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Épées & Voleurs
by loic g. [Verified Purchaser] Date Added: 01/15/2021 05:29:19

Fidèle à son habitude Mr Legrand se concentre sur un genre et le concentre dans un élixir jetant au passage tout le superflu. Simple , efficace et élégant comme une rapière ce jeu vous permet de vous lancer à l'aventure en une poignée de minutes.



Rating:
[5 of 5 Stars!]
Épées & Voleurs
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Épées & Voleurs
by Olivier N. [Verified Purchaser] Date Added: 01/09/2021 08:31:06

encore une fois, un jeu de rôles vraiment unique par son rendu et sa légèreté. permet de jouer dans la sword and sorcery sans se prendre la tete et avec un rendu proche de ce que l on pouvait espérer lors de la préparation de partie. du tout bon, foncez



Rating:
[5 of 5 Stars!]
Épées & Voleurs
by gregory D. [Verified Purchaser] Date Added: 01/09/2021 06:07:17

Epées & Voleurs est remarquable de simplicité. J'ai très certainement un parti pris car j'aime beaucoup ce que fait O. Legrand, le concepteur du jeu, de manière générale. Cela dit, étant fan de Sword & Sorcery et pour avoir testé plusieurs systèmes simulant le genre, je dois dire qu'E&V offre un sentiment de liberté au meneur, déjà en laissant faire tous les jets de dés aux joueurs, ce qui focalise vraiment les projecteurs sur eux, mais aussi et surtout en permettant de se concentrer sur l'histoire, les relations, bref la narration, la mécanique "habillant" plus les actions des joueurs que les enfermant dans un carcan rigide. La souplesse du système permet aussi des adaptations à la volée sans aucun effort et il y a suffisamment de matériel et de conseils pour permettre à un MJ, même débutant, de se sortir de n'importe quelle situation inhérente au genre avec les honneurs. Bref, je ne pourrais que recommander ce jeu ne serait-ce que pour l'inspiration qu'il pourrait offrir à nombres de joueurs et de meneurs soucieux de trouver une alternative aux systèmes "main stream".



Rating:
[5 of 5 Stars!]
Path of the Healer
by Ranjith B. [Verified Purchaser] Date Added: 10/20/2019 11:02:31

Please note that I write my reviews starting with the bad and then moving to the good, so please bear with me and read the entire review.

The biggest annoyance about the product are the options for non-humans that are listed in it with the suggestion of using specifc ways in combination with them. The annoying thing is that those optional ways are not described, thus leaving you wanting if you want to include those options.

The other not so strong point is the lack of a detailed example of play dealing with the conversation and usage of the mechanisms. There are examples of play giving details of the NPCs, the situation and a summary of what happened, but how exactly the game is played at the table is not shown. Mind you, given the simple rules, that is not a mortal flaw, but it would have been nice if an example could have given a feeling for pacing.

The writing is concise, which is a stated design goal, sometimes maybe hindering itself as there is a self-imposed limit of one page per item. While that limit has been followed through, deviating from it on occasion might have been useful.

There are also a dozen adventure seeds for those stumped for inspiration.

The game itself scores by having two relatively unusual aspects, each being quite interesting in a positive way.

First of all, you do not have any randomizers in the game. They are replaced by a simple mechanism of characters automatically succeeding at simple, unproblematic tasks and requiring the payment of one or two points of character resources to resolve difficult tasks. Very simple, but also very effective.

The second and much more interesting aspect is that the PCs are all pacifists. There are no rules for combat save for escaping combat or defending yourself. PCs have no means of causing harm to other living beings (the way of the unliving does allow to banish those, though). This is really an unusual approach I have never seen before as strongly enforced. And it is supported by quite some discussion on how to help get players used to it and how to create interesting stories with it.

All in all, the game has convinced me, and its focus on smaller groups and short adventures is also a plus in my eyes. And playing a complete pacifist in a world of war seems like a very interesting challenge I really want to take up as a gamer.



Rating:
[5 of 5 Stars!]
Path of the Healer
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Atlas of Mythika: The Untamed North
by David D. [Verified Purchaser] Date Added: 07/31/2018 04:23:12

MNM displays their version of Celtic, and Nordic cultures here as well as more details on Centaurs and Amazons. Not as lengthy as I might have liked, but still packed with evocative ideas and great setting details.

I strongly recommend this product. You could easily use it to run Viking and Celtic campaigns without ever heading down to the Minean nations



Rating:
[5 of 5 Stars!]
Atlas of Mythika: The Untamed North
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Atlas of Mythika: The Desert Kingdom
by David D. [Verified Purchaser] Date Added: 07/31/2018 04:19:48

The MNM version of Ancient Egypt.

Here is everything you need to run an entire Egyptian style campaign. From excellent and detailed descriptions of the setting, to strong supporting rules and rules expansions.

I cannot recommend this product more strongly



Rating:
[5 of 5 Stars!]
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Mazes & Minotaurs Players Manual
by David D. [Verified Purchaser] Date Added: 07/31/2018 04:17:23

If Gygax and Arneson had been inspired by Greek Myth rather than Lord of the Rings this is what we would have gotten instead of DND

An excellent product with a variety of races (Amazons, Centaurs, and Nymphs) and classes (Barbarians, Nobles, Spearmen, Thieves, Hunters, Priests, and Sorcerers) to choose from

One of the strongest magic systems in any product I've seen.

The basic rules are all there, but nothing spectacular (aside from the Magic system), and the prose style is a charming semi-parody of DND and OSRs in general

I can't recommend this strongly enough



Rating:
[5 of 5 Stars!]
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Satyrs Unbound (Mazes & Minotaurs)
by Arthur W. [Verified Purchaser] Date Added: 04/10/2018 06:38:50

This newest supplement for Mazes & Minotaurs highlights new possibilities for the game while keeping the elements which made it work well in the past. A good example of this broadening of tones was the artwork: while some were in the same clip-art style as most past Mazes & Minotaurs publications, there were also some more realistic pieces which were effective in showing satyrs in a different, more heroic light. Likewise different options regarding mystery of Pan enhance the ability of the group to choose what type of campaign they want to run, not to mention keeping it a genuine mystery. Readers should keep in mind that the mythology of Mazes & Minotaurs differs crucially from traditional Greek mythology (for instance, with Dionysus being non-Olympian). Those expecting accuracy will be disappointed; those hoping for interesting re-interpretations may be impressed. Mazes & Minotaurs also fleshes out its own elements here, with the study of the Caliban, for instance, make them into a psychological and philosophical dilemma rather than just "the evil satyrs" (though they are that too). Different types of satyrs provide a nice variety of character options, and one could easily picture an all-satyr party. On the other hand, flexibility within each class seems as if it might be fairly limited. The Satyr Forester’s powers are based on the Beastmaster; it might be helpful if the publication was reference wherein the Beastmaster is to be found, as I don’t believe this class is in the core Player’s Manual. At one point this book was labelled as "Adult", and some people may want to know whether the material within is appropriate for all audiences. Innuendo and a few explicit references appear throughout the book, but nothing actually obscene. A PG-13 (or maybe PG-15, if there was such a thing) rating might be fair for the book itself, but there is absolutely no reason why the material cannot be used for a younger (or more Puritanical) audience. The authors wisely leave the exact nature of "frolicking" somewhat vague, and a group could choose to interpret it in a perfectly innocent way.



Rating:
[4 of 5 Stars!]
Satyrs Unbound (Mazes & Minotaurs)
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About Mazes & Minotaurs
by Goran E. [Verified Purchaser] Date Added: 02/18/2018 12:13:46

This is just a single pge acknowledgment that Mazes & Minotaurs is a pastiche of OD&D.

What I regret is that it does NOT tell enough that is it really a good game that I'm in love with.



Rating:
[5 of 5 Stars!]
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Atlas of Mythika: Charybdis
by David D. [Verified Purchaser] Date Added: 02/13/2018 16:57:44

Don't let the map fool you these kingdoms are inspired by sub-Saharan Africa. Steaming jungles, sunbaked Savanna, Lost Cities, and more!

Excellent, but brief, sourcebook for running African campaigns or incorporating that flavour into your larger RPG.

Black and white art of inconsitent quality. Some excellent art and some atrocious. The PDF is bookmarked.



Rating:
[4 of 5 Stars!]
Atlas of Mythika: Charybdis
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Mazes & Minotaurs Players Manual
by Goran E. [Verified Purchaser] Date Added: 02/04/2018 15:35:08

THE BOOK: The cover is nice and illustrations are appropriate and good. Talking about the cover it is a reworking of T&T's famous cover the same way that the M&M companion's is a reworking of RQ 3. The text is easy to read and clear. Most notable of everything is the way it is written in a very enjoyable tone because (somewhat like the book "the monk" by Lewis) it is written as being taken off from another dimension where this game would have been the very first RPG. Very funny and enjoyable. No, i'm wrong, there is something even more enjoyable: it's damn free like all other book of the collection.

Yes, free. And that rox!

THE SYSTEM: Apart the facts that stats are given other names (might, skills, wits, luck, will grace) it's a 2d6+6 roll with bonus according to how extreme you are on the 3-18 scale. You also have bonuses taken directly from stats bonuses themselves. There are experience points and levels that gives bonuses, classes that each have a little something special etc. So all in all it's very fairly classic and 100% easy to get. However there is no accurate skill system even if some basic situations (stealth for example) are given a 3 stats bonuses to compute to replace having a "real" skill.

COMBAT, MAGIC & ADVENTURES: Order is missile > movement > melee and all weapons (except a few classes bonuses) do 1d6. but there are many options offered. As compared to many "oldies" (as this game plans at being compared to) it is an efficient solid combat system. Magic is 1 spell for each of the 6 levels of experience per school of magic, the nice part being that spellcaster can cast all the spells of their schools right from the start. All in all, sorcerers are quite more powerful than what you can expect thme to be. There are sailing rules which are really needed in such a world as Mythic Hellas and several details given. The world itself is not described but it is not important in the slightest way as there are MANY books in the Publisher's shelves and they are all free.

Yes. All.

OVERWIEW: Frankly, this rules deserves to be more widely known because they are quite complete and do make sense. As a book, the whole tome is written in a very humourous style that is not that common nad that is very entertaining. I really love this blue text pages where the author takes a lot of fun in describing the controversies about his book. And it's delighfully funny to read. As a whole this game deserves its 5 stars wholeheartedly.



Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Players Manual
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Mazes & Minotaurs Maze Masters Guide
by Ben S. [Verified Purchaser] Date Added: 03/26/2017 13:04:09

Mazes and Minotaurs is a fabulous setting that takes advantage of Graeco-Roman Mythos to create a setting that encapsulates the Mythos and expands upon it in exciting and new ways. The suppliments that are released for the setting keep growing and are all equally as interesting. I recommend them all!



Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Maze Masters Guide
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About Mazes & Minotaurs
by Michael J. [Verified Purchaser] Date Added: 03/03/2017 18:41:35

Since I got the game off their website in 2012, and it was even popular back then, it is odd that they still have to keep pointing out that it is a real game.



Rating:
[4 of 5 Stars!]
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Mazes & Minotaurs Companion
by Jason S. [Verified Purchaser] Date Added: 02/27/2017 14:37:04

Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.



Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Companion
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Mazes & Minotaurs Creature Compendium
by Jason S. [Verified Purchaser] Date Added: 02/27/2017 14:35:28

Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.



Rating:
[5 of 5 Stars!]
Mazes & Minotaurs Creature Compendium
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