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This solo system works reasonably well on its own but it has its limits which become apparent after a while. The tables are great but not big enough for longer games and the system where you randomly determine which challenge is presented to the character is a cool idea but quite awkward when you already have another direction in mind.
Still these are nitpicks. It is a good intro into solo play and and for the price the content is there.
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Great rules light game that defines characters better in a few words than a whole bunch of stats. Works very well for one shots, several adventures and solo as well. Especially if you want to handle multiple player characters.
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Excellent addition to the system, offering more depth and options without cluttering the simple elegance that makes Tricube Tales such a great game.
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Original tricube tales was good in many regards, but ruling felt too vague at times
Tricube tactics seems to fix it, leaving little space for ambiguity.
Combat rules are simple and flexible, magic got much needed upgrade in terms of mechanics and it became much easier for me to distinct uses of combat style and main trait.
Granted, playing with these rules isn't as swift and intuitive as tricube tales, but I feel like you're not expected to use them constantly. It is much better fit for climatic showdowns or combat heavy, hack and slash games.
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An incredible collection of micro-settings, each one playable on its own. Worth the price!
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We played this TCT one-page as light comedy/horror in a one shot and it worked great. We laughed, we were creeped out; all good.
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A very pleasant surprise of solo rules.
Much more useful than I would expect something of 12 pages to be.
It's strangely comfy in use. Succint, and nice.
These rules gives just enough structure for many things one would need for solo:
- generic oracle, scenes(via cards), urban/wilderness/dungeon crawls/more distant things,
- mystery and social interactions even,
- and most favorite of mine - arcane and twist tables
Now I want printed version =D
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one of my favorite rpg´s, extremelly simple set of rules, played a Stranger Things inpired game, introduced people to the rpg genere, compleatly replaced Fate System for me
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I played a full adventure using these rules. I tracked the character, game state, card outcomes, and plots at the top of a document as I narrated the scenes, challenges, rolls, and outcomes. It worked well. It gave me a structure to craft my story around with lots of creativity prompts and plenty of freedom. I will be doing the same in other Tricube Tales mini settings as inspiration strikes. I believe this is a perfect supplement for that little bit of extra structure you need in a solo version of a rules light game.
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Very much on theme. Would recommend if you're looking for a quick pick up and play.
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I've played this system a lot. It's a fast easy flexible system. Money well spent. Author is very active on discord and has responded quickly to questions.
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An amazing ultra-lite RPG system, but with everything that's needed, including gene rules that'd suffice to recreate the feel of mist genres of roleplay—without getting bogged down in recreating the rules.
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Another awesome addition to the Tricube Tales One-Pagers. As with all the other ones, it takes a minimum amount of prep to play. It is also a fantastic resource for inspiration for related plots in any other game system. And even though one can download it for free, it is well worth the price for the adventure generator alone. I fully recommend it.
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Awesome scifi/ space opera RPG! Very thematic and a lot of content and resources crammed into a couple of sides of paper.
Tricubes is probably the best mini-RPG system in general I've come across - the simplicity of the ruleset alongside the very concise and helpful tables really work.
It's very modular too - I haven't used the poker card system so far and I didn't think the little symbols they offer were of much use in terms of helping progress the story either - I think you're meant to drop a dice on them, but that never seems to work so well in my view.
But all in all, a very well presented ruleset that you can literally pick up and play right off the bat. Perfect for newcomers to TTRPGs too - start on this and then see if you want to move onto a more complex scifi RPG like Star Wars or Scum & Villany. That's pretty much how I'm doing it!
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