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Star of Alladore: The Official Rangers of Shadow Deep Fanzine
by A customer [Verified Purchaser] Date Added: 09/30/2021 11:32:30

A collection of (not directly connected) missions, mostly for beginning and less powerful rangers. A welcome opportunity for other authors. The emphasis is on missions that can be repeated, and make sense whatever the current state of the war. Some spoilers in the following reviews of individual adventures.

Treason in Tallis

A mission defending the palace in the capital against a disloyal noble. An intriguing switch to fighting the enemy within. Ripe for prequel expansion. I added:Lady Anne's Ball (with the board set up a ballroom with adjoining gambling tables) to gain gossip about potential traitors and their plans; Raid on the Townhouse, a burglary of Baron Audric's residence in the capital, to find clues to where, when and how the attack will take place. Information picked up in the social encounters give bonuses for the raid; success in the burglary triggers the Treason in Tallis scenario as the climax of the mission.

In play, the loyalists won twice, managing to save some innocents from the fires, and defeating the Baron after a tough struggle.

To Help the Sick

A variant on Blood Moon, with Shadow Deep agents to unmask and information to gain from a contact. Excellent use of foreboding as undead forces increase at the edge of the board, waiting for "all is revealed" to attack. The heroes gather clues to trigger the event, also determining who are the healers, who are the imposters. An innovative event deck with some cards replaced, others discarded. Play one was touch and go at the point when zombies attacked, but a fire wizard turned the tide and the rangers and retinue achieved near total success. The second group also tottered when the undead storm was unleashed, but managed to triumph with the loss of one companion.

Possible improvement: no experience point listing for defeating wolves or agents of shadow deep.

The Baleful Tower

Fast moving and fun mission for one highly experienced ranger. In the first scenario, the "healing pool" adds extra options. I like the mechanic of double cards after one run through of the event deck to encourage the ranger to enter the tower. There is flexibility in the second scenario, as you can decide whether or not to risk battle (for a fine reward) with a fearsome monster. In play I added one companion, mainly to pick up clues, etc. Outstanding success in the first play through, albeit with some unlucky rolls by the Chimera in the climatic encounter; the Dark Light Axe (Mandalorian anyone?) was claimed. A weaker ranger was overwhelmed by a horde of skeletal knights adjacent to the tower in a second play.

Possible improvements: scenario one, the example layout has a missing clue marker (near the centre); scenario two, strange event deck cards, the red queen is missing for no obvious reason.

From the Shadows

Some optional rules for using stealth presented, then a simple but challenging scenario to save villagers from a gnoll force. In a first play, a strong martial group ambushed the gnolls, then won by force of arms (and spells). The party lost a companion; they were fortunate the gnoll reinforcements did not arrive quickly, the heroes can end up facing a sizable force. In the second play, the ranger and retinue concentrated on quiet rescues and fighting retreats. Resolved quickly, one companion detected, surrounded and slain, five villagers rescued.

The Evacuation

Party escorting villagers being moved to safer locales. The protection of carts on the trail seems the more challenging scenario, as there are some potentially nasty ambushes; opponents when guarding the camp are less numerous, although the ranger and retinue may have been weakened. Excellent replay value: any two plays are likely to trigger different encounters (although the chances of fighting a troll seem very slim). Already tried and tested, as an earlier version has been freely available for some time.

Group one fared badly on the long road as they tried to fight a rearguard against gnolls as the carts moved to safety, only for the latter to suffer an assault by zombies. A depleted force managed to defend the campsite. A second group was menaced by zombies, then gnolls, and a zombie attack from further up the road. They were more successful in fighting one set of enemies at a time, and took no losses, but arrived late at camp. Night attacks were repulsed with relative ease.

Possible improvement: add a 50% chance of "you have a bad feeling about this" to the spooked horses entries, to give a greater variety of opponents at the campsite in replays.

Overall Impression

A fine collection of repeatable adventures, filling a gap in the material published thus far: you can develop a new ranger and followers without replaying corebook scenarios.

Regarding pricing, the pdf and physical copy combination offers best value.

Highly recommended.



Rating:
[5 of 5 Stars!]
Star of Alladore: The Official Rangers of Shadow Deep Fanzine
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Star of Alladore: The Official Rangers of Shadow Deep Fanzine
by Matthew B. [Verified Purchaser] Date Added: 07/23/2021 06:05:51

Great Stuff. The book is lovely and well presented and the stuff inside is worth the money

Cheers



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
by Roesch N. [Verified Purchaser] Date Added: 06/26/2021 10:47:19

Un très bon jeu malgré un manque de liberté! Il faudrait juste un livre sur la création de scénarios rapides!



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
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Rangers of Shadow Deep: Across the Wastes
by A customer [Verified Purchaser] Date Added: 12/27/2020 13:12:04

First part of an epic rescue mission: a series of encounters in a desert behind enemy lines. The heroes are ambushed by variant monsters in a sandstorm in scenario one; the second may be the most innovative, the party must discover the true name of a Djinn before they can defeat it; more emphasis on horror in the next encounter, undead to battle, bodies and skulls to find, and a captive to rescue, in a leaning tower; the final scenario has the most tactical decisions, how to split your forces, attack at night or during the day, as well as a formidable mutant to battle.

Welcome variation in the mission set ups and opponents to be faced. There is a mechanic for hunger/thirst penalties due to desert travel, and the best chance of avoiding these is to keep your camels (and handler) alive. Having overarching considerations beyond individual scenarios makes the overall mission more coherent. One omission: no experience listing for the gnoll shaman, warden, or guard dog in scenario 4.

In play, the heroes won all scenarios, but the oasis encounter would have been close if the Djinn had not rolled poorly, and a companion was lost to the skeletal knights in the tower. The toughest opponent was the Humpback in the final scenario: it killed a companion before falling to a wizard.

A strong start to The Rescue. Highly recommended.



Rating:
[5 of 5 Stars!]
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Rangers of Shadow Deep: Menagerie
by A customer [Verified Purchaser] Date Added: 09/19/2020 13:48:40

Mission where the company is (accidentally) ambushed, and then has a chance to ambush an enemy wagon train in return. Heroes have an opportunity to gain an animal companion in the latter scenario, and there are other potential beneficial finds.

Missing from the experience table for scenario 1: +3XP for any boar killed by the heroes.

In play, the first attack seems dangerous as the company is disorganised at the start, and casualties were taken; the wagon ambush can be carefully planned, with remarkable success on one occasion: no losses, civilians successfully rescued, spellbook found, tiger befriended, and all but one wagon opened, none escaping.

An expanded bestiary of animal companions is included.

A solid adventure, perhaps lacking the wow factor of some previous scenarios, but enjoyable nevertheless. Recommended.



Rating:
[4 of 5 Stars!]
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Rangers of Shadow Deep: Incinerator
by A customer [Verified Purchaser] Date Added: 09/12/2020 11:23:40

Spectacular first scenario, with a touch of Indiana Jones/Jackson's Moria as the heroes try to battle foes and escape as the floor crumbles, with a drop into a lake of fire beckoning. A lockpicker is required, and the ability to fly is a considerable asset. The second "find the exit door" mission is easier and less innovative, but is enlivened by the (probable) appearance of the Ogre Gorbin, who can be recruited.

Much can go wrong in the first scenario and that is what happened in both plays as several heroes took the fiery plunge. Comfortable success in the second mission, although in the second play one companion was pulverised by the skeletal ogre whilst clutched by ghoulish claws. Bad times for Gorbin: not met by the first group; slain by the second.

A punishing gauntlet, a good scenario to use for a squad trapped behind enemy lines.

Highly recommended.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: Incinerator
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Rangers of Shadow Deep: A Tabletop Adventure Game
by David M. [Verified Purchaser] Date Added: 04/24/2020 14:38:06

I don't think there's a game I've played more both solo and cooperatively then Rangers of Shadow Deep. I've played through many of the same missions many times and they never get old.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
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Rangers of Shadow Deep: A Tabletop Adventure Game
by Phillip D. [Verified Purchaser] Date Added: 04/18/2020 18:52:06

So I have owned this game for over a year now, I am fairly confident I can review this now. Anyone who has played Frostgrave will know the mechainics well except this is a real update to those mechanics with companion advancement updated rules on crits and turn squence. It is also powered down with the main hero the ranger being very custom to each player want to play a spell caster you can want to be an archer or a heavy armoured knight or even want to mix it up you can. this game bridges the gap between rpg and wargame perfectly.

The game also allows you to play Co-op which i have done with friends as well as my 10 year old daughter, its easy to pick up easy to play but also challenging. The main book has in it two mini campaigns the intro campaign and burning light a much more challenging adventure. there are also many expansions out there as well as more on the way. the Author of the books Joseph is also hugely involved via the facebook group and blogs something you never see.

So does it have any down sides yes it does but they are pretty minior the missions don't have map layout for deployment just a discription this allows you to use what you have but also means you have to make the terrain challenging and try to not make it too easy for you. Also the huge amount creatures required in the bestiary might mean you dont have all the required models however say you dont have gnolls you could just use orcs etc its your game. There is also minimal fluff which anyone who knows the authors previous work will know he does that so that you can set it in your own worlds but i know people out there like the fluff. None of these points are really that negative.

So if your looking for a single player or co-op RPG/wargame this is perfect for you the replaybility is also there and with more campaigns coming out all the time its well supported. North star has also started releasing a line of miniatures for the setting too.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: Ghost Stone
by A customer [Verified Purchaser] Date Added: 01/09/2020 09:38:33

A change of pace as the heroes are directly involved in the war: they form elite units in actions crucial to the outcome of a major battle. The enemy plan (and what must be done to stop it) gets revealed in satisfying chunks. The four missions have good variety: a holding action, whilst wounded soldiers retreat; a lightning strike to decimate opposition commanders and discover their plans; a diversion, with stealth key; the final combat, something of a meatgrinder, with a potentially spectacular ending. Success (and items gained) in previous missions (can) influence how difficult the subsequent missions are. Missions one and three are for inexperienced rangers; two and four for grizzled veterans.

In two plays, ultimate success both times. The first group succeeded in all missions, doing very well in the first two, then losing a companion in both missions three and four. The second group did well in the initial mission, before losing two companions in the second mission; they were unable to burn/steal many stores in mission three before retreating, but managed to triumph in the finale with only one companion lost. The third mission seemed the trickiest, groups being menaced by respectively spectres and a swimming troll when making a forced escape by boat; it seems you can only knock out so many sentries by stealth before an alarm is raised. The extra companions were a real boon in the brutal final combat. The event deck mechanic kept things fresh and different in the replay.

Some may dislike the need for "junior", an inexperienced ranger and retinue. However many of the previous scenarios are enjoyable when replayed, and there are also very good fan adventures (for low experience rangers) such as Evacuation Mission, Black Hart and At Any Price available at BoardGameGeek, so blooding "junior" ready for play should be fun.

There is a welcome list of magical items, mainly weapons but distinctive and well described.

Very enjoyable, highly recommended.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: Ghost Stone
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Rangers of Shadow Deep: Ghost Stone
by Darren F. [Verified Purchaser] Date Added: 09/04/2019 11:46:54

While its nice to have new scenarios to play and the new magic weapons are nice, the format of this expansion is not one that can played directly without creating mutiple warbands which is ok for stand alone games but less desirable for proper campaign play.



Rating:
[3 of 5 Stars!]
Rangers of Shadow Deep: Temple of Madness
by A customer [Verified Purchaser] Date Added: 04/14/2019 08:24:51

A series of four combat/puzzle rooms: enough variation between scenarios to keep things fresh, and replay value as different notes are likely to be triggered in a second attempt. Combat is the focus, but other abilities are tested as well; the talking mirror (and its revelations) are a nice touch. I would like a little more variety in the encounter tables: perhaps a once only escaped prisoner, or summoned demon.

A couple of possible corrections: notes 738 and 739 are out of numerical order; the encounter table on p. 35 makes no reference to shadow knights, yet they are listed in the experience table, perhaps entry 12-14 is in error.

In a double play, the heroes got lucky in the columns room both times with a near immediate repeat of activated numbers; the magical locked door scenario proved the toughest, with exciting combats that were on a knife edge. The Beastman bodyguard (in the finale) nearly killed a Ranger in the second play, but the heroes prevailed both times.

Outside of the adventure there is a welcome expansion of spells, wizardly items, and magic-using companions.

Highly recommended.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: Temple of Madness
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Rangers of Shadow Deep: A Tabletop Adventure Game
by Eamon H. [Verified Purchaser] Date Added: 04/08/2019 03:45:58

Very impressive. I am looking forward to giving it a whack on the table top. Already thinking of crazy things to do with it.

Loses one star for two reasons. The PDF doesn't have links which is frustrating in this day and age. Secondly it has this parchment effect throughout - which isn't printer friendly and could be very easily fixed.

Looking forward to more from this author.



Rating:
[4 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
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Rangers of Shadow Deep: A Tabletop Adventure Game
by Gary B. [Verified Purchaser] Date Added: 03/13/2019 12:17:41

Hardback was delivered today and it looks great. Was in the middle of playing the game using the PDF and so much more convenient to have the book in my hand.

Game plays quickly and was a lot of fun. Did the first five scenarios in about 5 hours with two players. In a couple of weeks going to try it again with four players.

Difficulty set just high enough to make it a challenge. We found 'Bridge Guards' was toughest scenario, but some of the others were close.

Highly recommend this game, but I need to get myself some more trees and bushes to fill the table.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
by Hayden P. [Verified Purchaser] Date Added: 01/09/2019 03:13:11

What an amazing and well thought out game. It's a really smart system and a style of tabletop game/wargame that we never really get. We need more COOP RPG games. So keen to get the expantions too, now. So thank you.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
by Brandon S. [Verified Purchaser] Date Added: 01/04/2019 15:14:46

The game is probably 5 star, but the actual PDF isn't. The book is too long for an unindexed PDF, so it feels like I'm reading a bootleg scan of the book.



Rating:
[4 of 5 Stars!]
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