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It's a very cool adventure. My players were hooked from the landing page, just the right mix of weird and funny! A solid 2 nights of adventuring for my group with lots of flavor. The foundry setup made things a breeze for me. Maybe an hour and a half of reading the module and putting some of my own touches on the maps and I was good to go. This was worth every penny and I wouldn't hesitate to buy another Elven Tower product.
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It's a very cool adventure. My players were hooked from the landing page, just the right mix of weird and funny! A solid 2 nights of adventuring for my group with lots of flavor. The foundry setup made things a breeze for me. Maybe an hour and a half of reading the module and putting some of my own touches on the maps and I was good to go. This was worth every penny and I wouldn't hesitate to buy another Elven Tower product.
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I love your maps and adventures. They are perfect for a full night's worth of fun!
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This adventure was fun, this adventure is a good for introducing your players to Shadowdark (if coming from 5e) as it there's a lot of possibilities for RP and some minor combat.
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A very fun one shot. Elven tower knocked it out of the park.
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Definitely high quality and deserving attention. You may use one adventure, all of them, or only some parts of them in your camapign, but for sure you will find something useful and compelling.
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Not my taste. Lots of lore prose and not much adventure content.
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As a free product it's fine. Perhaps the complete setting would feel more useful but I didn't get enough of a strong sense of place or easily gamable material to want to buy.
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This review is based mostly on my experience running The Eye of The Lost, but from what I can see the rest of the adventures follow the same formatting and seem very fun! Each adventure seems generic enough to plop into a setting for at least a single night of fun.
Running the Eye of The Lost was very easy due to the clear formatting: descriptions are short and leave room for improvisation. I did mess up room #5 by saying the limestone thing is mid-air, but that's just because I wasn't running the game in English. I'm very happy with the dungeon as it was just the right length and balance for a lvl 1 party in the Isles of Andrik hexcrawl.
Whenever I'm tight on time to prep for a game or just lazy, I'm definitely going to skim the dungeon vault magazines for a suitable adventure. I love the formatting and the fact that most adventures have a level recommendation. That said the Mirrors of Ord is missing a level recommendation.
EDIT: Its also great that you provide black-n-white versions! If I don't have my laptop or tablet to run the game, having a printer friendly version is great. :)
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I just ran this for my group and they really loved it. In particular they loved the way the two levels of the temple interacted though it kept me on my toes, that's for sure. I changed a few details to get it to fit into my campaign but kept the spirit of the idea. Thumbs up from our group, thanks!
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A great short adventure that got my players grappling with morality. It turned into a bloodbath in the end, but they had a fun faceoff with the BBEG where the Cleric 1v1'd said BBEG, and the other two players got sectioned off fighting the mooks. I will say that formating for this adventure seemed a little off to me. Like relevant information regarding NPC traits, connections, and quirks were spread throughout the book. It made it a little rough to find some things. Which is the only reason this didn't rank 5 stars for me. Everything else is absolutely golden.
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Beautiful map and the company helped me with a request within a day!
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i gave it 4/5 from just the first few pages only because my entire campaign revolves around an active volcano that blew when the players were lvl 3. They are currently lvl 16 in fifth ed. D&D. I really love the idea of the rockfolk.
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In all my many years of gaming I've never run a hex crawl. Weird, but despite having bought countless products, watched endless Youtube videos and read a multitude of blogs, I'm still not entirely clear on how to handle a lot of the actual exploration part. Oh, and the fear. Of what, I don't know but it's that nagging self doubt many GMs have of 'what if they go somewhere I haven't prepped for and I freeze'?. Enter the Brukesian Duchy. Not too big, a great overview map, a load of factions and adventure sites with gorgeous cartography, and, glory be, some simple but interesting exploration rules. Random encounters, random events tables, weather, it's all here so if they do go off piste then grab a monster book and you can tread water with ease while gently nudging them back to the bit you have prepared.
I've seen the concept of 'good vanilla' for rpg products. Things which are well made but not full of such outlandish themes or monsters that it can't easily be integrated into an existing game if you need. This is great vanilla - system neutral but so easy to use with 5E, older D&D or just about any fantasy system you can think of. About as little work needed (other than reading it) as the busy GM could wish for. And very, very reasonably priced, with a great free preview to give you a flavour.
Hopefully not the last one of these that Elven Tower produce.
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The combat maps aren't ready for use but everything else is absolutely perfect.
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