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The Balladeer - BPG-DCMZ007
by Ryan [Verified Purchaser] Date Added: 10/10/2023 20:04:13

Consistently excellent work in the Stennard setting. This dark low-magic version of the bard class for DCC is a fun addition to the table.



Rating:
[5 of 5 Stars!]
The Balladeer - BPG-DCMZ007
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The Balladeer - BPG-DCMZ007
by Nicholas B. [Verified Purchaser] Date Added: 10/10/2023 18:23:24

I've payed a bard since it was a thief kit. Music is life! To me, this is the most bard class I have ever found. It got me to talk my wife into running a session just so I could be a player again. I got to be invested and control some of the narrative while setting others up for awesomeness! A seamless enhancement to the best mechanic ever, deeds! It also provides a great way to encourage luckburn for stingy players. A support class is hard to make feel important, especially in combat - this is how!



Rating:
[5 of 5 Stars!]
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The Balladeer - BPG-DCMZ007
by Timothy [Verified Purchaser] Date Added: 10/10/2023 17:22:49

A fresh, punk rock take on the minstrel of yore. Words of Inspiration is a delightfully fresh take on the almighty Luck allocation mechanic. Inspiring Presence is uber dope for obvious reasons (give some juice to that there Deed Die!). #FlexYourHead



Rating:
[5 of 5 Stars!]
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The Precipice of Corruption - BPG-DC001
by Andrew R. [Verified Purchaser] Date Added: 09/23/2023 22:44:59

Really great flavor. It is a dark and dreary land, corruption is everywhere, and the people need heros. I especiall like how there are characters connected to the plot and maybe they are good and maybe they are evil (or just neutal). The text gives what they will do based on the alignment you choose (or what you roll for them). So even if a player has read the module they never know exactly who to trust or not. That also allows the DM to play it however feels best for them. I am looking forward to the rest of the books.



Rating:
[5 of 5 Stars!]
The Precipice of Corruption - BPG-DC001
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The Stennard Courier Vol. 1 - BPG-DCZ004
by Andrew R. [Verified Purchaser] Date Added: 09/23/2023 22:42:05

Really great flavor. It is a dark and dreary land, corruption is everywhere, and the people need heros. I especiall like how there are characters connected to the plot and maybe they are good and maybe they are evil (or just neutal). The text gives what they will do based on the alignment you choose (or what you roll for them). So even if a player has read the module they never know exactly who to trust or not. That also allows the DM to play it however feels best for them. I am looking forward to the rest of the books. =D



Rating:
[5 of 5 Stars!]
The Stennard Courier Vol. 1 - BPG-DCZ004
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The Precipice of Corruption - BPG-DC001
by Darren B. [Verified Purchaser] Date Added: 08/29/2023 20:17:52

The Precipice of Corruption is a fantastic starting point for any campaign. It's full of interesting NPC and rumours riddled with plot hooks. And is chalk full of great artwork too. I intended to run this adventure as a one-shot but found myself coming back to the surrounding “Stennard” setting again and again for inspiration. A go-to adventure for me!



Rating:
[5 of 5 Stars!]
The Precipice of Corruption - BPG-DC001
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The Tome of Debasement - BPG - DCZ003
by Jay G. [Verified Purchaser] Date Added: 04/24/2022 08:21:03

The Tome Of Debasement is a rules supplement for DCC that ads an evil diety with some corruption based mechanics. I have played a number of Clerics in DCC and have always found the rules worked well and have never suffered for a lack of options or colour but it definitely feels like one of those areas of the game where an opportunity for more depth and customization exists.

The Tome Of Debasement lays out expanded rules for a specific evil corruption themed diety named Herlezzect and really makes being a cleric of Herlezzect feel distincly different than being a follower of any other Chaotic diety from the core rules. The intention is also that most of thes spells could also be used by other evil characters but by presenting them alongside the rules for the Clerics of Herlezzect it creates a more well developed feeling for Herlezzect's followers.

Tome Of Debassement is a great expansion adding both NPC and PC options for your DCC games. I've gotten quite a bit of use out of my copy and I'm personally hoping for more supplements like this in the future.



Rating:
[5 of 5 Stars!]
The Tome of Debasement - BPG - DCZ003
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Wide-Eyed Terror Zine
by Jay G. [Verified Purchaser] Date Added: 04/24/2022 08:06:58

Wide-eyed Terror is a super handy 'zine that can be used as either supplementary material for The Precipice Of Corruption or as a short one-shot for Dungeon Crawl Classics or other D20 based games. Once more this 'zine leans heavily into the grimdark flavour.

mild SPOILERS BELOW Wide-eyed Terror is structured around the party discovering a small farming property sacked and ruined by one of Breaker Press' new monsters the Nolids. The property is effectively a series of small encounters spread throughout the barn, farmhouse, and outbuildings. The descriptions of the areas, scenes, and monsters present the adventure as both a traditional horror adventure as well as harkening back to early Warhammer Roleplay adventures where the theme is growing corruption. mild SPOILERS END

Wide-eyed Terror continues to build on Breaker Press' pattern of both establishing and building on a micro-setting. What makes that great is that this can be either a starting point for adventure in the Stennard area or a continuation of an adventure began in one of their other introductory level Stennard located adventures. The location and rumours can also provide a DM with seeds to continue and create their own adventures.

I highly recommend Wide-eyed Terror to anyone looking for a low-level DCC adventure and for anyone who has left planning a session (especially a Halloween session) to the last minute the adventure can be fully read and planned out in under 30 minutes and run on the fly.



Rating:
[5 of 5 Stars!]
Wide-Eyed Terror Zine
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The Precipice of Corruption - BPG-DC001
by Jay G. [Verified Purchaser] Date Added: 04/23/2022 11:34:13

For players and DMs looking for a DCC funnel that captures both the core flavour of DCC as well as the grimdark tone popularized by british RPGs in the 80s this adventure is a must buy! I've not gotten to play this adventure twice with two different groups and have to say it felt like a distinctly different experience each time. The adventure has a ton of replay value, and does a great job of laying the foundation for a micro-setting filled with possibilities going forward. Well worth the price and has a deceptively large amount of content based on page count.

mild SPOILERS BELOW In The Prcipice Of Corruption your group is charged with journeying into the wild corrupted lands beyond the small town of Stennard to find and hopefully bring back a lost hunting party that travelled from the stricken town looking for a new food source. The adventure establishes its dark tone early on, the FIRST potential combat encounter is the scene depicted on the cover of the adventure; a scene of grim horror on a covered bridge The Headless Horseman would shy away from. Once the party (or whats left of them) overcome the bridge they journey through an evil overgrown hybrid of swamp and forest experiencing some slightly less horrific challenges which will none the less continue the funnel by thinning the party. Once the group arrives at the hideout of the forces of evil they encounter a number of disturbing and gruesome foes and obstacles that finally leads to a climactic battle that can be won if the dice are on your side and the party is still of a decent size but it truly feels like an epic 'Final Boss' type of encounter. mild SPOILERS END

The Precipice Of Corruption pulls off the rare trick of being suitable for low level starting characters while still making the threats faced feel grand and potentially world changing. In addition to being an enjoyable experience on its own both my playthroughs left me wanting to continue my adventures in the setting to uncover the mysteries of the area. I HIGHLY recommend this as a purchase for anyone wanting an engaging DCC funnel as well as anyone looking for an adventure easily adaptable to any D20 based system.

And if you'd like to hear how my last group of advnturers fared please check out my blog at http://worlds-in-conflict.blogspot.com/2022/04/i-just-got-funneled-in-stennard.html



Rating:
[5 of 5 Stars!]
The Precipice of Corruption - BPG-DC001
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The Stennard Courier Vol. 1 - BPG-DCZ004
by Jay G. [Verified Purchaser] Date Added: 12/22/2021 10:31:01

The Stennard Courier is a 'zine that continues to flesh out Breaker Press' grim and grimy fantasy setting for Dungeon Crawl Classics. The 'zine describes the town of Stennard one of the principal early locations of a current ongoing series of adventures and campaign materials in what feels like a very old-school fantasy setting. For adventurers playing in Breaker Press' game world Stennard is likely to be their first base of operations, and a likely starting location with all the features a low-level party will need between adventures.

The Stennard Courier itself is a 40 page 'zine that is absolutely PACKED with; NPCs, rumours, adventure hooks, world building, and commerce. It's the exact kind of campaign starting point that every RPG box set or GM guide should include to give players and game masters the kind of world that feels full and lived-in to establish the tone of the game. Within it's 40 pages the Stennard Courier gives 11 detailed locations (with additional allusions to other areas), 11 detailed NPCs (again with more from other Breaker Press products alluded to), as well as 12 separate lists of rumours (enough for an entire campaign), and price lists for 3 local businesses. As I mentioned before this is the exact kind of supplement that a GM needs to make their game world feel more 'real' and less like a series of disconnected quests or missions. The overall quality of the writing is outstanding with rich full descriptions of NPCs and their locations laid out in a clear easy to understand format that will make the material extremely easy for a GM to integrate into their own campaign. The artwork has an old-school aesthetic to it that immediately puts me in the mind of the original Warhammer Fantasy Roleplay.

Overall the Stennard Courier is a must-have for anyone looking for a starting/home location for a low-level fantasy RPG, as well as being an excellent reference for anyone looking to create their own small town in terms of what both completeness and utility should look like.



Rating:
[5 of 5 Stars!]
The Stennard Courier Vol. 1 - BPG-DCZ004
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Rabid Dogs Zine - BPG-DCZ001
by Jay G. [Verified Purchaser] Date Added: 09/22/2020 08:00:21

Rabid Dogs packs a TON of great content for DCC into it's 32 pages! I'll start off by simply saying I highly recommend this to anyone playing DCC, but especially to players and GMs who have been using the system for awhile and could use a few new things that feel 100% inline with the flavour of DCC while still adding something new. You'll get your $4 worth (and more) in the first 15 pages!

One of the first things in the zine is a new occupation table. For me this was a huge boon as I really enjoy playing funnels but after years of playing them I have to admit the existing occupation table which is admittedly quite large had begun to feel a lot smaller. The great thing about this new table is that there is no power-creep so one player could use this table while another player uses the existing table from the rulebook and they would blend together deamlessly.

The next section is an optional set of rules for removing the race-as-class from DCC. These rules are handy for anyone who wants to play an exotic race but doesn't want that choice to define everything else about their character. Race-as-class is a holdover from the B/X days of the game and although there's not necessarily anything wrong with it, it does feel like it railroads exotic fantasy races into their basic roles/stereotypes from Tolkein novels.

The next rules section of the zine introduces the Outlier, a pseudo-Ranger more inline with the 'no-heroes' power level of DCC. I really like the Outlier and can't wait to play one in a game. I think of it as basically an outdoorsy version of DCC's Thief. Basically swapping some of the Thief's dungeoneering and criminal skills for a smaller selection of outdoors skills while also being slightly sturdier in combat than a typical DCC Thief.

the final rules-centric article is on dogs as PCs. These dog rules are really neat as they tap into the growing popularity in RPGs of animal PCs while still being very anchored in the world/system/balance of DCC. Your dogs have skills and abilities, and they do improve as they level up, but at the end of the day they are actual dogs with all the limitations you would expect and not magical dog/human hybrids. I don't have any plans to run an all-dogs DCC game, but having said that the next time I'm a player in a funnel I'm definitely going to include a dog as one of my characters.

After these additions to the rules Rabid Dogs leaves us with two road-side encounters. These are great additions to a GMs toolkit as in my experience published DCC material focusses on interior locations so having some additional overland content is a boon to those of us who rely heavily on published material for our games.

Once again I highly recommend Rabid Dogs to anyone and everyone playing DCC, I can't imagine anyone not getting their money's worth out of this product and finding atleast one thing that will become a permanent addition to their game.



Rating:
[5 of 5 Stars!]
Rabid Dogs Zine - BPG-DCZ001
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