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Wild Men in Casmir's Mill
by MATHIEU [Verified Purchaser] Date Added: 01/11/2025 07:33:58

sorry for m y bad english that s not my native langage. A good, solid quest. I ve Dmed it in 4 hours with homebrew rules and very few fighting (and short) scene. the zmek shrine is an interesting and short dungeon. We did not have the time to play the dungeon the manor of kukovaitis. the adventure is well - organized and avoid fighting gobelins there are some interesting NPC and the adventure (short)is not rail-roaded : the adventurers can play a mercenaries party or the "good cops". (personnaly i make them play servitors of the new faith : they were particulary interesting in the secret cult of the old faith....) all in all very good maybe better than other free Dnd adventure



Rating:
[4 of 5 Stars!]
Wild Men in Casmir's Mill
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K6: The Great Mansion Heist
by Alejandro G. H. [Verified Purchaser] Date Added: 08/04/2024 08:59:27

Hi. I enjoyed this short module inmensely. We loved how many different situations it suggested. I usually play online and this helped me to organise a very enjoyable afternoon with four players at a local roleplaying club. It was super easy to run. Very concise and colorful information. Lots of small details that made for a very good experience. I had all the information in a couple of pages. Wonderful product, it does really deliver. The author knows its craft. I would recommend other DM's to also read on how to run heists before using this module. Also keep a good timing, for example allow just half to one hour max. for the group to gather info and prepare the plan and then the rest of the session to execute it. I will definitely follow this creator.



Rating:
[5 of 5 Stars!]
K6: The Great Mansion Heist
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Adventure Sites I
by Scott [Verified Purchaser] Date Added: 06/30/2024 16:51:48

This compilation features some of the stars of the Classic Adventure Gaming scene, veteran DMs and adventure designers who know how the game is run.

Eight action-packed, modular adventure locations you can drop into any campaign or hexcrawl to give your players a session or two of nonstop thrills, danger, and death. It's FREE... why the fuck wouldn't you get it??

Unforgiving OSR adventure reviewer, the esteemed Prince of Nothing, just gave this collection a four-star review. Check it out: https://princeofnothingblogs.wordpress.com/2024/06/30/review-adventure-sites-i-osr-cag-minor-restoration/



Rating:
[5 of 5 Stars!]
Adventure Sites I
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Adventure Sites I
by Philipp [Verified Purchaser] Date Added: 05/28/2024 15:41:34

Excellent stuff, written by practitioners and obviously grounded in actual play. This alone places it ahead of 90% of „OSR“ shovelware.

A varied offering of short scenarios that can be effortlessly inserted into most fantasy campaigns.

Do yourself a favor and check it out. Its free!



Rating:
[5 of 5 Stars!]
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The Fall of Whitecliff
by Michał Z. [Verified Purchaser] Date Added: 07/22/2022 15:28:44

This module is great. Everything you need or even less. Each sentence builds the NPC, environments, etc. in my mind. My first adventure after very long break. I ran it online with random group and it was great.



Rating:
[5 of 5 Stars!]
The Fall of Whitecliff
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The Fall of Whitecliff
by Arne H. [Verified Purchaser] Date Added: 01/03/2019 13:33:42

This module kicks some major butt. A small, tightly focused setting that drips with atmosphere and several hooks or developments that can be tied together in various ways? Count me in. I just love the way the surroundings come to life when one reads through all this, how you make connections between two or three details mentioned across several pages and think "Oh, so that's going to happen if the players to this... " On top of that there are several maps, notes on how to expand the adventure, trasure generators, monster tables... it really is a full package, which I've rarely seen on this scale with a privately made PWYW module.

One major flaw though is the jumbled layout on all pages with maps. Since any available space on those pages is packed with various text and notes, it makes it very hard to grasp the actual adventure, especially during play. I mean, come on, even without any skills and only a basic word processor you can do something that is a lot more easy on the eyes. In addition, the stats provided for major NPCs aren't nearly interesting enough to warrant the inclusion, I feel nobody would have been upset if instead there were links to the PFSRD. This is however not enough of a problem to detract from the really cool adventure that lies behind it all, and I can only recommend that every GM gives this one a chance.



Rating:
[4 of 5 Stars!]
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One Session Kit: K1 Night at Fausen's Manor
by Shacked R. [Verified Purchaser] Date Added: 03/02/2018 00:33:03

I ran the adventure for a group of new players who had just plaed one or two other one-shot sessions before.

I had agreat time running it.

I very much enjoyed the fleshed out manor and charachters, the relationship table depicting how everyone feels toward each other is great.

I had a bit of trouble understanig where the connection between the basement and the rest of the house was but eventually found it, maybe that could be cleared up a bit.

Overall a really great kit!



Rating:
[5 of 5 Stars!]
One Session Kit: K1 Night at Fausen's Manor
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The Fall of Whitecliff
by A customer [Verified Purchaser] Date Added: 05/23/2017 00:49:32

This publication deserves some love. For a PWYW price, you get 8 or so interconnected adventures, with each adventure condensed into a one-page format - into this one page is a map, barebones states of monsters/NPCs and a brief overview of the plothooks, storyline, and encounters. In addition, a few more pages are devoted to a fleshing out the campaign - a map of the region, GM notes, campaign backstory, etc. In all, there's about 14 pages of content and the content is jam-packed into those pages in shorthand form. A few more pages provide some useful tables (wandering monsters, treasure, etc.) and some pregen characters. It's a lot of product for PWYW. The overall tone of the campaign is gritty and lower fantasy, which I personally appreciate. The campaign is written for Pathfinder but provides a conversion guide for other systems (5E and OGL). Due to the condensed nature of the publication, I foresee that the GM will have a little work to do to flesh everything out.



Rating:
[5 of 5 Stars!]
The Fall of Whitecliff
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