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This review is based on approximately 1 hour of skimming the rules, reading in-depth into some sections, and is not a comprehensive review.
That said, I strongly recommend this game to anyone interested in contemporary supernatural settings.
The artwork is black and white, but excellent. The fiction that is interspersed throughout the book is well written, although the font used can be just a bit clumsy to read.
The ruleset is solid... similar in many ways to other, more popular and well known RPG's in a similar setting, but they stand on their own and seem to work well.
This PDF is just over 320 pages, and it is a complete system... just because it's free here at DriveThru, don't let that make you think it's any less valuable than expensive games.
I did not give this particular game 5 stars because... well honestly I felt there was almost too MUCH fiction blended in. That's a personal issue with me (I can't stand the tons and tons of fiction in the Vampire series books by White Wolf), so please disregard this criticism if you like a lot more color in your games than I am comfortable with.
Final verdict: Extremely good game, solid game mechanics, excellent art. You can't lose with this.
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Revised and expanded to cover the six and half seasons of the show.
Note: I was involved with this book.
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If magic is your thing then this is the book you need. All sorts of new qualities for your witch, wizard or mad scientist. Spells from the fist six season of Buffy and revised sheets for magic using characters.
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Buffy TVS RPG is exactly what it says it is in the description above.
Now, since I rate things based on money vs. value, I would like to say that this book is a must-have IF you are really into playing characters for the Buffyverse. The layout of the book is superb: it goes beyond the limit of what is expected in a game book. The material, however, is where this book falls short. For 20 dollars, you get exactly what you pay for, and no more. If you don't like Buffy TVS and you want to get this game to see what the Uni-system is all about, then it's an OK purchase.
The Uni-system would be good to play any game genre with, but this book only covers material for BTVS. This is a weakness. It is not a good thing for this book. Buy this book for Buffy, not for a generic system to play. At 20 dollars, it is too expensive to also spend hours tweaking it for your own personal use with other genres.
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Excellent source book for the Buffy RPG. Stats for more creatures and more information about Slayers. Set mostly during the WB run of the show.
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The ultimate expression of the Classic Unisystem game line. Use it as a future for your WitchCraft games, or as source material for WitchCraft and All Flesh Must Be Eaten. Far improved over the poorly edited 1st Edition, this could be C.J. Carella's finest work and that is saying something.
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Odyssey Prime is a fantastic premise that was perfect for the time. What if all your d20 (and Unisystem) worlds were connected? One part Armageddon: The End Times, one part Conspiracy X and one part Stargate SG1, the Odyssey Prime Mission was to "seek out new life and new worlds, and get to them before ours blows up!". Some examples were given of various d20 products from many publishers on how link in their product to this one. Pluses: Great use of the d20 system to do a variety of things (military, tech and magic). Built in excuse to use all your d20 books in one game. Minues: Lacked product support since the line was delayed. Still a fun game
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Liked the history and character types for this game, I think it be very nice for people to try out.
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Great game. One of the best resources for using unisystem in any setting. This too me is what WOD tried to do.
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This game is awesome. One of my favorite applications of cinematic unisystem. While the game is set in Victorian England it could be used for a lot of different applications. The magic system is one of the best for a cinematic feel. Its great to find a game where players can play all manor of supernatural and strange character types (mages, vampires, ect) while still being balanced.
Although I picked up and printed out the entire book if the book comes out in print I'm picking it up too.
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Great setting, also this edition covered all the problems of the first edition (like missing text, repeated paragraphs and reference page to non-existent pages).
Also, a GREAT SETTING.
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An essential book for anyone playing Armageddon. Each monster has a text helping the GM how to create encounters plus a lot of really, really nasty monsters (the eating bullet comes to mind).
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The unisystem mechanics work very well for a super hero based gamed. I am looking forward to seeing the final product.
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The Revised Core Rulebook is a fully realized RPG in a single volume. The supplemental materials in other products are just that, supplemental. The core mechanic is 1d10 + Stat + Skill +Difficulty Mods for 8+, human stats run 1-6. The game mechanics are tailored well to the style of play; fast, furious, and cinematic. Further, compatibility with the Angel RPG means that more of the buffyverse is available. Sadly, Eden no longer is developing new material for either line. That said, the game is clearly written, simple to play, has both template and custom-build options for character generation, and addresses strongly the needs of running a game that feels like the Buffyverse. There is one hitch, which I found as a player: The GM rolls no dice. That's right, it takes the approach that the GM doesn't roll to hit, the player rolls to dodge, instead. The combat mechanics work quite well, in part because of this, and in part in spite of this. Combat is fast, brutal, and works well both in narrative mode and with minis. Should you go on to expand with the other books in the Buffy line, the tone is consistent. You can also expand with Angel, Army of Darkness, and Terra Primate easily, or with Full Unisystem games as well. • Bottom line: Best licensed game I've played.
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I bought this book at the current DriveThru price of USD7.50 and at that price it was very good value for money. Having now read through it I think USD10-15 would in fact be reasonable.
I bought this book for a specific purpose - I run a fantasy rpg PBP ( http://rpol.net/game.cgi?gi=33805&date=1254758160 ) and as it grows I had a need for a system to help me run the politics and larger combats which take place in the background.
I spent a while reading reviews of many systems and eventually settled on this for several reasons:
a. It contains BOTH resource management and mass combat in one book
b. The resource management scales down to fairly small settlements which is what I need - not huge empires
c. It has a strong medieval feel
d. The rules, although they are d20-based, are clearly-explained and were easy to adapt to the system I am using (Dragon Warriors)
e. Price is reasonable - some of the games I looked at weigh in at USD40 just for one part of the system
f. The rules for mass combat do not require masses of miniatures or cards - and there are even optional simplified rules for determining the result of a combat without playing it out in detailed.
Once I bought the product I was pleased at its depth, presentation and layout. Although some of the rules are fairly detailed, there are always lots of examples which help clarify everything.
Another handy feature is that the authors take pains to point out certain rules and multiplier factors which can be tweaked to give the game a different flavour or pace.
The only reason that I don't give this 5 stars is that I have not yet playtested the combat part of the rules, which are about 2/3 of the book - however I have run some experiments and they seem to fit in nicely.
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