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Cities of Fantasy 1: The Gravediggers' Guild

The Gravediggers' Guild are a hidden religion in the city. They worship death. They seek the embrace of nothingness. They want to draw every man, woman and child into their fold. Their evil scheme is unfolding right beneath the government's nose, and only a watchful band of adventurers can stand in their way.

The Gravediggers' Guild is Volume One in the new Cities of Fantasy series, a guidebook to help Game Masters flesh out their campaign world and Players develop intriguing backgrounds. GMs get a thorough manual for setting a grand conspiracy in motion. Players will find a multi-layered organization that they can join or oppose depending on their character's disposition.

Inside, you will find details on ...

  • The Necrosurgeon, the organication's chief creator of undead, and other guild members.
  • Bizarre membership rites, including "The Sleep of the Black Beast," that are sure to make players squirm.
  • Cemeteries 101, a guide to make the most of graveyard locales.
  • Goals, tactics and activities of the guild that make them formidable foes and fearsome allies.

Cities of Fantasy Volume 1: The Gravediggers' Guild is framed in 3.5e rules, but rules-free enough (and inexpensive enough) to be suitable for any fantasy role-playing game.

About the author: John Simcoe is the creator of three Paizo-era Dungeon adventures and has written for RPGObjects, EN Publishing and West End Game

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Shane O. [Featured Reviewer]
November 18th, 2008
Evil organizations aren’t a new staple in fantasy games. They’ve been around for a while, and we all know that they work very well. They fulfill the same function in your game that they do in narrative fiction. They’re basically an excuse to have [...]
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File Last Updated:
September 17, 2008
This title was added to our catalog on September 17, 2008.
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