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KOBOLD Guide to Game Design, Vol. 1
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KOBOLD Guide to Game Design, Vol. 1

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Ever wondered what it takes to make it as a freelancer?

Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.

Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood, and Nicolas Logue on:

 • Audience and Making the Pitch
• Design Tips and Tricks
• Writerly Craft
• Pacing and Drama
• Worldbuilding
• Genres from Noir to Arabian and Underdark
• City Adventures
• And More!

This 88-page collection of essays—many previously presented only to patrons of OPEN DESIGN—is now available to the public for the first time. It also collects design wisdom from the pages of KOBOLD QUARTERLY magazine.

"Quite possibly, the single most useful book on game design I have ever read."

--Review by Berin Kinsman, Uncle Bear Media

Nominated for the ORIGINS Award for 2009!

 Customers Who Bought this Title also Purchased
Reviews (5)
Discussions (0)
December 29th, 2013
An oldie but a goodie; this has a a focus on game design within a traditional D&D context, and does it with style. If you are looking for gems like you might have once found in Dragon Magazine, check this out! [...]
Megan R. [Featured Reviewer]
February 28th, 2009
People often say that they know what makes a good adventure, or the sort of things they want to see in one, but few - until this product - have attempted to tease out how to make it all work. Herein is a collection of 15 essays about the adventure desi [...]
Shane O. [Featured Reviewer]
January 20th, 2009
Writing is a difficult thing to do. Sure, there are times where inspiration takes hold and you find yourself spontaneously creating literary gold, but those times tend to be few and far between. The reality is that whether you’re writing a book or a [...]
Nathan C. [Featured Reviewer]
December 25th, 2008
Wolfgang Baur’s just made me a better Iron Dungeon Master in a mere hour with his masterfully written tome, Kobold’s Guide to Game Design Volume I: Adventures. The 94 page tome of all things adventure writing feels like the dragon’s horde [...]
November 4th, 2008
I knew when I purchased this PDF it would be of incredible quality, but even I was surprised about how much in to depth it went. All the topics that were focused were good for first times and experienced game setting developers. The chapters that I fel [...]
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File Last Updated:
October 30, 2008
This title was added to our catalog on October 30, 2008.