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Dweomercraft: Lich
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Dweomercraft: Lich

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Nearly everyone hates liches – those Lords of Sorrow –more so even than vampires, dragons and demons. They taint everything they see and are sentient, free-willed open wounds in the fabric of the omniverse. They are possibly the grandest form of blasphemy known to exist.

A Lord of Sorrow that rarely, if ever, leaves its crypt is not as frightening as one that frequently goes hunting for souls to eat. A lich that rarely, if ever, looks up from its magical work is not as useful to a game master as one that wants to collect the heads of the player characters as horrible conversation pieces.

So, here liches are given reasons to get up, go out and be horrible.

The purpose of this book is to expose a Lord of Sorrow on many levels: its magic, its mind, its goals, so forth and so on. In so doing, liches should become a more flexible tool in the hands of the game master, and the player character may become better prepared to deal with them – and players may even run a lich.

 
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Reviews
Timothy B. [Featured Reviewer]
-
February 8th, 2012
Liches are the ultimate bad guy in D&D. All the liches we know, we know by name. Dweomercraft: Lich helps you create those monsters and make them into some more; villains. At 106 pages (plus additional maps and files) this book is filled with every [...]
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November 9th, 2007
Abstract: Very Good, but too much information to just cherry pick. Ever thought "Gosh my players really made short work of that monster" or "i wish i could find something more challenging and unusual for them to encounter" [...]
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Product Information
Silver seller
Pages
105
Publisher Stock #
DQG1405
File Size:
6.26 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
October 29, 2007
This title was added to our catalog on October 29, 2007.
Publisher
Dark Quest Games
Publisher Average Rating