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More an adventure concept than an adventure proper, with a lot of detail left to the DM. But to be fair, it is a "one page adventure", and the concept itself is fine. You also get a new feline PC race with an interesting origin, which is neat.
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Snowhaven as a Campaign Setting is an intresting take for a city/area enviroment in the cold.
The main scity centers around Snowhaven itself. The idea is great.... but when it comes to the Pathfinder ruleset, it falls apart. The monster and spells entries are great, and the art is nice....
Clearly this rules for this product are designed for 5E. When it comes to the races the first red flag is the mention of the Dragonborn, which do not exsist for the Pathfinder rules system. The other possible race which is regulated to a monster entry with no PC option is the lapsa, which could have be written up as a Kitsune Species. Likewise the Ursinefolk is thrown in as a monstrous option PC.
The sections on classes in a shoehorn for the 5E version into a pathfinder system. The 5E Subclasses are represented as class alterations, not in the standard PFRPG Archetype form. The cleric domain, paladin oath, and witch hexes are presented here likewise is the 5E version, not a standard pathfinder domain format for a cleric domain.... oaths are particular to a specific paladin archetype in PFRPG, and witches are not warlocks and have Hexes and not invocations.. What is most confusing is why there is a Fighter archetype of the Gunslinger (the few times the right term is used) when it is a full blown class already. I can understand including all the base pathfinder classes, but if you are gonna add some of the extra classes like the gunslinger and witch... perhaps mention of the alchemist, oracle, shaman, magus, and the summoner would of been great to cover the basic classes.
I doubt a complete overhaul of the character creation would happen, but it would be great to be core consistant. Heck I would be even willing to help out just to make sure it gets done right. I know that from another discussion they have been defensive, but anyone can compare between a standard PFRPG ruleset and 5E and can clearly see that this needs more work.
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Creator Reply: |
Thank you for the review! We are actually (sadly slowly) working on an update to some of the issues with this version of the setting. We know it was disappointing to folks and we apologize for it not being better than it is. We didn't have as consistent a process for the conversion on this as we should have. |
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I really enjoyed this. Dealing With Your Demons is an adventure designed for DnD 5e, though it's largely setting agnostic to the point that the concepts and characters in play could fairly easily be fitted to an older edition, Pathfinder, or the fantasy game of one's choice.
The crux of the adventure rests on playing with and subverting typical expectations and DnD archetypes (in this case Kobolds as evil fodder). This is done as a means to tell a story of consequence and morality, while still making for a fun fantasy yarn, and this book does a beautiful job of it.
Speaking of beautiful, the art is absolutely gorgeous, both the cover and the interior pieces, and the colors absolutely pop in the print edition. Apart from the convenience of having a physical book in one's hand, one could easily justify going print on demand with this one purely to get a close-up look at some of the line work.
The adventure isn't incredibly lengthy, but it's very well written and reasonably priced for what you're given, and it's the sort of story that could easily be slotted into an existing campaign. In fact, its themes of consequence and of things not being what they seem could be the perfect mix up in an otherwise traditional campaign.
In all, I would absolutely recommend picking this up. High Level Games consistently puts out good stuff, and Dealing With Your Demons is no exception.
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I purchase this product to help support Pathfinder 1E content since it is far and few these days, but this conversion seems so sloppy. The book is riddled with leftover 5e rules. From the character options, and equipment, to the races and bestiary.
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Being part of the beta test of the Snowhaven Jumpstart was one of the most enjoyable times. Josh Heath and the HLG team have brought forth a solid product. The world is vast and still so much more to explore. I am looking forward to continuing through Snowhaven now that it has been officially released!
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This is a pretty amazing additional to any 5e campaign. I've already begun incorporating aspects into my existing campaign with ease.
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Great worldbuilding, fantastic races. Can't wait to try it!
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I don't check out new TTRPG's often (time constraints), but after reviewing this...I am definitly gonna give it a try!
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Very cool setting, and the book is just the right mix of rules vs. setting/story. It is not a super comprehensive setting, but as a jumpstart/introduction to the world, it gives a wealth of information. Plenty to start using this book as the basis for a campaign.
I love the insight into the people of Snowhaven more than anything. I don't play 5E for mindless hack & slash, and this book gives a great look at the setting for people who want the urban games of intrigue.
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The amount of depth and utility you get out this is really a delightful surprise. Where the provided adventure ends is really open to go in a multitude of directions.
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Wonderful artwork, fantastic setting, well written. Fills a nostalgia for Redwall from my childhood!
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The premise of this jump-start is fascinating, and I look forward to running it! I particularly love the invesitgation aspect, and I'm excited to see what interactions play out between the pre-generated characters. The jumpstart establishes so much lore in such a short read, I'll definitely be looking to RP a Grimpotex character!
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The 4 starting races are so well thought out and in some ways so alien from each other. Not just in their animal types but in the very way they see the world. Leading to what I can only imagine is a rich history of even more misunderstanding then are pressented here.
A deep history even in just a few short pages. To keep going from this kick off point.
I truly love a Prewritten adventure that is designed to be open for the GM and players to take it where they want. With no "rail roaded" ending.
Even the lay out was well done.
My only wish was that there where just either more artwork (Which may not exist at this time.) or visual descriptions on the mechs and suits of the Grimpotex.
This race is the one that I myself can not wait to play. Highly advanced Anthropomorphic Octopi with magical mech suits. Sign me up.
Keep up the Good quality work over there at High Level Games.
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I've been curious about the upcoming HLG setting, and wanted a taste. WOW! The chatoulim from Cat's Meow are back, along with other animal humanoids. Racial profiles with no clear good or bad guys, kinda like White Wolf with each having opinions on the others. Lots of potential for drama, depth, and general shenanigans. Those and the sample characters would be more than enough for the price, and then there's the sample adventure designed to kick off a campaign! Consider me teased...
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Just downloaded this and I can't wait to try it out!
Awesome setting, compelling story and dynamic characters. Everything a gaming group needs to get right into the game! So excited!
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