Disclaimer: Review is based on an extensive read-through and an understanding of Savage Worlds used to predict how the rules work on paper, but no actual play. Once I have played this I will update my review, but for now keep in mind that I have yet to actually run this.
Note: I recieved this book as a reward for backing Titan Effect on Kickstarter. I am still waiting on the release of the print copy, which I am entitled to as a backer according to my pledge level.
Titan Effect is a solid setting and an excellent product, promising intrigue and danger byproxy for your players.
Titan Effect is an RPG setting that wears it's inspiration proudly and openly.The course of the setting's history in WW2 is has organizations and themes similar to the Proto-BPRD in Hellboy (Movie Version), post-WW2 reads much like the Metal Gear saga timeline from it's Origins in MGS3 to the beginning portion of MGS4 (and the implications of all of it), with shades of The Philosophers from the time before MGS3 in that series setting. There are low-key versions of supers elements from X-Men mixed liberally into this package, and it is blended to create a unique-feeling and excellently crafted fusion of all of those elements. No effort is made to hide where this setting's ideas came from (Indeed, the appendix in the book includes a segment on every major inspiration to the setting!), instead an effort is made to make them feel fresh and unique in their combination.
Titan Effect has a lot to work with here, and most of it is very well designed. In addition to leveraging the fast ruleset of Savage Worlds and the customization of its Superpowers Companion, Titan Effect includes alterations and additions to the formula that are very useful even in other games (Such as Equipment Points - Rename those to Wealth Points or Resource Points, fold purchases worth under $50, basic needs, and cost of living into fluff information, and you have a simple abstract resource system), and the selection of new edges, hindrances, and gear are very helpful for the setting. The weapons and armor are even useful in any modern game period, given they include custom stats for things like the P90 or other high profile weapons of the 20th and early 21st century. (Note: Equipment Points are the default option, but can be easily converted back to costs and values in Savage Worlds Dollars with the included guidelines if needed)
Titan Effect has one of my favorite GM Tools in a setting book: A random mission/adventure generator, which will no doubt help GMs that have run out of ideas for sessions or are pressed for time. Additionally, things like information clearences are excellently explained, allowing players gated but immediate access to important information as needed for a session. Finally, the GM is given options for custom setting rules, drugs, and equipment that will help to challenge expert players.