the simplicity of the ruleset alongside the very concise and helpful tables really work.
I did feel dedicating so much space to name generation was a little wasted - especially given the variety of themes on offer, several of which would not work with the names they suggest in my view. To be honest, so far I've ignored the mechanism using poker cards. And I didn't think the little symbols they offer were of much use in terms of helping progress the story either - I think you're meant to drop a dice on them, but that never seems to work so well in my view.
But all in all, a very well presented ruleset that you can literally pick up and play right off the bat. Perfect for newcomers to TTRPGs too - start on this and then see if you want to move onto a more complex solo RPG like Ironsworn or something. That's pretty much how I'm doing it!
|
|
|
|
|
Creator Reply: |
Thank you for the review! Solo gaming tends to be quite a personal thing, so I always find it interesting to see which tools different solo gamers use.
Personally, I always struggle to come up with NPC names on the fly. When I'm GMing a regular group game, I often ask the players to name my NPCs for me -- but when I'm playing solo, I have to do it myself, and I found my choices becoming very repetitive. Eventually, I resorted to using random name generators, and that improved things a lot, so I thought I'd include a simple one with the solo rules. I can certainly understand how some people wouldn't find it very useful, but it's something I reference quite often in my solo games.
The Solo Rules can be used with any regular deck of playing cards. The main difference with the Solo Deck is that the rules are printed on the cards, so you don't need to reference them while playing. As with all things solo, individual gamers will pick and choose the parts that work for them -- I know some people very much enjoy the card-based approach, while others ignore it.
Similarly, the story symbols were inspired by tools such as Rory's Story Cubes, which are quite popular among some solo gamers -- while others dislike iconography oracles. But they have the advantage of taking up relatively little space, meaning I can include a tailored set of symbols for each micro-setting. If you're interested in experimenting with that style of solo gaming, I heartily recommend the "Untold: Adventures Await" board game.
Enjoy your solo gaming! |
|
|
|
|
As usual, an excellent one-pager that can be used as such or mined for ideas for other games (Tricubes Tales is a splendid little game, try it). Buy it and play it, you will not regret it.
|
|
|
|
|
|
The scenario is an excellent addition to the Tricube Tales One-Pagers. As with all the other ones, it takes a minimum amount of prep to play. It is also a fantastic resource for inspiration for stone age adventures in any other game system. And even though one can download it for free, it is well worth the price for the adventure generator alone. I strongly recommend it.
|
|
|
|
|
|
An awesome one-pager. As always, it takes a minimum amount of prep to play even for first timers of the system. It is also a fantastic resource for inspiration for sicence fiction games featuring lost civilization in any other game system. I wholeheartedly recommend it!
|
|
|
|
|
|
Another awesome one-pager. As always, it takes a minimum amount of prep to play and it is also a fantastic resource for inspiration for victorian hunter themed games in any other game system. I heartily recommend it!
|
|
|
|
|
|
A great deal for a very interesting game. Takes minimal effort to pick up and learn the rules. Your group will be playing in no time and having a blast.
|
|
|
|
|
|
This scenario is an excellent addition to the Tricube Tales One-Pagers. As with all the other ones, it takes a minimum amount of prep to play.
It is also a fantastic resource for inspiration for mystery plots in any other game system. And even though one can download it for free, it is well worth the price for the adventure generator alone.
I wholeheartedly recommend it.
|
|
|
|
|
|
This scenario is an excellent addition to the Tricube Tales One-Pagers. As with all the other ones, it takes a minimum amount of prep to play.
It is also a fantastic resource for inspiration for adventures featuring firefighters in any other game system. And even though one can download it for free, it is well worth the price for the ideas alone.
I wholeheartedly recommend it.
|
|
|
|
|
|
Fantastic value at any price, but at this price an incredible value! I am a huge fan of simple game with a vivid story. The character generation and 2 page game details drive an imaginitive wide-open story experience.
|
|
|
|
|
|
Fantastic work by Richard! I purchased the physical cards for use in the way I like to play. Thank you for a terrific product. I have many stories completed and even more yet to be played.
|
|
|
|
|
|
My go to for solo games. I plan to use at convention games for more of an impromtu shared role play. The table prompts drive a unique experience with terrific replay.
|
|
|
|
|
|
I really enjoy the ease of the system. This one page hits a genre of interest for me.
|
|
|
|
|
|
Tricube Tales is my go-to rules-lite system for both solo play and introducing people to the world of ttrpgs. It is a flexible, dynamic system that works across genres. To sweeten the pot, Zadmar Games publishes a steady stream of micro-settings (i.e. One-Sheets) that are perfect for one shots or simply imagination fuel.
I regularly meet many people interested in "D&D", but find themselves overwhelmed by either the complexity, expense, or both. I'm always excited to show them Tricube Tales and have a game up and running within 10 minutes--for FREE!
An elegantly simple system that fuels great storytelling!
|
|
|
|
|
|
Another FANTASTIC gameset for Tricube Tales. Your entire product line is amazing. Love these so much! Time to rally up the online gaming groups for some killer one-shots.
Thank you so much for creating these.
|
|
|
|
|
|
Super compact and focused, with mechanics feeding into one another well. Excellent for an abrupt and quick sessions.
Distills characters down to a core aspect with some perks (trump cards) and quirks (weaknesses), and the mechanics behind challenges are extremely simple. It might feel a little limiting but that intense focus lets you tell at a glance how easy or hard a character will find doing something. The perk and quirks use a system where perks cost karma to make challenges easier and quirks make challenges harder in order to restore karma. This encourages players to bring their characters weaknesses in order to keep using their strengths in play. The optional rules cover a lot of bases and add to the existing rules rather than replacing them.
All in all, good stuff.
|
|
|
|
|
|
|