I purchased this product along with 'A Tale of Honour Lost' as I have recently started my first Bushido campaign and was keen to acquire some starting adventures to go with the other two I already had; 'Takishido's Debt' released by Games of Liverpool and the only ione FGU ever published; 'Valley of the Mists'.
I was particularly attracted to the fact that whilst several of the four adventures it contains are linked, the other two could be run separately, and in all cases, could easily be set in any province of Nippon. I like the flexibility to be able to do this. The likelihood of an additional multi-part adventure by this author in print form is to be welcolmed.
At the present moment in time, I have not yet run any of these adventures, but am already looking to gradually incorporate some foreshadowings based around the character backgrounds already designed. I like the formatting and style of the artwork and text as these are evocative and easy to read, which during a gaming session, is important.
The settings are supported by some good maps, and these alone and the detail that goes with them, would allow any creative GM to plot some further adventures, which again makes this good value. Even with the ink and paper required to print this adventure out, I calculate the cost to me would not be much greater than £4.00, a bargain!
The province of Kai is detailed enough with the major schools of teaching, shrines and temples being listed in the format of the main Bushido rule books. The first two adventures were my favourites; 'The Will of the Noble' and 'Rightful Possession' (the latter being linked with the third; 'Amakurikara'), as they offer opportunities for good role-playing.
Player characters will be able to undertake investigation and combat in an exciting combination where one type of action does not overpower the other. The balance is fine and should cater for all tastes. The fourth adventure is really more of an encounter albeit it 'Things To Come' is also a kind of sequel to the second and third, set years later.
The adventures provide rumour tables, in keeping with the styling of the originally released 'Valley of the Mists' although it is left to the GM as to how to present these within the storyline as the author suggests this makes for a much better flow of storyline. The black and white art work and maps add a certain look which I like very much.
The pacing of these seem to invoke the life of people living in a mythical Japan (Nippon) and it would be very easy to add in as much history from our real world as you like to increase the enjoyment for the players. There are several periods of history between the thirteen and seventeenth centuries that were very turbulent times indeed!
I hope there will be many more titles next year and beyond. I always felt Bushido had been abandoned unfairly and unwisely as a games system, perhaps because it retained (simpler) mechanics also seen in the 'Aftermath' RPG which was so more detailed and far too complicated to teach and follow easily during several gaming sessions.
Highly recommended to players and GM's alike.