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Legend of the Elements
by ar e. [Verified Purchaser] Date Added: 08/20/2018 17:00:53

Excellent take on Avatar: The Last Airbender/Legend of Korra for the Apocalypse World engine. It does a really good job of translating the setting to the rule system. My one complaint with the PDF is that it's not bookmarked, but that's a very minor issue. The formatting is pretty barebones, but it doesn't particularly need to be anything more than that. It does its job.

As far as the actual meat of the game, yeah, it absolutely does a good job. Apocalypse World is, of course, easy to tweak, but speaking from experience, keeping the balance of "engaging game" and "not too bloated" can be more difficult than one would think. This book handles it beautifully, giving me plenty to make it feel interesting and varied without weighing the sleek engine down. I also enjoy that the author was willing to step outside the box a little with the engine itself, implementing things like Oaths (which I don't think I remember being in Apocalypse World), sub-playbooks and animal companions.

Interesting side note: While it can absolutely be used for Avatar roleplaying, the sales pitch doesn't lie when it says it can be used for all sorts of other wuxia settings as well. As a fan of the Dynasty Warriors video game series, I can absolutely envision the components of Legend of the Elements emulating high-action Three Kingdoms roleplaying, for example. The only thing it's missing is rules for mass combat, but when one warrior is worth a thousand men, that's not necessarily something you need.

All in all, very pleased with the purchase. Worth the $10 US in my book.

[5 of 5 Stars!]
Legend of the Elements
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Legend of the Elements
by Aaron M. [Verified Purchaser] Date Added: 07/03/2017 19:41:27

A great PbtA way to play in the Avatar/Korra setting, very glad to see it was broad and made non-benders (sorry, "shapers" for legal reasons) both interesting and useful. You can play a bounty hunter with a giant mole friend from the get go, which was my chief concern. Also quite a lot of sub-playbooks to distinguish and finely craft your OC, which was a surprise and appreciated (no combustion-bending, but you can make that pretty easy). Tags are a neat way to handle the elements and versitility of the system. Writing is clear and well done, art is minimalist but well used and consistent. This is a PbtA game, so be aware what you are getting into: this is narrative and freeform, no crunch or deep lore or complex character sheets. Sure, I would love that too, but this is great for pick up games or for those who aren't able to schedule long campaigns, or for those who enjoy the journey of hte campaign more than character advancement. LotE is a good addition to your collection for anyone wanting in this genre, it hits the spots that just fall flat when you try to mod D&D or Savage Worlds or FATE.

[5 of 5 Stars!]
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