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Dark Lord's Doom (Old-School Essentials)
by Michael [Verified Purchaser] Date Added: 11/15/2023 14:11:01

Short version: Is this worth $10? Absolutely, especially if you are a solo player. Go for it.

Long version: This is a solo adventure for Old School Essentials that can be done with 1 - 3 other players if desired. The first 2 or 3 pages contain instructions for how to use the book, as well as 4 pre-gen fighters you can utilize for your team. The rest of the book has a few stat blocks for encounters and numbered paragraphs you read to yourself as you progress in your adventure. Have you ever read any "choose your own adventure books?" It's pretty much functions like that.

It's got the old school vibe to it. There is a "Dark Lord" to the north that is almost ready to invade, so you join the army to aid in the fight. Your character is placed in a squad within the army so that you have to control up to four characters for the adventure. Do the roleplaying and conversations in your head, and read through the instructions to see how it turns out.

It's difficult, but not impossible. It seems balanced strictly for four level 2 fighters. My character was a Barbarian and stayed at level 2 throughout the entire adventure. Fighters should make it to level 3 by the final encounter. You unlock hard mode by playing a magic user because, let's face it, magic sucks until later levels.

If you intend to play solo for a while, this module would give you plenty of ideas on how to run a solo campaign. If you survive, you should walk away with some decent loot to use in another solo adventure.

There are a few errors, but nothing that deters from the adventure. I think one Map reference was incorrect. Some of the instructions are slightly unclear. For example: The book says that every fight should go to the death for enemies, but the stat blocks have a Morale stat with it (why include Moral if they are just going to stay and fight anyway?). Also, stat blocks have experience totals included, but the book tells you to not award XP at the end of every fight. I'm not sure why though, because it's not necessarily enough to give you an unfair advantage in the end-game.

All in all, a great adventure for solo play melee characters. A few nitpicks, but I honestly had so much fun that I don't really care.



Rating:
[5 of 5 Stars!]
Dark Lord's Doom (Old-School Essentials)
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Vampire Hunter Belladonna (The Fantasy Trip)
by A customer [Verified Purchaser] Date Added: 04/14/2020 11:08:43

Solo hexcrawl, hunting for vampires in a region of towns, villages and countryside. The main hunter should be powerful, with useful magic (and other) items; a sturdy companion should accompany. (An example is given: Belladonna, whose past actions provide some of the backstory.) Excellent variety in the encounters: sometimes good tactics or investigation tips the odds in the PC's favour; other times you need to rely on martial strength as combats find you. The master vampires have different quirks and abilities; other monsters appear; no two combats are too similar. Some of the battles are very exciting, the result on a knife-edge. Opponents are sketched in a few flavourful details; there is a plot afoot with the PC picking up snippets from letters or conversations. There are sufficient rumours to follow up to keep play moving. It is important to map, and the region has enough geographical variation to be interesting without creating bottlenecks. Occasional random encounters prevent play becoming too predictable. You can vary constraints such as time allowed and starting money to give replay value.

Links seem to work, with two exceptions: in 181, it would be better to ignore 160, as those who don't investigate have to refight a combat they recently completed; in 163, linking to 27 is preferable to 140. Two minor errors: in paragraph 92, "He" rather than "Her"at the start of an early sentence; in 163, missing "in" before "his past". Well crafted, and should provide hours of enjoyable play. Good art. With a little imagination, could be restatted for a system like WFRP or Runequest. Some similarities to Grailquest, (with a few key encounters near the edge of the map to encourage exploration,) but this is even better.

One of the best solos ever written. Highly recommended.



Rating:
[5 of 5 Stars!]
Vampire Hunter Belladonna (The Fantasy Trip)
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Citadel of Ice (The Fantasy Trip)
by Matthew R. [Verified Purchaser] Date Added: 03/28/2020 14:54:14

The adventure is a fun romp around a melting ice berg. The players have a lot of options on how to treat the adventure. The factions are all given easily understood motivations.

The pdf itself is very nicely put together. I ran this using a VTT, and it was very easy to pull out the maps and tokens.

I highly recommend this, and anything else by Gaming Ballistic.



Rating:
[5 of 5 Stars!]
Citadel of Ice (The Fantasy Trip)
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Dungeon Grappling
by Benjamin K. [Verified Purchaser] Date Added: 06/20/2018 15:35:04

Heard about this from the Table Top Babble Podcast. Douglas seems like a cool guy. Got very exited to hear about a better grappling mechanics system. So far I like what I read.

The writing is great, the illistrations are good, and the concepts seem solid.

4/5 stars.

I intend to edit this review after I offer Dungeon Grappling to my players.



Rating:
[4 of 5 Stars!]
Dungeon Grappling
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