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Ships: Pirate Fighter
by Thilo G. [Featured Reviewer] Date Added: 11/09/2018 12:13:29

An Endzeitgeist.com review

This installment of the Ship-centric Galaxy Pirates supplements for Starfinder clocks in at 5 pages, 1 page front cover, leaving us with 4 pages of content – for the pdf that sports “demo” at the end. You see, this actually comes with a second version that I consider to be the true iteration of the pdf – that one clocks in at no less than 15 pages, of which 1 page is taken up by the front cover, 1 by the SRD.

So, how come? Well, the pdf is somewhat akin to the ship-pdfs by Evil Robot Games that I’ve covered so far: We get a fantastic artwork of the ship in question, presented as a damn cool 1-page artwork/handout. We also get a page of paper-mini-style small artwork versions of these.

HOWEVER, the pdf does also represent an evolution in several crucial components: The first, and most important evolution would be that the pdf does not simply present a single ship. Instead, there are no less than 7 (!!) ships, with full stats included. All of these are pirate fighters – the base version comes with a micron light power core, a gyrolaser and mk 3 armor and defenses, clocking in at a tier 1/3 interceptor with 30 BP. Like all the ships herein, we get proper crew modifiers for the pilot, and a little table of Computer Check DCs to glean information for it.

That would be the basic, stock pirate fighter – the pdf then proceeds to present an advanced gun-fighter, which, at 40 BP and tier ½ is powered by a micron heavy power core and comes with a coilgun – and a MK1 mononode computer! But perhaps you prefer raw power over mk 4 armor and defenses and a better computer? Well also at tier ½, there would be a variant that comes equipped with a micron light power core and a chain cannon instead – though, obviously, this means that compromises had to be made regarding defenses. On the other side of the spectrum, the heavy armored fighter would be a variant that has a gyrolaser and with mk 5 armor and mk 6 defenses certainly is…well, better defended! You get to choose! Really cool!

However, unlike in previous pdfs, there are variants provided – the ace pirate fighter, at tier 2 and 75 build points, for example, comes with a signal basic drift engine, a pulse black power core and forward-facing weaponry that includes a coilgun and a light torpedo launcher…oh, and aft? Actually defended in contrast to most fighters – a light laser canon is waiting for fools. With an MK 2 monode computer, as well as better armor and defenses, it certainly makes for a significantly more impressive vessel, as befitting of an ace pilot!

On the other side of things, you know how it can be. You’re stranded in some sucky desert cantina, with barely a credit to your name, and you know you need to get around? Well, sometimes beggars can‘t be choosers and for these instances, we get tier ¼ ships with a paltry 25 BP – the degenerate gun-fighter and the degenerate laser-fighter. The former comes with a flak thrower, the latter with a gyrolaser and a light laser at the aft. Big plus!

Anyhow, there is more to these: You see, in contrast to other pdfs, the respective ships do come with notes on famous units: For the tier ¼ vessel, we for example learn about how…certain…ahem… temperaments of pilots favor it; we learn about ace pilots and how Errad’s Roughriders favor the armored vessels – these little bits of flavor enhance immersion.

Now, here is the reason this pdf is so much larger than the previous ones – we get fully filled-in ship-sheets for ALL of these variants – you just need to print them out, and bam, you’re set to go. That is pure awesome, particularly considering how aesthetically-pleasing these sheets are.

There is one more aspect in this pdf that put a HUGE smile on my face, that sent my mind to the stars. It’s about 2/3 of a page long, and it has the rather unremarkable header “procedures.” It adds more to the sense of reality, to being plausible, than I imagined, and it made me very aware of how much I missed that type of information from Starfinder’s Core book. First of all, the external visual inspection section can provide some cool roleplaying cues and even adventure hooks for players and GMs alike.

Even cooler, and put a big smile on my face, though, were the detailed “Prepare for takeoff” instructions – they really let you visualize how it is to pilot them. It adds actual soul and detail to getting into your fighter, it makes the whole thing…more real, less of an abstraction. This may well have spoiled me for any scifi-RPG; it’ll now be something I’ll be looking for everywhere – and yes, “Takeoff Procedure” also is explained. You don’t see how amazing that can be? Okay, perhaps this is the otaku in me talking, but I still get goosebumps when my favorite heroes get in their fighters, are sent towards launch pads, hit the ignition switch and announce over intercom their names and that of their fighters, how they’re ready for takeoff. Perhaps it’s just me being a huge Gundam fanboy, but this section…oh boy, did it made me smile! It’s a small thing, but to me, it vastly enhances the pdf.

Conclusion:

Editing and formatting are top-notch on a formal and rules-language level, I noticed no issues. Layout adheres to a nice two-column full-color standard, and, as before, the artwork presented for the fighter is amazing. The pdf has no bookmarks, but needs none at this length. While we do not get a map of the one-pilot interceptors, this is offset by the sheer amount of content we get.

Paul Fields and Jim Milligan deliver a pdf here that is insane. The amazing artwork alone is worth the asking price, of, get ready…a paltry BUCK. Yep. $0.99. You can’t buy ANYTHING even halfway significant for that nowadays (not sure how much a snicker bars is today in the US), but I know that you can’t even get a cup of joe for a buck! The artwork alone is worth the asking price; and then, you not only get a whole bunch of ships, ready for insertion into your game, you also get them already filled into ship-sheets…AND you get flavor galore! For a buck! This is one of the pdfs that really made me scratch my head regarding how it can…well, exist– honest passion is the only explanation feasible.

It really is. The evolution of the already impressive base of the series in this way further shows a willingness to listen to fans…oh, and that humble procedure section? It’s not something you’ll whip out all the time, obviously. But it adds an immense amount of soul, of plausibility, to the proceedings, and it helps reduce the disjoint between playmodes – it makes piloting feel less like “We hit the space combat mini-game”, and more like “I go into MY fighter. I start the sequence. I go out.” – this humble bit of fluff makes entering space combat feel like it’s a continuation of the game, not a hard-cut-abstraction, as modes shift.

Beyond roleplaying potential (My lucky safety harness…pictures of holiday planet xyz, etc.), this is so obvious now that I see it, it’s puzzling that I never realized how much I missed it before.

This is one little stroke of genius indeed, and I sincerely hope that SFRPG publishers take heed- this is how it’s done regarding ships. I am genuinely and thoroughly impressed by this offering, and if you even remotely have use for a couple of space pirate fighters (seriously, who hasn’t?), then get this ASAP. If you purchase this and end up genuinely thinking that this wasn’t worth the single buck of its asking price, then contact me. I’ll refund you. And no, I’m not affiliated with Evil Robot Games in any shape, way or form. I just believe this much in this humble, amazing little pdf. Final verdict? 5 stars + seal of approval. If these guys ever kickstart a big book of ships, get on board. Seriously – if this is the shape of things to come from the company, then consider me a fan!

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Ships: Pirate Fighter
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Ships: Eldred Intermediate Cruiser
by Thilo G. [Featured Reviewer] Date Added: 11/08/2018 05:22:15

An Endzeitgeist.com review

This installment of the ship-centric Galaxy Pirates-supplements clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!

On page numero uno, we get the stats for the intermediate cruiser of the Eldred, which clocks in as a tier 4 vessel with the suggested 115 BP. As far as frame is concerned, the intermediate cruiser uses the large destroyer and an arcus heavy power core. Interesting: It is pretty solidly armed with a light particle beam and a torpedo launcher as well as light laser cannons and a signal basic drift engine, but its energy consumption can theoretically exceed output (theoretically - it's more a flavor thing, to emphasize that once more), showing its status as a bridging model intended to test new designs. The ship comes with basic shields and slightly above average HP, at 170. Crew modifiers are provided for captain, engineer, gunners, pilot and science officer, and we do get a small table for Computers check DCs to know details about the ship. A brief flavor-text further contextualizes the ship, and the page containing these pieces of information sports a rather nice full-color artwork of a cockpit.

Amazing: We get a full, top-down map of the ship in full color, with every component explained…so if your PCs get one of these charming ships, they’ll know exactly where what is. The detailed labels really bring this ship to life and are super helpful. HOWEVER, it would have been amazing if the pdf had also featured an unlabeled version, for the instance where the PCs enter it without having a clue where they are. The ship encompasses three decks, btw. Also a huge comfort-plus: the pdf comes with an impressive one-page full-color artwork of the cruiser, perfectly-suitable as a handout. A whole page of paper-mini-style stand-ins is included as well, and if that weren’t enough, we get a surprisingly neat, lovingly crafted ship-sheet, already filled out for your convenience – now that is consumer-friendly!!

Conclusion:

Editing and formatting are very good on a formal and rules-language level. Layout adheres to a two-column full-color standard with a surprising amount of high-quality artworks. The cartography is very impressive and in full-color – add an unlabeled version and I’ll be in heaven; even at this point, though, this is beyond what I expected to fin. The pdf has no bookmarks, but needs none at this length.

Paul Fields and Jim Milligan honestly surprised me with this humble pdf – we get a ship with character here – a slightly overburdened one with its intentional flaws, but personally, as a fan of series like Firefly et al., this makes the intermediate cruiser actually more charming to me. The quality of the artwork and cartography, the added filled-in sheet, the paper mini-versions, the handout versions – these people have really put some thought into this supplement. The attention to detail and care must be applauded, and indeed, here’s the even better thing: This fellow is actually available for PWYW! Seriously, this is one cool, unpretentious premium-ship for any price you’re willing to pay! What’s not to love?? So yeah, I highly recommend checking this out and leaving a proper tip for it. My final verdict will clock in at 5 stars!

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Ships: Eldred Intermediate Cruiser
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Ships: Interceptor
by Thilo G. [Featured Reviewer] Date Added: 11/08/2018 05:16:47

An Endzeitgeist.com review

This installment of the Galaxy Pirates supplements that focus on ships clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!

On the first page of this supplement, we get the stats for the eponymous interceptor, which clocks in as a Tiny tier ½ machine – which obviously has but one crew-member, namely the pilot. As far as defenses are concerned, we have basic 10 shields, mk 4 armor and defenses and a micron heavy power core fueling these. EDIT: Here, my review text may have been misleading for folks who don't know that gyrolasers can fire in broad arcs. I tried to state that the interceptor has only weapons facing the front firing arc. The interceptor has 2 fire linked gyrolasers, and gyrolasers have broad arc, which allows them to fire at -2 to an adjacent firing arc. The ship comes with a brief table of Computer check DCs to know something about the vessel and a VERY brief description of the craft, but not much about its story, design, etc – instead, about ½ of the first page is blank. Some additional fluff would have improved this little fellow and made it stand out.

On the second page, we get a massive, one-page artwork version of the interceptor, which is really neat; we follow this with a page of smaller versions suitable for e.g. paper-mini-construction, and we close the pdf with an aesthetically-pleasing ship-sheet that ahs the interceptor’s details already filled out for you.

Conclusion:

Editing and formatting are very good on a formal and rules-language level. Layout adheres to a full-color two-column standard with a white background, and, as noted, the artworks provided for the interceptor are great and compelling, and the handout-version, the mini-version and the filled-out sheet show that he authors thought about immediate usefulness at the table – a big plus. The pdf has no bookmarks, but needs none at this length. However, unlike the larger ships, we don’t get a map of the insides of the interceptor, one of the things that really blew me away about e.g. the intermediate cruiser the Eldred manufactured.

Paul Fields and Jim Milligan deliver an interceptor with amazing artworks, ready to use at the table, and for the low price of just a buck, you indeed get your money’s worth. A map would have been sweet, but I don’t hold that against the pdf at this price point, particularly considering the quality of the artwork. That being said, I do hold against it that the interceptor is a bit pale – it could have really used some additional descriptive text to make it stand out more – on the first page, there is ample blank space that could have been used to make this vessel more interesting. As a whole, I consider this to be a solid offering, though personally, it didn’t excite me to the same extent the intermediate cruiser did. As such, my final verdict will clock in at 3.5 stars, rounded up due to in dubio pro reo.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
Ships: Interceptor
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I Want To Be A WIZARD!
by David C. [Verified Purchaser] Date Added: 09/27/2018 01:55:50

We had a couple of players in our regular group out of town this week, so we pulled out I Want To Be A WIZARD!

It was our first time with the system, but character creation was easy to understand and went smoothly. We quickly got a feel for the system and had a grand time. Minimal dice rolling, and no mechanism for character death, make this a great lighthearted game suitable for young players and old warhorses alike.

"The most important rules of the game: Never roll the dice if you don't have to, and This is a game, it's supposed to be fun." It's nice to have the explicit reminder that the goal is to have fun, not to 'win'.

10/10 Will play again.



Rating:
[5 of 5 Stars!]
I Want To Be A WIZARD!
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Starship [BUNDLE]
by Jesper C. [Verified Purchaser] Date Added: 07/12/2018 18:40:41

I personally liked this product alot. It contains 8 well designed deckplans of mixed military and civilian vessels. External design: I find the "looks" of the ships from the outside awesome, with the perfect mix of maritime and "spacey" layout. They have a conceptual design which combines both militant aggressiveness and a recognizable classic sci-fi look. They feel inspired and are a mixed breed from the best space movies and series and if I was a member of a crew getting them on my sensor monitors I would feel the same fear being in the ocean, spotting a great white shark 50 yards away. 5 of 5 stars.

Interior design: Looking at the interiors, the layout is well designed and everything has it´s purpose. It doesn´t feel cozy or snug, but has more of a functional touch. Some of the prints have a little dash of "home made" over them, but it didn´t bother me much. I prefer a good imagination on my and my players behalf, than an over worked schematic that doesn´t leave anything to your own imaginative power. Let alone being hard to change or adjust. This is better than many, well worth its money. 4 of 5 stars.

Contacts with publisher: I have been in touch with the publisher and they were both serious and accomodating regarding my concerns. They also answered quickly. 5 / 5 stars.

At last I can vouch for this product and would gladly pay it´s 30 - 40 USD price. This bundle will give me much inspiration and regarding my players: fear and wonder. I will also follow the development of Evil Robot Games and most certainly buy their deck plans when they publish more material.



Rating:
[4 of 5 Stars!]
Starship [BUNDLE]
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Ships: Eldred Intermediate Cruiser
by Jesper C. [Verified Purchaser] Date Added: 07/12/2018 04:38:28

Nice deck plan / architecture and a great looking design. I like that they have a place on the map for life support and also the weapon spaces scattered over the layout. The product also contains a picture inside what I assume is the bridge, nice touch. I would gladly pay 4-5 USD for this product and similar ones. And of course more if it was a larger ship (more work is worth more money).



Rating:
[4 of 5 Stars!]
Ships: Eldred Intermediate Cruiser
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Starship II [BUNDLE]
by Jesper C. [Verified Purchaser] Date Added: 07/12/2018 04:21:20

It´s not Evil Robot Games fault but I thought these were deck plans, they are not. I downloaded one file for free (Eldred Intermediate Cruiser) to try and thought the bundle products were similar to the free sample. This assumption was wrong and now I sit with a for me useless bundle product. The Eldred Intermediate Cruiser is worth paying for though.



Rating:
[1 of 5 Stars!]
Starship II [BUNDLE]
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Creator Reply:
Jesper, I'm very sorry you aren't happy with your purchase. Bundle I has more deckplans than II. In bundle II you should look at the Eldred Classic Cruiser which also has deckplans. The Trogon Cruiser, Alien Carrier and Black Ships PDFs will all receive deckplans as I receive them back from the cartographer who is currently assigned to work on the Katar Heavy Freighter the last big ship in bundle I without deckplans. After the current bundles are taken care of we'll be converting the existing deckplans to map tiles and Virtual Tabletop maps. If you'd be kind enough to email me evilrobotgames@gmail.com I'd like to try and make this right for you.
Ships: Pirate Fighter
by Patrick J. [Verified Purchaser] Date Added: 12/20/2017 13:28:02

I have removed my original review as this product has changed dramatically. At first I was unimpressed with this product as it left something to be desired. It was just a cover image and some internal stats... After a short conversation with the publisher, he responded immediately with open dialog to help make it better.

He added miniature tokens to use on the map. He added a full size image of the craft to use as a prop to show players.

I originally had this as a three star product. I upped it to a 4 star after the publisher and I had dialog. Less than a few hours later I get a notice that this product had been updated...

I origianlly bought 14 ships sight unseen. Thats all I was going to do after I saw the original content. Now after the tremendous response, and the hopes the other ships get updated the same way...the rest of the fleet is going into my wishlist and cart (after Christmas :) ).

I rate this a five star now. For a buck, saves much time. Publisher is outstanding.

Ship sheets would still be cool though. ;)



Rating:
[5 of 5 Stars!]
Ships: Pirate Fighter
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Creator Reply:
Patrick thank you for taking the time to post a review, it means a lot to us. Ships sheets, that's a great idea, and fits our goal of making products that make your life easier when playing at the table. Deckplans, we do have deckplans for some of the larger Eldred ships. All of our products have full sized previews if you'd like to see them. We're working with our cartographer to do more deckplans for our other large ships, basically anything you could board. I don't think the fighters, interceptors and racers, anything that's just a single seat in a cockpit, will ever likely get their own deckplans. Would a clean version of the cover image at the same size as the one on the cover and a pawn sized image in the corner cover what you're thinking about as far as visual props and map tokens? Maybe two pawn sized images for front and back? I'd also be interested to hear what other ships you got from us and any other feedback you may have. Paul designer@evilrobotgames.com
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