I picked this up a while back, being a GM for several Black Hack based games, and I'm always checking out the spinoffs and supplements.
What I loved the most about this is the additional gameplay layer that operates at the party level. None of my current campaigns are in a position to switch to this minigame driven style...
However, I am seeing a lot of potential as a solo game. I like that the party level procedures provide a way for me to utilize a ton of other content creation randomizers I already have as a game inatead of just as preperarion tools.
I haven't played the game yet as-is, but on a read through, that part of the game in particular is something I've never seen handled as well and so simply.
Especially the handling of factions. As a GM, I love the concepts there as a way to evolve the setting through play. But it takes the burden off of me as auteur/mastermind and lets me referree a game i feel like a collaborator in, rather than a keeper of.
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