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Lighthearted
by Lily [Verified Purchaser] Date Added: 12/05/2023 13:12:46

Lighthearted takes familiar tropes and makes something that manages to feel entirely unique. The system of magic pulling from the rainbow light spectrum is such a cool idea, and I adore that you start with a trope but the goal is for your character to discover themself. The 80's community college setting is also really fun and makes it stand out from other witch school games. Also, how cool is the original music? I haven't played this yet, but from just reading it, it seems well thought out and easy to play. The art is awesome, too.



Rating:
[5 of 5 Stars!]
Lighthearted
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Sagas & Six-Guns
by Benjamin [Verified Purchaser] Date Added: 11/25/2023 01:34:21

I've been playing a campaign set in this universe for almost two years now. I've had the pleasure of having the author himself GM the campaign along with some old high school friends as well as new friends I've met along the way. I was a bit skeptical at first I'm not one to combine genres or foods. I don't believe in fusion. My English breakfast should not be combined with my late night Thai. But this works. It really does. Metaphorically speaking, if you're looking down from orbit, the old lands we associate with Vikings resemble the Wild West. The time and technology has changed, but one can picture the path from there to here. Our group used to error on the side of dice rolling and bigger as better. This was one of the campaigns that actually made us roleplay our characters more than just who had the biggest gun or sword. We had a skald, a valkyrie, a berserker, and a gunslinger amongst others. There has been dice rolling and situations forcing us to actually play our characters. There has been PC deaths. We've gone from being schmucks to being schmucks that the powers that be are using in their games with the Norse gods. If you're a fan of the Norse setting, if you liked The Last Kingdom and Vikings, if you like the old west or the Werewolf: The Wild West setting, I can't recommend this enough. To the previous reviewer, I 100% agree with the idea of including some maps of the setting. We've used a pretty detailed map in our game that the author created after this was initially published. I think the next version would be even better if a version of that map was included to flesh out the setting. Just to complete the full disclosure, I'm a friend of the author, but I'm also a dick and I call things as I see them. This was my first Savage Worlds game and it's led me down quite the awesome rabbit hole.



Rating:
[5 of 5 Stars!]
Sagas & Six-Guns
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Mad Magicks of the Turned God: A Tiny Dungeon 2e Quickstart
by Matthew [Verified Purchaser] Date Added: 10/27/2023 09:53:22

Ran my first session as a GM in- well, a very long time, and this module was a big hit. This adventure is also a good way to break the D&D-based habit of using magic to get out of everything, as magic in TinyD6 is far more subtle.

It's not difficult to make this module a mission in your own universe.



Rating:
[5 of 5 Stars!]
Mad Magicks of the Turned God: A Tiny Dungeon 2e Quickstart
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Tiny Dungeon: Quickstart Characters
by Matthew [Verified Purchaser] Date Added: 10/23/2023 09:28:23

These are pretty nice to use, and my players loved them. I just got the chance to run Tiny Dungeon 2e, and I wanted to make the barrier to entry as low as possible for my new players. These quick start characters were really helpful to facilitate that. All of them seem pretty well designed, and my players appreciated the options and how quick it was spin them up, but they did find some embarrassing typos on the Berserker and the Scoundrel that are very easily copy/paste issues. Good otherwise.



Rating:
[4 of 5 Stars!]
Tiny Dungeon: Quickstart Characters
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Advanced Tiny Dungeon
by Jonathan [Verified Purchaser] Date Added: 10/19/2023 22:15:50

This is a wonderful addition/modification to the base TinyD6 system and has items I have taken over to other of the Tinyd6 versions beyond Tiny Dungeons.

It's 4 stars because I feel like it could use more polish that it hasn't been given despite being a massive improvement on the base system for playing long form games.



Rating:
[4 of 5 Stars!]
Advanced Tiny Dungeon
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Tiny Cthulhu
by Nakorn [Verified Purchaser] Date Added: 10/12/2023 09:06:37

The best rule lite TRPG I've ever read. Very clear book. Super easy to run and understand. My son, 10 years old, who's addicted to computer games finally joined our table and was hooked to the game. We played two sessions in two weeks and he wanted more. I'm a happy dad. This didn't happen with D&D. I believe the Tiny D6 did it. It's just right for our family. I ran it five times in two weeks for my friends and family and every one was hooked. Strongly recommended.



Rating:
[5 of 5 Stars!]
Tiny Cthulhu
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Mad Magicks of the Turned God: A Tiny Dungeon 2e Quickstart
by Michael M. [Verified Purchaser] Date Added: 09/22/2023 22:07:36

Decent adventure and background. I like it.
Sadly -1 star because as the system and mechanics are not fully explained this would not be suited as intro/quickstart to the d6 system.



Rating:
[3 of 5 Stars!]
Mad Magicks of the Turned God: A Tiny Dungeon 2e Quickstart
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Quest for Dragon Spire
by Michael I. [Verified Purchaser] Date Added: 08/28/2023 11:39:17

I know this is only $2 but even then I don't think I got anything interesting or original. For a starter adventure, it doesn't include a lot of details or anything regarding how things in the adventure interact with the rules so I don't think it does the job well.



Rating:
[2 of 5 Stars!]
Quest for Dragon Spire
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Tiny Frontiers: Revised
by Mike I. [Verified Purchaser] Date Added: 08/28/2023 11:35:46

Not as complete a Tiny Dungeons but a reasonably decent micro-game. The micro-settings are more intriguing in this one than in Tiny Dungeons. This one is different enough from Tiny Dungeons to warrant a purchase. It's not worth $15 (especially if you already have any other Tiny Dungeons) but well worth it for the $5 deal of the day I paid. The critique around the bestiary is fair...luckily you can re-skin the monsters from Dungeons.



Rating:
[4 of 5 Stars!]
Tiny Frontiers: Revised
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Tiny Dungeon: Second Edition
by Mike I. [Verified Purchaser] Date Added: 08/28/2023 11:29:34

Great game! Easy to learn with enough options and content to get pretty far before you need to reach into the Advanced options etc. As an added bonus, the game is fully compatible with other games in the TinyD6 line. Seriously, buy this game if you know anyone that wants to play something like D&D but is intimidated by all the rules, this is your game! Only one thing I would really add (that isn't included in any of the TinyD6 lines are PC relationship building rules and tying that into a game play feedback. (XP or the like for that, something like Apocalypse World or Dungeon World)



Rating:
[5 of 5 Stars!]
Tiny Dungeon: Second Edition
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Tiny Pirates: Second Edition
by Michael I. [Verified Purchaser] Date Added: 08/28/2023 11:18:11

If you like the Tiny D6 line, particularly, Tiny Dungeon, this one has some nice thematic rules to add onto the game to give it a more swashbuckling feel. It's fully compatible with Tiny Frontiers as well if you want the same thing but in space. IF you have a Tiny D6 game, the base rules will all be repeated here so you don't get a whole lot of new content. The system is tight and easy to learn and it's all here.

This is the reason I don't give this 5 stars because it feels like bloat for me. However, IF this is your first TinyD6 pickup, it's easily worth the price of admission and worth 5 stars!



Rating:
[4 of 5 Stars!]
Tiny Pirates: Second Edition
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Shadows of a Dying Sun - Core Rulebook
by Dontrell H. [Verified Purchaser] Date Added: 08/16/2023 21:00:29

While I was at first hyped for this game when I bought it, a lot of that died off when I read it and I kinda wish I could refund it. There are errors that need to be fixed, some of the wording is extremly confusing, a few rules contradict themselves, and sometimes it'll tell you to look at a specific page for more info on rules and it doesn't actually contain anything on that page. It feels a bit unfinished and it was incredibly demoralizing. I know this is supposed to be a toolkit, but it felt like i was fixing more than i was adding. The art is great, the little tidbits of setting to go off of is cool, and there were a couple of things I really liked. But all in all, this PDF will probably be gathering imaginary dust.



Rating:
[2 of 5 Stars!]
Shadows of a Dying Sun - Core Rulebook
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Beach Patrol
by Darren C. [Verified Purchaser] Date Added: 08/14/2023 21:30:50

This is quite fun. Simple rules make it easy to get rolling quickly. My players had their characters put together in minutes and we played a pretty complete feeling adventure in about an hour and a half, took just a little longer than watching an episode of Baywatch. Adventure generator is a great brainstorming tool for creating adventure ideas that fit the genre, I'd suggest interweaving 2 or three plotlines to have a main plot and a subplot or two going at a time. Note that this is extremely rules light, the "harbormaster" will need to exercise judgment a lot as there probably isn't a rule for whatever might come up but if you are someone who likes to improvise and not crunch through a lot of rules cases, and the idea of a game based on 90's ensemble TV if something that interests you, this will probably be enjoyable for you. But if you want rules apporximating a tactical wargame or that provides a really wide range of crunchy character options, this isn't it. Only real attribute characters have basically amounts to hit points, and then everyone has a handful of situational modifiers selected from a list after choosing an archetype. Savage Worlds or D&D 5e feel quite a bit more complicated than this; it is even simpler than d6 Star Wars which is sort of my go to game for a stripped down rules experience. If you are a big fan of Battletech or older editions of D&D or Pathfinder and dislike games like 5e for being too simplified or dumbed down, this almost certainly is not the game for you. Personally, I've very tempted to try running other TinyD6 games after playing this one a bit.



Rating:
[4 of 5 Stars!]
Beach Patrol
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SYMA
by Seth T. [Verified Purchaser] Date Added: 07/31/2023 17:05:23

I have a full review of the strange and fun Syma, which you can see here: https://hobbylark.com/tabletop-gaming/Overview-of-Syma-Incense-and-Iron-Dungeon-Crawling



Rating:
[4 of 5 Stars!]
SYMA
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Deep Dive: Traps and Treasures Beneath the City of the Wise
by Sarah M. [Verified Purchaser] Date Added: 07/21/2023 12:28:54

Well worth my money! This is easily adapted to other genres and is mostly well laid out. Content = 5 stars

While the author assumes you understand that Angry Spirits have 2HP and can only be affected by magic (and may be pacified with a song), and Formites also have 2HP and attack magic users first, this was clarified in the "discussions" when someone asked, and Thank You for answering!

The main con for me is that the default two-page spread is perfect for veiwing Table 4: Treasures, since page 11 is next to page 12. However, when printed as a booklet, I have to flip back and forth between the pages to read the table since page 11 is the front side and page 12 is the back. I can't custom print the page order because there are 3 pages labled "1" in the PDF format.



Rating:
[4 of 5 Stars!]
Deep Dive: Traps and Treasures Beneath the City of the Wise
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