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A Collision of Worlds
by David C. [Verified Purchaser] Date Added: 09/14/2022 22:43:34

Scientists are useful. Scenario is complicated enough to be fun.



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[5 of 5 Stars!]
A Collision of Worlds
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A Delicate Matter
by David C. [Verified Purchaser] Date Added: 09/14/2022 22:03:39

A million things worth taking from the module, even if you don't use the adventure.



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[5 of 5 Stars!]
A Delicate Matter
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Rogue
by Todd B. [Verified Purchaser] Date Added: 08/19/2022 10:48:26

I just ran this adventure for my Cepheus Deluxe game in the Terra Arisen setting. We finished the adventure in one night. It was a mixed bag.

Pros: It's a neat premise, clearly inspired by "Space: 1999" and similar schlocky sci-fi of past eras which I love. The three main locations are different enough to give some interest to the exploration of the rogue planet. It's flexible enough to be used as a one-off adventure or as a hook for more adventures along the same lines. And it's generic enough to fit into any campaign setting and ruleset.

Cons: The premise is totally unrealistic, so if your game is on the hard side of sci-fi it won't really fit. And if your players understand astronomy, they'll laugh at the absurdity. The adventure isn't very deep; you could grab three random dungeon maps off the internet and make up the premise and connective material yourself in a couple hours, or even just wing it. And there's no conflict or challenge, so the storyline is sorta "we came, we saw, we left again."

So, my recommendation is to grab a copy (the price is right!) and then spend some time tweaking the adventure a bit before you run it in your campaign. Add some extra danger and conflict to overcome. Add some extra plot hooks for followup sessions. For example, maybe extend the story to include evidence of an underground city that lies intact.

Lastly, here's an oddity. The publisher's website, https://oldschoolroleplaying.com, doesn't make any mention of this publication. It's not listed on their page of Cepheus Engine products, and if you use their search feature for "rogue" all you get is D&D stuff. Did they write it and then disown it? I have no idea.



Rating:
[3 of 5 Stars!]
Rogue
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Engine Trouble
by David C. [Verified Purchaser] Date Added: 05/28/2022 13:20:59

I've read through this but haven't played it. If my review is incorrect I welcome feedback. I've played CT and MT2E but not Cepheus. This is a free product and I'm going to tear to shreds, which might be unnecessarily mean. Many of my points are good, some are dubious.

To play this adventure you would need a ship with J3, and one planet (out of 10 total) can only be reached with J4. The J4 planet is inessential, I believe. There is a lack of refined fuel which could have impacts in CT if used in that system, particularly with a damaged drive. You could move planets, fill in planets, or scifi something to double jump ranges in this area of space, to make the map workable.

The adventure is potentially campaign-ending. There are many plot holes, including things that I can't figure out how to fix. Starting at the top, you recognize an alien race here as being from your origin, but the wormhole leading back is extremely temporary and if you miss it, it's gone, and an entire race of people keep this secret, somehow, but it's about to disappear, like it's just weird and, dare I say, dumb. The McGuffin doesn't seem to be able to have its purported effects (enabling trade), it's a tooth blade from Dune, whatever they're called. How is this a rosetta stone? Why does he even want one? Why can the dog people smell the cats on you forever? How long does the smell last, despite showering, etc. Why are you doing all this jumping with a JDrive that needs to be repaired? Why are there no details about the risk of doing so? Finally, "The wormhole is closing in 2D6+5 days." Whaaaaat? What? Maybe make that weeks? Also, "The likelihood of another wormhole appearing which goes back to their home sector is negligible." Then how are the other people here? Anyways...

I think starport maps would be more useful than planet maps, though there may not be a generator for them. The ability to speak with locals may be difficult in this setting, which I've never found to enhance a TTRPG. I suggest watching District 9 without subtitles to emulate that experience. That said, there is a translator for sale, in which case, why have languages?

The details about the worlds and races are very light. One of the worlds I'll call Dune, which is an utter waste of space in the module, due to its popularity. The McGuffin is is located on Dune, but not detailed in any way, and it's central to the adventure.

I think this adventure would be well suited, excellently, in fact, to a wild jump in CT, instead of scripted into a game system where you would never use unrefined fuel. The page count to carry around for use in that event (based on the frequency of said event) is prohibitive, but could be achieved with editing. The document is sparse. There's no reason to mention Sonora as the origin of the adventure. Actually, now that I think of it, having a race from the origin actually detracts from the ability of the ref to use this in a wild jump scenario because he would have to know about this race already and have put it in his game. Is there a way of fixing this, or managing this difficulty? Maybe a better ref wouldn't have a problem with this.

Areas for improvement include lists of names for use on the worlds. Don't say "might be totally devoid of population," etc. Conflate complications 8 and 9. Not all of these things are complications. Get rid of complication 10. 4, 5, 6, and 7 can be put into a brief paragraph in a different section of the module and something even briefer for that put into an overview section which can include some of the "complications".

Regarding damage to the drives during misjump. You need to state what it is an how to fix it, or something. You put some pretty high stakes into that and didn't provide any mechanics to resolve it.

Consider this passage: "The engines shudder. The ship shakes. Time seems to stand still for a very long time. And the ship suddenly arrives in unknown space. The stars do not seem to be in the right places." Do we need this, as a GM? I don't think so.

Consider adding page references in alphabetical order (index) for planets. The listing as presented is likely excellent, but I haven't played it so I don't know for sure. It would be nice to have an index though.

Tell us more about the leader of Dune.

Change "at various points in the desert that have hardened" to "in areas where the desert sands have hardened."

I feel like the trade set up here is almost a railroad, but it's hard to make that criticism, so I guess just be advised of my impression and talk to your players about it during playtesting.

Consider making your cat people more like bobcats than tigers. Get some youtube videos on them to flavour. I feel like tigers are too bland in their behaviors.

"distinct sense of smell" is just poor writing. Consider "refined", or something that actually describes it, though it is indeed clear what you're trying to say.

Maybe move "(7+)" to the end of the sentence.

Tell us more about "meticulous species". This is good stuff.

"fruits, vegetables or other things to gather." You can't be serious. Picking like 10 tons of fruit for trade? No... no, no, no. With more information (Dumarest's experience with psionic bees on Hive?) this could be good, though.

Re: "alien ruins", give us more about this, or give us probabilities or something.

"Finding jump drive parts on this world is a sure bet but the risks are high." Again, give us more.

This is going to sound totally crazy, but maybe don't give us any UPPs on the planets provided. Maybe.

Consider a print friendly version. Consider removing the wormhole from the rear of the book (though I understand it, thematically).

This review is 1070 words. I believe the product is 3000 words, without the license. There's a lot wrong with this module.



Rating:
[2 of 5 Stars!]
Engine Trouble
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Death Trap
by patrick m. [Verified Purchaser] Date Added: 04/08/2022 20:22:27

It was okay but it could have been formatted alittle better. at one point everything seemed to meld into one.



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[3 of 5 Stars!]
Death Trap
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A Delicate Matter
by Bob V. G. [Verified Purchaser] Date Added: 02/11/2022 14:35:15

FOR THE PAST FEW DAYS. I HAVE SOLOED MY WAY THROUGH A DELICATE MATTER (18 PAGES). THIS IS A SCIENCE FICTION ADVENTURE FOR TRAVELLER OR CEPHEUS ENGINE WHERE THE CHARACTERS HAVE TO FIND A PARTICULAR DEAD BODY AND BRING IT BACK TO THE QUEST GIVER. THIS IS SUPPOSED TO BE DONE IN A DISCREET MANNER. THE RPG SYSTEM THAT I USED WAS ENCOUNTER CRITICAL. THE SOLO ENGINE THAT I USED WAS SOLOCUTZ. ALL THREE OF THESE ITEMS ARE FREE/PAY WHAT YOU WANT AT DRIVETHRURPG. I DID USE FIVE CHARACTERS FOR THIS ADVENTURE.

So, one Wookie, one amazon, two Klingons, and a go-go dancer walk into a bar. No, this is not the beginning of a joke, this is how the adventure started. The Quest Giver was there, but he was not comfortable with this location. They moved to a private location to avoid problems. They received the quest and the funds to do it. They then hired a pilot and a cheap spaceship. It did break down during the trip and the amazon had to fix it. When they arrive at the starport, they encounter a third party selling info about their mission. They ignore him and head toward The House of Pleasure (the body is in there somewhere). The Wookie goes in and applies for the security job. The test involves fighting another Wookie security guard. The P.C. loses, but he does get the job and he loves the job benefits. He is not loyal to the other P.C.s. He then sets up a trap and invites his four “friends” in. Three of them are stunned in the first round (stun guns). The Klingon warlock stuns one of the guards, but he is stunned the next round. The four P.C.s are taken captive. They lose their equipment and most of their clothes. They will have to start their next adventure in this condition. The Wookie is happy with his new home, job, and work benefits. So, the mission was a failure, but we do have a happy Wookie (let the Wookie win). Give this fun adventure a try!



Rating:
[5 of 5 Stars!]
A Delicate Matter
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The Gods Left It Behind
by Eric F. [Verified Purchaser] Date Added: 09/24/2021 15:02:38

"Archeologists have been studying the primitive natives on the jungle world of Eniran. These natives have carved cities out of the thick jungle there. According to the native legends a god like race lives in a castle in the clouds above them. At first the archeologists thought that this was just native superstition but recently they discovered that there is, indeed, a castle floating in the clouds.

One of the archeologists offers to pay the travelers to accompany him on an expedition to this castle and find out who built it."

Joseph Mohr has been at it again & this time it's 'The Gods Left It Behind' a 'pay what you want 'Cepheus Engine rpg mission that works really well & its a dungeon crawl with a difference. Things go sideways & get complicate in this variation on a dungeon crawl really quickly.

'The Gods Left It Behind' has lots of potential especially for taking the usual dungeon crawl ideas & turning them on their head. Things get very complicated very fast in 'The Gods Left It Behind' really quick and don't let the intro fool you as a DM;

"Sonoran archeologists have been studying the planet Eniran recently. They have been spending time with the various tribes that have carved cities out of the triple canopy jungle on this world. Recently they have discovered legends about a god like race that live in a castle floating in the sky over their world. After a great deal of searching these scientists have discovered that there is, indeed, a castle like structure floating in the sky. It was very difficult to spot as the clouds on this world are often very thick. Archeologist Samuel Logan approaches the travelers about a proposition. He offers CR 100,000 for the travelers to visit Eniran, with him, to explore this castle. He wants to find out what is there, who built it and where they have gone. He also intends to try to find out how this castle is still floating in the sky after all these years. He offers a bonus of CR 10000 for every alien artifact found (and handed over to him)"

The DM could easily take 'The Gods Left It Behind' & adapt in several elements from Sword of Cepheus or even Cepheus Deluxe. This could be done to expand upon the adventure ideas within 'The Gods Left It Behind'. 'The Gods Left It Behind' presents a very short, well done, easy to read, and expand upon adventure for the Cepheus Engine rpg. This is a deadly little adventure in some regards so consider yourself warned!

We have no idea who the aliens were of Eniran within 'The Gods Left It Behind' and its open for the DM to expand upon the ideas, alien life forms, artifacts, etc. within it. There's plenty of potential here for out & out campaign expansion. The adventure elements are really easy to adapt to a wide variety of Cepheus Engine genres. And this unto itself is a solid premise to expand upon the material in 'The Gods Left It Behind'. All in all I'm going to be running to be running 'The Gods Left It Behind' for my Hostile rpg campaign coming up! Thanks for reading our review Eric Fabiaschi Swords & Stitchery Blog Want more OSR & 2d6 action then please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[4 of 5 Stars!]
The Gods Left It Behind
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Furnace
by Eric F. [Verified Purchaser] Date Added: 08/01/2021 11:58:45

Joseph Mohr's Furnace adventureis excellent with the added benefit of a war mission & up twist in the mix. The adventure is well done with a Hellish planetary background & complications added in. Furnace is tightly paced, excellently done, and very well done with a great adventure storyline thrown in! Highly recommended! Eric Fabiaschi Swords & Stitchery blog Want more OSR action subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[4 of 5 Stars!]
Furnace
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A Rumble in the Jungle
by Eric F. [Verified Purchaser] Date Added: 07/15/2021 23:00:25

There's a possible cure in the Sanora sector as Joseph Mohr's Rumble In The Jungle adventure provides one possible cure & or treatment. The trick is surviving Mr.Mohr's pay what you want adventure?! Mohr in twenty six pages neatly wraps up a solid adventure and its easy to use for Cepheus Engine or other OSR games. Joseph Mohr has been one of the leading light in the Cepheus Engine rpg community. He cranks out easy to adapt rpg adventures & this is a great one.



Rating:
[5 of 5 Stars!]
A Rumble in the Jungle
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The Thing in the Ice
by Eric F. [Verified Purchaser] Date Added: 05/13/2021 20:12:38

"It is well known across the Sonora sector that the planet Saresere is a frozen planet with no atmosphere. Despite these harsh conditions the Kon Lo Corporation has a small station on the world mining precious minerals. Of course....this is the story planted by the corporation to keep preying eyes from taking too close a look. Instead of miners there are scientists on this world excavating for alien artifacts and relics. They maintain a small complex of buildings on the surface of the planet. Recently all contact with these scientists has been lost."

There's something about the 2d6 science fictional goodness of Cepheus Engine rpg that draws me in like a moth to the flame. Not really nostolgia although there's a far degree of that, no there's something deeper here. And no more is this more primal then in other adaptations of the material. This is more of a 'locked room crime investigation'. And that's great for an old school Traveller or Cepheus Engine adventure.

Joseph Mohr is the little rpg engine that does, he not unlike Michael Brown & many Cepheus Engine rpg designers quietly churns out adventure after adventure. And 'The Thing in the Ice' is Mr. Mohr's latest adventure effort & 'The Thing in the Ice' nails it. Yeah its a 'pay what you want' & yes the scenario seems very familiar. And yes its only nineteen pages. But by God this is a neatly little way of handling a John Carpenter style adventure with a few twists of its own. This is a very well done short adventure but I'd run this with experienced players. There more then enough that can go wrong to wipe out an entire Cepheus Engine rpg party. This is quite like John Carpenter's The Thing from Another World but there are some shaded differences. And its with those differences where the party could potentially exploit the situation to actually move this beyond the tradition horror/dungeon adventure that takes place with paranoia aplenty. Or the 'The Thing in the Ice' could simply be used as a homage to classic novella 'Who Goes There' or the classic John Carpenter film. And that's fine.. The cartography & layout are solid,especially liked the maps in 'The Thing in the Ice'

What if 'The Thing in the Ice' happened to take place in Stella Publishing's setting 'These Stars Are Ours!? Imagine a new freed humanity PC's are called into an ice covered world & things get down right paranoid as the PC's are dealing with both investigation of the alien life form & the dire circumstances. Is the alien life form a left over Reticulan bio weapon or something else?!

And what about the other Cephues Engine rpg campaign settings such as John Watts 'Clement sector'?! Three things spring to mind here. One the sector isn't fully explored so there's more then enough room for this alien life form. The stars are still isolated, & finally the paranoia is already baked into 'The Clement Sector'. This alien life form is going to be one more alien among the stars to contend with.

Now let's talk about the fact that the Hostile rpg setting by Zozer Games comes with a similar 'John Carpenter's Thing From Anothr World' scenario baked already in the setting book. This isn't really a problem. Because 'The Thing in the Ice' is different enough to be run right along this homage & the PC's are still going to be wondering what do with the alien life form. Zozer games system is a perfect rpg contrast to what has come before.And in point of fact Zozer Games 1970s 2D6 RETRO RULES. But are going to be some or more adventure elements in 'The Thing in the Ice'

I really like 'The Thing in the Ice' the advenure tone is one that really expands in an original way to an idea that we've seen time & again over the years since the appearance of the alien life form in John W. Campbell Jr.'s short novella 'Who Goes there' Note that 'The Thing in the Ice' is a short adventure but there's room for expansion. And that promise is there within this adventure. However 'The Thing in the Ice' does what it sets out to do with a one shot adventure that can be added or subtracted from a campaign. The adventure provides the DM with the tools for running a one shot & does it well with plenty of opportunity for investigation as well as a real danger for even an experienced group of PC's their players. 'The Thing in the Ice' is a nice & dangerous mid tier Cepheus Engine rpg adventure! Eric Fabiaschi Swords & Stitchery blog Want more OSR action? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
The Thing in the Ice
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Patrons of the Frontiers of Space
by Eric F. [Verified Purchaser] Date Added: 03/14/2021 09:50:20

"This is a supplement for use with Cepheus Engine.

Patrons of the Frontiers of Space is a list of 100 potential patrons for use with my "Frontiers of Space" published previously. These are patrons specific to the Sonora sector of space but they could easily be modified for use elsewhere."

Joseph Mohr is one of those writers & designers whom sleep is another whole cloth luxury. Every couple of weeks he comes up with a new supplement, adventure, campaign or adventure add on for either Cepheus Engine or OSRIC. Such is the case with his Patrons of the Frontiers of Space a 'pay what you want' forty three page NPC patron book for the Cepheus Engine rpg.

Basically Patrons of the Frontiers of Space is a perfectly served up patrons book in the spirit of the classic original Travellers rpg book. It gives a bunch of patrons for your adventurers & hooks to get your Cepheus Engine rpg campaign & adventures rolling. And there are lots of room for NPC double dealing & weirdness to be added into the Cepheus Engine rpg campaign setting of your choice. Patrons are one of the back bones of classic Traveller & Cepheus Engine. Mohr brings some solid choices for adventurers here.

For the Cepheus Engine rpg Patrons of the Frontiers of Space is core & key a way of turning the adventure starter of the campaign engine for the game. NPC patrons allow adventurers to have access to everything from equipment out of their range. To key NPC's as well as hiring the adventurers for situations that the partons don't want to find themselves in. Patrons of the Frontiers of Space gives a solid take & selection of just these while giving the DM excuses for getting the adventurers into situations way over their pay grades. If your looking for incredibly high standards in layout & artwork look else where Patrons of the Frontiers of Space is pure useful tool box NPC's from right out of the gate for the Cepheus Engine rpg. The layout is no frills, the material here is bare bones, & its very much exactly what it says on the tin. And that's fine. For my purposes Patrons of the Frontiers of Space is key turn tool box fun for my campaigns for the Cepheus Engine. Can Patrons of the Frontiers of Space be used in other Cepheus Engine rpg supplement settings besides the author's original space opera Cepheus Engine campaign?! In a word, very much so, Patrons of the Frontiers of Space is designed with other use built into its DNA.

For example Stellagama Publishing's These Stars Are Ours could have all kinds of loose mid range corps working with any number of front men patrons. These can be fronts for many of the Gray's interests with the humans who are the new up & coming powers after the interstellar wars. For Independence Games's Clement Sector books & setting are being invaded by outside forces. Patrons of the Frontiers of Space represents a threat to the established order of regular patrons. These can be NPC folks with clout in the affairs of the intergalatic world stage who are offering the adventurers opportunities for adventure or missions of all kinds.

Patrons of the Frontiers of Space for Zozer Games Hostile represents the 'outside's influence' growing because of the importation of forces far outside the circle of the current crop & influences of the corporations. Humanity in the board room & the streets are vulnerable to the mere presence of royals or some other corporate entities within the universe. Is Patrons of the Frontiers of Space perfect?! Far from it but its lot better then it has any right to. As a 'pay what you want' adventure it lives up to its own shadow that it sets down for your campaign to use. I'm glad I downloaded Patrons of the Frontiers of Space Eric Fabiaschi Swords & Stitchery Blog Thanks for reading our review. Want more OSR action subscribe to https://swordsandstitchery.blogspot.com/



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[5 of 5 Stars!]
Patrons of the Frontiers of Space
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An Unfortunate Discovery
by Eric F. [Verified Purchaser] Date Added: 02/12/2021 23:08:26

"Edokka IV is a nearly deserted world owned and exploited by the Ilsunsi Directorate. The planet has abundant mineral resources which are necessary for the Ilsunsi production lines on other worlds. The Directorate uses off world miners to extract the ores.

Recently, however, the miners have discovered something in the mines. Some of the miners have begun dying from unknown causes. Other miners are refusing to go down into the mines. The Ilsunsi are willing to pay for someone to go down into the mines to find the cause of the problems and correct it."

Initial Impressions

Joseph Mohr does a solid adventure with 'An Unfortunate Discovery' a pay what you want title.'An Unfortunate Discovery' is a solid & easily adaptable module for the Cepheus Engine rpg. The adventure action of this module is one that I'd adapt to Zozer Games Roughnecks easily. You've got the company planet that is being exploited for its resources in the middle of no place squared. 'An Unfortunate Discovery' has a bit of everything for the party of adventurers. But 'An Unfortunate Discovery' is only twenty pages so its not a huge commitment of play sessions.

How can this be done?! Take your party of roughnecks add in a cyberpunk 80's veneer & then simmer over an edge of the frontier system for even more goodness for 'An Unfortunate Discovery' . The planet is a complete wasteland & the former holdings of an alien empire. So who know what's out there this means the planet is a blank campaign canvas.

Working 'An Unfortunate Discovery'
Into An On Going Campaign

So if we're working 'An Unfortunate Discovery' into an on going Eighties or Nineties Cepheus Engine campaign the idea would certainly suit a Space Above & Beyond style game with the military elements in full display. The alien forces breathing literally down the backs of the PC's.

A mix of Cepheus Atom & Cepheus Engine would go a long ways to fleshing out far more of Eddoka IV's former warzones. If Zozer Game's Hostile is used with 'An Unfortunate Discovery' then things get really interesting really fast. The adventure is a few tech levels above Hostile & the marines with the miner PC's have every reason to get those artifacts out especially for those corporate bonuses.

But for a really nasty Nineties twist of the wrist of a film to add to this mix the cultclassic Screamers from Ninety five is a good bet for a half remembered VHS rental that fixes this campaign into the realm of sci fi horror.

Half forgotten today 'Screamers' is perfect cultclassic for a former alien battle field with some lurking relics & antique war machines just waiting for the foo erm marines or miners to stumble upon them. In point of fact if Screamers is added into Stellagema Publishing's Uranium Fever you get Edokka IV becoming a perfect former Reticulin battle ground world. The miners stumble upon it. The Reticulins left behind their former weapon systems & the miners are in really deep trouble.

'An Unfortunate Discovery' is flexible enough to take the PC's into the heart of a world with some very deep old wounds. And then even though it seems like a small module An Unfortunate Discovery' got enough of a middle coating to make this a good mid tier module.

Eric Fabiaschi Swords & Stitchery Want more OSR action? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[4 of 5 Stars!]
An Unfortunate Discovery
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Sleeping Giant
by Eric F. [Verified Purchaser] Date Added: 01/30/2021 11:03:44

"The travelers are offered a job with a substantial payday, The only problem is that the job is on a burned out radioactive world in the Sonora sector of space, An alien species, long dead and gone, once used robotic walkers to invade the planet Ceqal IV. The Olonsean Empire would like to have artifacts from these walkers. The patron, however, has other ideas."

Joseph Mohr is an engine every couple of months a new OSR or Cepheus Engine rpg adventure pops up on Drivethrurpg. And so its been interesting to see "Sleeping Giant" a pay what you want Cepheus Engine Rpg adventure pop up yesterday. There been quite a bit of experince at the table top when it comes to using Joseph Mohr Cepheus Engine rpg adventures that we have had over the last two years. Each one comes with a hook, a set up, the meat of the adventure, & then the conclusion for the PC's. And this isn't a bad thing at all. And this set up is highly effective; "Nehael Thriqu, an intelligence officer of the Ilsunsi Directorate, approaches the travelers when they are in star port with a proposition. The Directorate has received intelligence that the Olonsean Empire intends to send an expedition to the world of Ceqal to recover alien artifacts. The Olonsean Empire is an aggressive species of aliens who are always looking for artifacts which can improve their military. It is believed that the planet Ceqal IV may contain such artifacts as it was once the site of an ancient battle. This battle took place long before any of the races which currently inhabit the Sonora sector evolved or moved into this part of the galaxy. Much of the planet is covered in radioactive zones from the orbital bombardment that took place here long ago. A great deal of hazardous wreckage still orbits the world from the battle that took place in space around the system. It is considered dangerous place to visit and no one has after the first explorers visited the world nearly five hundred years ago. Nehael Thriqu offers the travelers CR 200,000 to visit this world and find whatever it is that the Olonseans are looking for before their own expedition arrives. He offers CR 100,000 as a bonus if the travelers can recover the artifacts and bring them to him. Alternatively he will be quite happy if the travelers can just prevent the Olonseans from recovering the artifacts by destroying them. To this end he will supply the travelers with military grade explosive charges (five) which should accomplish the task." One of the things that really shines out about "Sleeping Giant" is how easy it is to customize & really play with to suit your campaigns. "Sleeping Giant" has all of the ingrediants of a good solidly done original Star Trek television episode in an adventure outline form. "Sleeping Giant" could easily be adapted to a very gritty & lived in Cepheus Engine rpg setting like Zozer Games Hostile rpg setting. Here's how it would work with a Hostile style game. The Company patron comes to the PC marines with a purposal to recover relics or weapons from world of Ceqal before the Olonsean Empire (effectively a group of alien pirates or marauders) recovers them first. Bonuses will be paid & there is propitiation of future missions.

And even the writer says it right at the beginning of the adventure; "This adventure involves an alien robotic walker which was once used in combat during an invasion of this world. The walker is basically a large mechanical warrior in which a crew once lived inside. Consider it a walking tank. It was heavily armored and equally heavily armed. There are many components to this device which the Olonseans would benefit from. Should they recover any of these components they will put them to military use and change the balance of power in the region. This adventure is set in the Sonora sector which is detailed in my previous work “The Frontiers of Space.” But it could easily be moved to some other part of the galaxy if needed."

To make this work in Zozer Games Hostile rpg setting I'm breaking one of the conceits of this setting. Namely that there are no humanoid alien races within it. The Talon Sector & the Earth Empire that we've been using as the basis of our Hostile games does have humanoid races within it. Its a big galaxy folks and besides this something that the Aliens comic books from Dark Horse also played with. That's another blog entry. "Sleeping Giant" has random encounters, the robotic wreckage, and even the possibility of more relics.. There's a bit of problem solving & all together this works very well. "Sleeping Giant" is actually a nice campaign set up adventure for some experienced rpgers in the Cepheus Engine rpg. Could "Sleeping Giant" work for original Traveller rpg?! In a word very effectively because it hits the right buttons for original Traveller. You've got a solid mission, a post apocalytic alien world, a rival enemy hell bent on those same relics. Yes it works nicely..

Eric Fabiaschi Swords & Stitchery Want more OSR action? Subscribe to https://swordsandstitchery.blogspot.com/



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[5 of 5 Stars!]
Sleeping Giant
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Antioch Station
by Bob V. G. [Verified Purchaser] Date Added: 01/21/2021 20:25:37

Antioch Station is a science fiction adventure with 21 pages. This includes a map of the station with 13 rooms. It is designed for Cepheus Engine, but I used Orbital Blues (Quickstart) to play it (available at DriveThruRPG/free). There are six characters provided (orbital Blues). They fall into the category of thieves, smugglers, and bounty hunters. I soloed this with a solo system I have been testing out. I used five of the characters provided from Orbital Blues and added a scientist. On the first day they did rescue a tour ship (musicians who know how to party). On the second day they continued on their quest to the space station. They did survive the mission and accomplished the three goals. And they made a profit! Give this fun adventure a try!



Rating:
[4 of 5 Stars!]
Antioch Station
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In The Darkness of Space
by Eric F. [Verified Purchaser] Date Added: 10/24/2020 10:10:20

" A Neoh 'Am Abassador is on a mission to meet with the Qlansie to form an alliance against the aggressions of the Olonsean Empire. An Olonsean Majoor offers to pay well for an assassination of this ambassador before such a meeting takes place. The only problem is....it will have to take place aboard a luxury cruiser liner slowly traveling across the Sonora Sector of space. "

Joseph Mohr's modules are like patato chips once you grab on pay what you want module another quickly finds its way into your hands. In The Darkness of Space From Old School Role Playing feels a bit like a classic Sevenities Buck Rogers episode to me.

In The Darkness of Space By Joseph Mohr seems like a straight up alien assassination plot but its not. There's a great multi layered space cruise ship that has a multiplicity of use for my home campaigns. Then there's the wrack & ruin of NPC's that Mohr loves to include in his adventures. We've got his twists & pony by the tale turn arounds that he loves. This works well for 'In The Darkness of Space' as a mid level adventure for the Cepheus Engine rpg.

Frontiers of Space as a side sector for These Stars Are Ours! campaign setting works very well. Because let's face facts Frontiers of Space has all of those classic Traveller rpg adventure elements. Why!?! "Frontiers of Space – Settlers have spread to the farthest reaches of space. The human race is not alone in the galaxy. The Frontiers of Space are a wild and dangerous place filled with intrigue, commerce, raiders and war. Only the bravest explorers have come this far from the Empire. This is a Cepheus Engine Product" This dives right into In The Darkness of Space By Joseph Mohr adventure has all of those classic adventure elements. All of the weath of The 'Gold Rush!' adventure that we covered last blog entry could be these sectors wealth sources & resources.

In The Darkness of Space By Joseph Mohr makes very nice contrast to the more rough & tumble aspects of the Cepheus rpg engine's These Stars Are Ours! sci-fi setting campaign. This makes the Frontiers of Space sector & setting an excellent contrast to conflict & warfare found in the These Stars Are Ours! sci-fi setting campaign. This gives the Frontiers of Space a far more ancient feel. This contrasts very nicely with the In The Darkness of Space adventure elements. All in all I think that In The Darkness of Space adventure is solid for what it does.

But could In The Darkness of Space be used with Stars Without Numbers Revised? It suits the SWN rules set better in some ways & works as a mid level established adventure but the conversion would be trickier in some ways but it establishes a galactic series of empires in many ways.

Eric Fabiaschi Swords & Stitchery blog Want More OSR action!? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[4 of 5 Stars!]
In The Darkness of Space
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