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Cultists trying to summon a demon in the slums, what could go wrong? I don't think there are enough fantasy city adventures, and this one can easily be incorporated into any campaign.
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SYMA |
by Timothy M. [Verified Purchaser]
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Date Added: 02/18/2023 16:37:47 |
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Simple to learn, entertaining to play. SYMA presents a dark fantasy world with a set of mechanics that will have players carefully weighing the risks before taking action. It's the closest thing I have seen yet to the feeling of playing Dark Souls in table top format.
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For me this is the best TinyD6 product I read. I never played or ran the game but I like the simplicity of these rules and the Cthulhu flavor does not disapoint. It was not sufficient to find the already good rulesets of the other products but you will also find some pieces of Cthulhu mythos: creatures, books, magic everything is here to make a good game without searching in another rulebook. The best TinyD6 product (for me) so far.
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A simple quest to retrieve a sacred stone from a forbidden temple. What could go wrong? Perfect little sidequest that can be dropped into any fantasy campaign.
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A city based murder mystery toolbox. Full of ideas, and a nice change of pace between dungeon delves. Also pairs well with part four, I would use this one to help introduce npcs for that one. The whole series is shaping up into a nice campaign.
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An intersting read of tems done in a dictionary or reference style. I'm not sure there was actually "demand" for this document since we have google but I am sure it could inspire ideas for gamers looking for a term not commonly used. I am just going to review a bunch of these short documents I got for backing kickstarters of Post World Games.
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Tired of the "official" lists of magic items in all those rule books? Here is a quick list of 100 minor magic items you can drop on your players.
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100 random magic rings. Good? Bad? for the player? Or fun for the Game Master?
Most of these rings have interesting write ups good for when you need a magic ring fast but not one from the official magic item tables.
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Great tiny supplement for a holiday-themed session.
Made a backbone of a really nice NPC. Would I want my PCs to play this? Nah. Was it good to have to run a session? Yes.
Note that the authors have another flavour of Yule Elf online, which is also awesome! Search for their new blog!
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Oh, that kind of sign. Like signs and portends. Not as I at first thought actual warning signs like falling rocks or something like that.
Still lots of clever things to inspire the imagination when needing to warn the players something was about to happen.
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A very random table of fantasy setting items you could find searching a body or after a succesful pickpocket roll.
Kind of a fun read.
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This is a great supplement to Tiny Frontiers (or other rule sets). It provides a good framework for introducing mechas/monsters. It can also be used as a standalone rule book. It even has several pregenerated builds to run with. As with other Tiny D6 rule books, this sets up a good minimalistic framework regarding its subject, and the options are easily extended based on the creativeness of Game Masters and/or players.
I was hoping to also find information about Power Armor/Suit, despite the description describing piloted "massive robots". I cannot fault the authors for content that they did not claim to include though. Regardless, I feel the book offers ideas that could be scaled down for Power Armor/Suits.
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A list of 100 "Orc Habits" you can find a habit either by rolling randomly or picking one from the list. A bonus is you could use this list for just about any NPC (villain or good).
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The concept of this is really fun. If one likes "weird west" stuff (like Deadlands), Sagas & Six-Guns is cool way to mix it up a bit, while keeping to the same general genre.
The only complaint I have is that I wish the writer included a map. There is a chapter in the book that describes the world, including the five Norse Kingdoms, but it isd a bit difficult to determine where they are. Fox example, the Kingdom of Thule is the oldest kingdom. Assuming that this means that it is the farthest east, wher exactly is it and where is it in relation to the other kingdoms? Would it occupy the area of the 13 original American colonies? Would it be more like New Brunswick (based upon the idea that the vikings arrived from the north after settling Iceland and Greenland? Is it actually in the middle of th country? For example, if the vikings sailed down the St. Lawrence into the Great Lakes, might make sense that Thule is somewere around Detroit or Chicago, and they are spreading south, in both directions. Anyway, it is difficult to locate all these places becuase the also have different names. What is the Black River? The Mississippi? Or Lake Sigurd? One of the Great Lakes?
This book is really worth checking out if one likes the wierd west, but I hope that if there is an update, they provide a map.
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Fantastic setting/campaign. Great layout, awesome art and the book is well made! Our group will be adventuring in The Rul System for a long time.
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