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Wonderful setting and game, however the quality of the PDF is disappointing. All the image assets are low resolution (most obvious on the Credit Due page where some of the text is on the background image and barely legible) and there's no built in indexing or linking, making navigating it no more convenient than a physical copy.
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I find I need to spearate my opinion of the game itself and this PDF version. I love the game. The game itself is fantastic.
But this PDF is sub par. The scanned elements are extremely low resolution. Any text in a scanned element is unreaable. There are no bookmarks in the table of contents or index. Many features are locked out in the PDF. I bought this to supliment my hard copy, and it's fine for that, just hard to use.
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What a beautiful game....
The feel and the basic concepts are brilliant and feel like you are part of the comics. Well worth the purchase. Highly recommend.
Starting our first campaign in a few weeks, can't wait to see how it goes.
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Would be great if it was for the newest edition. Unfortunately, it isn't.
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Its a small file and easy to navigate through.
Alas, I think that this PDF should have a higher DPI so that in print would look better.
Also, its impossible to bookmark something because the pdf is protected. having in mind that theres no PRE-bookmark in the file so you have to rely on jumping to pages manually....
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This game is an improvement on an already excellent game, and works really well to create the feeling of the Mouse Guard comics. If you're interested in the Burning Wheel system, Mouse Guard also serves as an introduction.
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fun webcomic, science sort of verses magic. Well drawn, thoughtful plotlines; fun, silly infuriating characters. Only thing bit off for me is the the too slow pace of the flashbacks.
Crisply scanned with clean colors and easily downloaded.
I strongly recommend this comic.
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<3 <3 <3 This system is less min-max and more character driven: Role-play and reward system.
WARNING!!! This game is cute af and everyone playing NEEDS to be supportive and encouraging, also accent/voice characterization is REQUIRED for adition rewards!!!!
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Mash-ups are all the rage; whether it be Pride and Prejudice and Zombies, Abraham Lincoln, Vampire Hunter, or any number of lesser-known works, putting two seemingly unlikely things together has become a literary obsession recently. Revere: Revolution in Silver carries on this growing tradition, positing that, in his spare time, Paul Revere was actually a werewolf hunter and member of an occult organization dedicated to defending the world against supernatural threats.
With the early days of the American Revolution as the backdrop, Revere: Revolution in Silver takes this premise and runs with it. Doing an interesting bit of world-building, writer Lavallee and artist Bond create a whole new mythology around the famous American revolutionary.
The art style is reminiscent of the Hellboy comics from Dark Horse: spare and cartoonish, and occasionally appearing a bit rough. I find the style perfectly serviceable for the medium, and have no quarrel with it. I like the subtle, effective shading done to achieve different lighting effects – from overcast to torchlit night and full daylight – it caught even caught my artistically untrained eye.
Without giving too much away, it seems apparent that Revere and the chief villain know each other and have history together. Their animosity towards each other is clear, though an explanation is not forthcoming – at least in this first volume. The dialogue is clear and fairly concise, with use of period speech used sparsely for effect rather than overwhelmingly so. A few cliches pop up from time to time, but nothing to really draw one’s attention.
The storyline is solid and eventful, the characters have depth and sensible motivations, and the world-building at work is intriguing; there are more than just werewolves prowling around Colonial New England, and wandering around at night – whether alone or in a group – is clearly a chancy and potentially dangerous proposition. While I wouldn’t view this as a major complaint in any way, I would like to have seen a slightly less heavy hand in portraying the villains – the British are totally insufferable bastards in the story, and while we know that this was true from time to time, there were also less than pleasant people on the other side as well.
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Artwork: 5.0 out of 5
The only thing I knew about this book before diving into it was how GORE-Geous is was going to be. I will admit though that what took it a notch above most is that Chandra took the time to create every element on every page. The color work reminded me of Dreamkeepers, in that it was just perfect on every page. Free’s style has a seems to be a great mix of the SLG titles with a small hint of Manga here and there. I loved the character designs from page to page, and of course the little demons were my favorites. Overall this is a book that looks as better than most on the market, and the amount of talent on the pages shines through even the darkest of panels.
Story: 4.0 out of 5
I honestly had no idea what to expect from this book, other than how great it would look. The story was something that I felt came out of the pages of my youth. Being a teen in the 90?s I saw the Goth scene like how it was portrayed in this book. I do not know if that is what Chandra was after, but to me it made sense. So within that regard, and much like with the Gothology books, I felt a special place for this book. At times the dialogue did feel a little choppy, but overall it was a solid read, until the “To Be Continued” end! ARGH!!! It was getting so good and then… BOOM! The overall concept is a lot of fun, the execution is great and the real treats are the small jokes that you find here and there throughout the book.
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The first two chapters of Tom Siddel's webcomic is a nice pleasant read. The art is a bit stylized and the story is more humorous than serious.
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http://comicspectrumdigital.wordpress.com/
This was not your standard zombie story. No zombie apocalypse. No collapse of society with a scrappy band of survivors trying to make their way in a hellish world gone wrong.
Instead, writer Nick Tapalansky has created a noirish murder mystery that just happens to involve what may very well be zombies. The narrative is enriched by Alex Eckman-Lawn’s visuals that have a rough and moody feel, loose around the edges, and perfectly matched to the story being told. I’m guessing the art won’t be everyone’s cup of tea, but it’s directly in my wheelhouse and I thoroughly enjoyed it.
This issue sets the stage as a series of gruesome murders plague the city of Park Falls. Who, or what, is behind them? The players are introduced and the mystery begins to unfold. If you like mysteries or zombies, check it out.
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Gunnerkrigg is a quaint and eminently readable comic. The artwork is outstanding and the stories are compelling and always make you want more without ever feeling cheated.
I have to say that I have never caught myself thinking that I was disappointed about any aspect, other than that the story was over and I wanted more, more, more!
The colouring is great, the style is unique and the characters believable. Well, as believable as could be possible if we existed in their universe.
If you just want a quick read, then this isn't for you since the comic pulls you in until you feel you never want to leave.
Enjoyable to the nth degree.
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This game is awe inspiring! And comics, too!
As soon as I found them as PDF's on DriveThru I was squeaking with joy, and bought it at once.
I love the idea, and the illustrations. The heroic mouse with a sword facing the serpent... so cute!
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